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 SWG Cheats - Client Cheat : Star Wars Galaxies Nerfed Info - Page 2
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Posted: July 22nd, 2009, 7:13 am
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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Open: Data.ini and change to this..
[intro]
PLAY=0
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Posted: July 23rd, 2009, 1:05 pm
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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I've implemented a retalliate function in the bot, it checks target-of-target for each enemy. If the enemy is an NPC and is targeting you it will enable auto-attack and target that npc until it's dead, then switch to any other npc's attacking you.
This version is coming along nicely 
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Posted: July 23rd, 2009, 1:56 pm
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phelan1777
Total Posts: 348
Joined: November 16th, 2007, 11:27 pm
phelan1777's Reps: 9
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That sounds wicked I an anxious to give it a go. 
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Posted: July 23rd, 2009, 6:49 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Waiting on those yays hah.
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Posted: July 23rd, 2009, 10:02 pm
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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4 yays in this thread atm.
(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): You can safely move it now. Anyone following evilfigments previous work knows this is gold without testing it. Yay from me.
EDIT: and Yay for Admin Wink
Definatly, yay
yay. Works perfectly. Would love to be able to disable the music on injection success though.
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Posted: July 24th, 2009, 1:43 am
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heated
Total Posts: 14
Joined: September 9th, 2007, 8:09 am
heated's Reps: 2
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Another yay here 
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Posted: July 24th, 2009, 4:45 am
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r04r
Total Posts: 387
Joined: January 17th, 2009, 12:33 pm
r04r's Reps: 9
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evilfigment (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I've implemented a retalliate function in the bot, it checks target-of-target for each enemy. If the enemy is an NPC and is targeting you it will enable auto-attack and target that npc until it's dead, then switch to any other npc's attacking you. This version is coming along nicely 
Very very nice... Cant wait for the update 
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Posted: July 24th, 2009, 12:46 pm
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phelan1777
Total Posts: 348
Joined: November 16th, 2007, 11:27 pm
phelan1777's Reps: 9
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I have ti working on one instance so yay there. Though doesn't seem to pick up on the other two accounts. Not sure what I am doing wrong.
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Posted: July 24th, 2009, 2:54 pm
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r04r
Total Posts: 387
Joined: January 17th, 2009, 12:33 pm
r04r's Reps: 9
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You gotta run it for the PID of every account once
See the readme
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Posted: July 24th, 2009, 3:07 pm
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phelan1777
Total Posts: 348
Joined: November 16th, 2007, 11:27 pm
phelan1777's Reps: 9
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Posted: July 24th, 2009, 4:07 pm
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rugburn
Total Posts: 376
Joined: October 11th, 2006, 3:11 pm
rugburn's Reps: 4
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I played with this cheat for a bit. Not really sure how to run multiple accounts with it. Yes, I read the readme. Have the PID up. But do I need to run multiple instances of the cheat? Step by step would be great.
I'm running three instances of the game. I load the cheat. Hit 3, enter PID. Says "successfully injected module!" hit 3 again (assuming I have to enter another PID for the other instaces) and says "successfully ejected module!" That doesnt look right.
Also, anyone playing around with windows 7 64bit? I'm not sure how to run multiple instances of swg on it. I tried the user.cfg but didnt work.
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Posted: July 24th, 2009, 4:45 pm
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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Run inject.exe for each instance of swg. Pressing enter after an injection will eject the cheat, thats normal.
So what you do for one swg, you repeat for other swg instances, simple.
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Posted: July 24th, 2009, 6:52 pm
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phelan1777
Total Posts: 348
Joined: November 16th, 2007, 11:27 pm
phelan1777's Reps: 9
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Thanks for clarifying that steps.
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Posted: July 25th, 2009, 7:00 pm
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evilfigment
Total Posts: 262
Joined: July 18th, 2008, 7:05 am
evilfigment's Reps: 1101
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I've been employed to write a protection system for a different MMO, therefore i'll be inactive for a while.
Last edited by evilfigment on July 25th, 2009, 9:07 pm, edited 1 time in total.
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