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 SWG Exploits - Long Lasting Power Ups : Star Wars Galaxies Nerfed Info - Page 2
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Posted: April 4th, 2008, 3:41 am
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career_pilot
Total Posts: 5
Joined: April 11th, 2007, 1:40 pm
career_pilot's Reps: 0
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Posted: April 4th, 2008, 4:25 am
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tehghosthawk
tehghosthawk's Reps:
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That's going to make it hard for afk RE'ers now that PuP's overwrite themselves now too.
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Posted: April 4th, 2008, 5:50 am
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swg_xploiter
Total Posts: 184
Joined: May 29th, 2006, 9:56 am
swg_xploiter's Reps: 0
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yes nerfed. i dont see any difficulty for afk RE'ers though.
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Posted: April 4th, 2008, 6:21 am
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tehghosthawk
tehghosthawk's Reps:
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swg_xploiter (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): yes nerfed. i dont see any difficulty for afk RE'ers though.
Because they need to run their pups constantly. According to chapter notes you can now overwrite PuPs. You need to be running the macro at pretty short intervals because if the Ok dialog is up when the macro runs if you run it on a half hour timer, the pups won't run. I tried it with half hour timer at one point and they almost never ran.
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Posted: April 4th, 2008, 7:04 am
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swg_xploiter
Total Posts: 184
Joined: May 29th, 2006, 9:56 am
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tehghosthawk (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): swg_xploiter (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): yes nerfed. i dont see any difficulty for afk RE'ers though. Because they need to run their pups constantly. According to chapter notes you can now overwrite PuPs. You need to be running the macro at pretty short intervals because if the Ok dialog is up when the macro runs if you run it on a half hour timer, the pups won't run. I tried it with half hour timer at one point and they almost never ran.
hmm, i see. tried making the pause 10 seconds longer - like 1810 seconds? might fix the problem, maybe?
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Posted: April 4th, 2008, 10:52 am
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tehghosthawk
tehghosthawk's Reps:
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swg_xploiter (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): tehghosthawk (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): swg_xploiter (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): yes nerfed. i dont see any difficulty for afk RE'ers though. Because they need to run their pups constantly. According to chapter notes you can now overwrite PuPs. You need to be running the macro at pretty short intervals because if the Ok dialog is up when the macro runs if you run it on a half hour timer, the pups won't run. I tried it with half hour timer at one point and they almost never ran. hmm, i see. tried making the pause 10 seconds longer - like 1810 seconds? might fix the problem, maybe?
There is still that chance that a dialog will be up when the pup goes to run. It's not going to completely deter it, but is going to make the PuP situation a lot more difficult.
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Posted: April 4th, 2008, 11:54 am
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dicksmack
Total Posts: 44
Joined: March 29th, 2006, 1:47 pm
dicksmack's Reps: 0
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Nerfed?!!......2 words- that sucks! 
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Posted: April 4th, 2008, 2:00 pm
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djsdark
Total Posts: 198
Joined: October 17th, 2007, 6:17 pm
djsdark's Reps: 0
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for Re'er, can someone try to use
/ui action defaultButton
when the pop up appears to overwritte the pup?
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Posted: April 5th, 2008, 2:52 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
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