taultunleashed logoSWG Exploits - Long Lasting Power Ups : Star Wars Galaxies Nerfed Info tu winter contest 2012 nintendo wii
newtopic  postreply
 [ 24 posts ]  1, 2  Next
blue large dot

SWG Exploits - Long Lasting Power Ups : Star Wars Galaxies Nerfed Info

Posted: January 23rd, 2008, 4:09 am
 
superfox

Total Posts: 14
Joined: January 23rd, 2008, 3:12 am
superfox's Reps: 0
User avatar
Simple apply power ups once you have about 2 mins left on the power up launch into space wait 3 mins go to home port check stats they will be still there. You cannot Stack the power ups though and will reset when you die

ps iam new


Reply with quote
Posted: January 23rd, 2008, 7:33 am
 
redflayer
redflayer's Reps:
User avatar
yay it works.


Reply with quote
Posted: January 23rd, 2008, 10:57 am
 
droopy04

Total Posts: 67
Location: Vegas
Joined: September 3rd, 2005, 9:28 am
droopy04's Reps: 0
User avatar
Active User > 50 Posts
how can you reapply powerups... everytime I do, it says "powerup has already been applied" until it's gone.

_________________
SWG Gamers: SOE, the possibility of you making this game any better is approximately 3,720 to 1.

SOE: Never tell me the odds!


Reply with quote
Posted: January 23rd, 2008, 11:27 am
 
wyvernfist
wyvernfist's Reps:
User avatar
droopy04 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
how can you reapply powerups... everytime I do, it says "powerup has already been applied" until it's gone.

Right-click the piece of equipment and choose Remove Powerup. However, there is a bug that makes a freshly applied powerup expire when the removed powerup would have, so the only point of removing powerups would be to change what stat is modified.


Reply with quote
Posted: January 25th, 2008, 1:15 pm
 
Tault_admin

Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
User avatar
administrator
Mod in Training
Can we get one more yay.


Reply with quote
Posted: January 27th, 2008, 8:59 am
 
dsmaddox
dsmaddox's Reps:
User avatar
Just tried it, didn't work for me


Reply with quote
Posted: January 28th, 2008, 4:10 am
 
morven
morven's Reps:
User avatar
Seems to me that it needs to be explained better in order to test it properly.


Reply with quote
Posted: January 28th, 2008, 11:03 am
 
superfox

Total Posts: 14
Joined: January 23rd, 2008, 3:12 am
superfox's Reps: 0
User avatar
Apply the power ups , once they are about to run out launch into space stay up there until they run out best thing to do is not click on the cloths or look at your stats whilst up there, just estimate the time left. After wasting time go back to the home port go in to your stat they should still be applied. i have tested this with block


Reply with quote
Posted: January 28th, 2008, 5:38 pm
 
morven
morven's Reps:
User avatar
Ok I will test it.


Reply with quote
Posted: January 30th, 2008, 8:54 am
 
blazeholiday
blazeholiday's Reps:
User avatar
yay, apply pup. Let it expire while your in space. Come back down and ta-dah. It won't show the pup equiped, but it will show your stat improvement on your character sheet.


Reply with quote
Posted: January 30th, 2008, 3:47 pm
 
Tault_admin

Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
User avatar
administrator
Mod in Training
Moved to confirmed and 500 to you.


Reply with quote
Posted: February 10th, 2008, 3:01 pm
 
falcs27
falcs27's Reps:
User avatar
Yay this definately works and is VERY useful for when you RE'ing hours on end (as you tend not to die) :P

Anyhoo, been trying my best to find a way to apply a second set, was wondering if anyone had been able to do this yet.

This is what i've been doing for my RE'er:

Apply RE chance +10 pups on wep, armour and clothing.
Do whatever you like for about 25mins.
Then get your toon to a starport.
Wait until the toon has about 2 mins left on the pups and launch into space.
Hang around in space for 5 mins.
Land.

Check skill sheet, all works fine, my RE chance is still 149, but the pups are no longer applied to the clothing, armour and weapon.

I then get my capped luck pups out and apply those, they apply fine, i then check my skill sheet, but they dont seem to register.

Has anyone managed to get the second set of pups that you apply when you land to stick on your skillsheet?

any help would be great, as i am really trying to get those +11's or even +12 RE chance pups, would be fantastic :)

thanks for any help


Reply with quote
Posted: February 12th, 2008, 11:07 am
 
superfox

Total Posts: 14
Joined: January 23rd, 2008, 3:12 am
superfox's Reps: 0
User avatar
i have tried with no success, a while ago i was able to stack multi jelwery stats so i could put str on then change to con and have extra health and str but not sure if this still works


Reply with quote
Posted: February 26th, 2008, 7:32 am
 
nsit2003
nsit2003's Reps:
User avatar
do what the original post says...this is truly a nice find! triple kudos to the OP!


Reply with quote
Posted: April 3rd, 2008, 6:33 pm
 
tteknos

Total Posts: 23
Joined: January 11th, 2006, 10:45 pm
tteknos's Reps: 0
User avatar
This was also nerfed in Chapter 9.


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 92 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of Star Wars Galaxies Nerfed Info RSS Feed 
Sitemap of Star Wars Galaxies Nerfed Info Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?