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 SWG Guide: AFK Lvl 500 Jedi Grinding : Star Wars Galaxies Nerfed Info - Page 3
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Posted: January 20th, 2007, 7:44 pm
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travisleescott
Total Posts: 27
Joined: September 17th, 2006, 6:26 pm
travisleescott's Reps: 1
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SUBJECT AND DESCRIPTION DESCRIBE IT ALL...TAKING BOTH SENTINELS (SPELLING) DOWN, AND LOOTING...and with teh information about the chapter five "junk" items being used to make Clothing CA's, this is a spot i'm spending my time looting...heads up, check it out!
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Posted: March 14th, 2007, 11:15 am
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Posted: March 14th, 2007, 9:01 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Its in nerfed now sorran is it working again?
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Posted: June 14th, 2007, 8:32 pm
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ketmalice
ketmalice's Reps:
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Lol admin, this has been here since beta, and never nerfed. People have to be patient to do it. There is a certain spot you have to get in, it is VERY picky about being in the right spot. a half inch to far and you get zomgwtfowned. If you screw up you can also accidentally bug them into the walls and have to wait for the server reset.
I died more times than I can remember. It is also not a 100% thing every time. I have set my macro up, done it and lasted the entire day numerous times and log back in alive ( I die because I guess I move after server reset and the jedi pwn me while logging in) and I have also set it up and checked back after 2 hours and was dead after a successful hour.
I don't care about the points, it is not a huge zomgIamrich exploit. Just a nice easy afk you can get some nice items with, and cash/xp.
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Posted: June 15th, 2007, 7:58 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Posted: June 16th, 2007, 2:46 am
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wynmb7
wynmb7's Reps:
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It worked with the NPC commando mines b4 patch 6 , but I think its too hard to be practical now
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Posted: June 17th, 2007, 11:44 pm
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darkcarny
darkcarny's Reps:
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well it has been nerfed i tried it after patch 6 and just last weak, you cant do it with 1 mine any more , but itr can be doen with 3 mines  so if your quick orhave 3 mandos to blast just got to keep them following and have the noobs leveling fire on them rightbefore the 3rd mine
hope this helps
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Posted: July 1st, 2007, 2:44 am
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krizzy
Total Posts: 258
Joined: July 1st, 2007, 1:22 am
krizzy's Reps: 14
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I cant get in the wall..... 
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Posted: July 1st, 2007, 8:55 am
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krizzy
Total Posts: 258
Joined: July 1st, 2007, 1:22 am
krizzy's Reps: 14
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Ok i can get in the wall just difficult to find the right spot and keep dieing and long journey back there, maybe if i get a camp that has cloner built in that would help 
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Posted: July 2nd, 2007, 11:05 pm
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sienna
sienna's Reps:
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This still works, hate it when people post "nerfed" just because they are unable to do so. I have leveled 5 toons to 90 in the last 3 months; and am in the process of leveling another (as we speak). My toon has been kicking it there since Saturday afternoon, and it is now Monday night. He was level 39 when I started, and is now level 63 with some decent loot. The trick to this is the /waypoint. Personaly, before I attempt to get to the spot, I drop a camp near the encalve. I also have a second Ent toon in the camp for re-buffs, cloning sickness. Most of the time, I get right to the spot, and have no issues. But there are stubborn times when I die like 5-6 times in a row..but it's to be expected. Once I get in, I have a friend port into the camp...have him drop another camp near mine, then I disband the camp I laid down. Then I logoff my Ent toon, log-in with my level 90 combat toon on the same account as Ent, group up with my lowbie toon (faster XP), and try to get to the same spot he is. I typically get the second toon in successfully 9 out of 10 times. But if I do die, this is why I have a buddy standing by with a camp. So, once the second toon is in, my buddy disbands his camp, dies, clones back to SP and goes about his day. Now there are no camps left up standing. I type /anon for both toons, so we are not searchable and begin the afk grind to 90. **The GM's are aware of this grind, as I got my first "warning" notice today. However, it is not only my opinion but other's as well that they cannot figure a way to stop this (other than banning), as this has been going on since Pre-CU. One of my guildies reports being sent a warning notice 4-5 different times...he basically logs his toon off...and does not comeback to the spot for about 2-3 days. Either way, this grind DEFINETLY works, as I am doing it as we speak on 7-1-07. I would be happy to come to any server and show someone how to do it.
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Posted: July 7th, 2007, 4:41 am
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shawninqatar
shawninqatar's Reps:
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Here is the problem I have with this one. I get it to work, but initially I can only get one NPC to attack. Then after 1 or 2 kills the NPC gets himself into the same position I am in, thus bugging him and making him non-aggro...cannot damage him. I then try to pull the second npc...will only work if I get him to kill me first and then going back to the spot, but again, after 1 or 2 kills the second NPC gets himself into the bugged position too, ruining this spot until the next server reset.
Useless.
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Posted: July 7th, 2007, 11:26 pm
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shawninqatar
shawninqatar's Reps:
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Ok, here is my question, is there a way to prevent the NPC's from getting themselves bugged? Any tips. I have found the spot as mentioned above but only get 1 to 2 kills before the NPC's get bugged.
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Posted: July 8th, 2007, 9:03 am
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dave5678
dave5678's Reps:
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I want to say as of 7-8-07 this is working. I am in a group of 4 total with people I have never met that were at the location already. They added me as soon as they saw me. I just started to get the hang of it and i have gained 3 bricks at level 82 BH. So its great. Credits are great also. Good luck!
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Posted: July 8th, 2007, 9:04 am
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dave5678
dave5678's Reps:
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shawninqatar (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Ok, here is my question, is there a way to prevent the NPC's from getting themselves bugged? Any tips. I have found the spot as mentioned above but only get 1 to 2 kills before the NPC's get bugged.
I havent noticed this problem yet. Sorry.
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Posted: July 9th, 2007, 5:33 am
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shawninqatar
shawninqatar's Reps:
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I wonder if it has to do with the fact that I am not killing them very fast since I am soloing. Here is what happens..
1. I get into the spot.
2. Start my Razornet Macro.
3. They aggro.
4. They step closer but are still in front of the wall.
5. They work their way behind the wall to my exact spot (they still can't hit me and they are still aggro and taking damage.)
6. After 1-2 minutes they lose aggro, and cannot be attacked by any means (droids, pets, me...etc). They stay stuck there until server reset.
I think if I could kill them quickly enough they would not get bugged...just a theory though.
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