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 SWG Guide: AFK Lvl 500 Jedi Grinding : Star Wars Galaxies Nerfed Info - Page 4
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Posted: July 10th, 2007, 6:03 am
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wynmb7
wynmb7's Reps:
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shawninqatar (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I wonder if it has to do with the fact that I am not killing them very fast since I am soloing. Here is what happens..
1. I get into the spot. 2. Start my Razornet Macro. 3. They aggro. 4. They step closer but are still in front of the wall. 5. They work their way behind the wall to my exact spot (they still can't hit me and they are still aggro and taking damage.) 6. After 1-2 minutes they lose aggro, and cannot be attacked by any means (droids, pets, me...etc). They stay stuck there until server reset.
I think if I could kill them quickly enough they would not get bugged...just a theory though.
Comanndo and pve mines maybe?
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Posted: July 10th, 2007, 9:27 pm
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shawninqatar
shawninqatar's Reps:
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Ok, I brought in a second character and it is now working...looks like I was not killing them fast enough and they were ending up bugged...that should be a good tip for people:)
Also, any tips on how to get the second sentinel to aggro? I only seem to be able to get the first one.
So far the loot and XP have been crap...did they nerf that aspect of this spot because they were unable to fix the hole?
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Posted: July 11th, 2007, 4:01 am
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krizzy
Total Posts: 258
Joined: July 1st, 2007, 1:22 am
krizzy's Reps: 14
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Get enhanced radius on your traps or just go commando and use Plasma Mines 1
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Posted: August 28th, 2007, 10:28 pm
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bubba526
bubba526's Reps:
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I tried this a couple times. I got into the wall, stood in the spot you mentioned (-5578 4910), and i still got pwned. So i asked a guild member if he knew anything about it and said it's finally been nerfed. Any truth to this?!
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Posted: September 2nd, 2007, 1:49 pm
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sparktite
Total Posts: 178
Joined: January 30th, 2007, 6:09 pm
sparktite's Reps: 6
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damn i wish i had posted this, i found a way to grind the jedis using 5 mines, and then had an alt in grp dropping the medics gas aoe attack
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Posted: September 2nd, 2007, 2:11 pm
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dsmaddox
dsmaddox's Reps:
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does anyone know if this is still working?
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Posted: September 4th, 2007, 9:42 am
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shawninqatar
shawninqatar's Reps:
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It IS still working...it's a bit touchy to get into the right spot but I have been doing in continuously for the last 3-4 days.
The XP is SLOW and the Loot is not all that good, but for an AFK grind it's not bad since I don't have the time to level my chars.
NEVER try to aggro the second Jedi, that's just death really. If you get into the right spot you will not die, I ran it for 2 days straight without dieing.
Here is a tip, the servers generally restart on Tues, Thurs, Saturday so if the Jedi get bugged (happens alot) keep these days in mind to try again.
I have found that 2 people will do the trick but the more the better. If you try it with only one person the Jedi have a tendancy to get bugged and lose aggro until the next server restart.
I currently run it with 3 characters, One level 90 and the other 2 are the ones I am leveling.
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Posted: September 24th, 2007, 8:27 am
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scubasteve4sq
Total Posts: 444
Joined: March 1st, 2006, 8:24 am
scubasteve4sq's Reps: 1
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nerf upcomming on TC
TCPrime will be rebooting shortly with the following updates:
Forsake Fear:
Moving while this ability has an active countdown bar will cancel this ability
Serotonin Boost no longer removes the Bacta Overload debuff
Trader:
Increased Action Cost of Hand Sampling
Increased Base Amount Harvested for Hand Sampling
Added a maximum of one listbox per special event per character for Hand Sampling
Beast Master:
Fixed an issue where Beasts would stop auto-firing specials in multiple target scenarios
Fixed an issue with Beast regeneration rates when the Beast was fighting multiple targets
Fixed issue with all Beast enfeeble attacks, beware the Lava Flea.
Here are some more notes just provided to me:
Fix to an issue that could cause vendors to break when being packed up and moved to a nearby location
Tweaks to the warden system
Imperial Themepark:
Characters who previously did the Arc-170 quest for Queen Kylantha should no longer be gated
Fix for Lord Hethrir's com window that would display the player instead of Lord Hethrir
Removed Nyms Quatermaster on Naboo
Removed loot tables for jedi sentinels, lowered level on jedi sentinels
_________________
"May the schwarts be with you"
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Posted: September 27th, 2007, 4:47 am
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cymru3232
Total Posts: 34
Joined: June 27th, 2007, 2:21 pm
cymru3232's Reps: 0
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Nerf went to live this morning. Please remove this to the Nerfed pile. Seems the nerf pile is far outgrowing the new ideas pile =(
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Posted: September 27th, 2007, 5:08 am
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l33tplayer
l33tplayer's Reps:
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well how is it nerfed lol, cl? xp? geting into the spot?
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Posted: September 29th, 2007, 3:37 am
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cymru3232
Total Posts: 34
Joined: June 27th, 2007, 2:21 pm
cymru3232's Reps: 0
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They Nerfed the level of the mobs right down, so less xp. The AI was changed so its harder to get them stuck. The loot was nerfed, they drop nothing.
Quote pub6.13 = Removed the loot tables of Jedi sentinels and lowered the level of Jedi sentinels.
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Posted: September 29th, 2007, 4:21 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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K waiting on another nerfed confirmation 
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Posted: September 29th, 2007, 7:03 pm
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vinnyboy32
Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
vinnyboy32's Reps: 3
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Posted: September 30th, 2007, 11:42 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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