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My little bot Progress : VGExtreme General Discussion
taultunleashed logoMy little bot Progress : VGExtreme General Discussion
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My little bot Progress : VGExtreme General Discussion

Posted: March 5th, 2007, 9:45 am
 
sinshar

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Posted: March 5th, 2007, 6:04 pm
 
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Posted: March 5th, 2007, 8:07 pm
 
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Posted: March 5th, 2007, 8:40 pm
 
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Posted: March 5th, 2007, 8:42 pm
 
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Posted: March 6th, 2007, 10:27 am
 
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Posted: March 6th, 2007, 1:32 pm
 
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Posted: March 7th, 2007, 12:15 pm
 
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Looking forward to its release. That just makes people use vgextreme all the more. We should have one for lotro coming out soon to :)


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Posted: March 7th, 2007, 3:30 pm
 
sinshar

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More improvments made in The ability to Pick up when we are getting attacked. and fight back.
The navigation code is working ,Although i'm revamping it to be tighter
My ultamate goal is to make it plug and play And minimize any settings that need to be changed by the user.
And foremost, its to help people like me keep up with everyone else, When we have limited play time from kids running around /snicker..

I have not logged in since Last night to check EXP progress but i am prettyu sure i have solved my Multiple mob/Multiple Corpse anomily issuse, that was springing up on me from time to time. that would ineviatly kill me. Or when People trained Variaous mobs onto me..
So, i think i finaly have it so AS long as i could win the fight Playing. i can win the fight with the bot. Reguarless of adds and such ..
Long and the short, I"M making progress daily. I just need time to watch and study it.


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Posted: March 12th, 2007, 10:18 am
 
sinshar

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Update: Well it seems i got almost everything working except the occasional Problem where the script thinks it is facing the mob when in fact it isn't.
I"M convinced there is something getting corrupt in the client prventing the Servicer to get the Proper value. its so sparatic and rare but is the only thing that kills me right now.


I scripted this weekend levels 21 to 26 off and on, and the only deaths i recorded were from that facing the mob bug.


New features: Z Min max axes checks , i kept finding that i would wonder into Unsafe areas and drown. So i added some extra checks for Sealevel.

Modified the are we being attacked () to include getting hit from behind

Moved the Buff skills out of the combat skills routine since the mob targeted distnace was affecting the Cast success of the buff. Now buffs are on there own Excecute routine that by passes the Mob distance check.. Currently there are 30 minute and 15 minute timers Although they can be changed for Your buff sequences.

WHats left to do.
1) Fix the facing bug. Should hammer this out soon, some how.
2) verify the aggro mob code works as intented
3) Performance enhancments

Once i get them two problems solved I will start working on the Healing bot aspect of it.
Which will basicly just pretend to be a healer.. Hopefully better then some of the healers in the game currently.

ALso, i 'm sure i will find something new to tweak on.
I have noticed that its much differnt between the Healer and the Tank
I will have to work up a caster and figure them out too at some point but currently i have no plans to support casters Specificly... although i'm sure it would be easy for someone to do.


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Posted: March 12th, 2007, 1:38 pm
 
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Posted: March 12th, 2007, 1:39 pm
 
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Posted: March 12th, 2007, 9:22 pm
 
sinshar

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Posted: March 13th, 2007, 8:22 am
 
sinshar

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Update: broke the code into its own directory to make it easier to work on my 2 class bots
Dread knight and Cleric since they are a bit differnt in how they Need to operate

I managed to bot for 6.5 hours last night before getting my facing the mob bug. It is very odd as my AmIgettingAttacked() doesn't pick up on it.. even though its targeted...
I have good data that i can check out.. ( it seems that it happens when my direction in s 17 and the mob is -85 Although i'm guessing without looking at my logs,

getting closer, Definatly the cleric Bot will be done before the tank bot, even though the tank bot has been sucessfull for me thus far. i had made so many improvments to the code in the cleric(healer) bot that i had to port the entire thing over to the new code.


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Posted: March 14th, 2007, 9:40 am
 
sinshar

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