|
 Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion - Page 17
|
|
Posted: March 12th, 2007, 8:46 pm
|
|
|
|
avsok12
avsok12's Reps:
|
wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Good grief. Read this thread. Delete VGExtreme.exe and run updatevgextreme.exe and it will patch.
There is no need to get upset. As i said before ive tried almost everything... the only thing left to do is wipe my HDD and i really do not want to do that.
I did the "delete VGExtreme.exe" several times. It doesn't help. Is there someone else i can ask? If you didn't notice theres more than just me alone having this problem after doing what you suggest.
|
|
|
|
|
Posted: March 12th, 2007, 9:10 pm
|
|
|
|
srains
srains's Reps:
|
I am sure its due to Vista. I can load Exhume but thats about it. VGextreme wont even load, windows gives me an error. If anyone one has macros for Autoit, let me now
Thanks
|
|
|
|
|
Posted: March 12th, 2007, 9:26 pm
|
|
|
|
srains
srains's Reps:
|
As soon as I load it, it crashes. It says VGextreme has stopped working. Under details I get
Description:
Stopped working
Problem signature:
Problem Event Name: APPCRASH
Application Name: VGExtreme.exe
Application Version: 1.1.0.0
Application Timestamp: 45efb30f
Fault Module Name: kernel32.dll
Fault Module Version: 6.0.6000.16386
Fault Module Timestamp: 4549bd80
Exception Code: e0434f4d
Exception Offset: 0001b09e
OS Version: 6.0.6000.2.0.0.768.3
Locale ID: 1033
Read our privacy statement:
http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409
I loaded the debugger, I can load both exhume and unleashed but not VGextreme. I have deleted and let the updater reinstall
|
|
|
|
|
Posted: March 12th, 2007, 11:13 pm
|
|
|
|
Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
|
Yea vista is NOT compatible as it stands. We tend to support items after we feel they are going to be compatible :-p. Vista has to many issues still not worth our time at the moment when half the games wont even work on vista.
|
|
|
|
|
Posted: March 13th, 2007, 12:06 am
|
|
|
|
kumpel100
Total Posts: 375
Location: Germany
Joined: October 24th, 2005, 12:29 pm
kumpel100's Reps: 969
|
srains (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I am sure its due to Vista. I can load Exhume but thats about it. VGextreme wont even load, windows gives me an error. If anyone one has macros for Autoit, let me now
Thanks
WinXp 4tw.
i never will use Vista in future.
|
|
|
|
|
Posted: March 13th, 2007, 7:54 am
|
|
|
|
sinshar
Total Posts: 199
Joined: February 22nd, 2005, 3:07 pm
sinshar's Reps: 0
|
Vista has many incompatibility problems I couldn't get it to work with ventrillo on my buddies system either.
So we went back to XP
XP 4tw
|
|
|
|
|
Posted: March 13th, 2007, 8:23 am
|
|
|
|
wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
|
Posted version 1.2, with lots of new features.. see the main page for the added API's.
_________________
Use Search first, ask questions later!
|
|
|
|
|
Posted: March 13th, 2007, 11:21 am
|
|
|
|
kumpel100
Total Posts: 375
Location: Germany
Joined: October 24th, 2005, 12:29 pm
kumpel100's Reps: 969
|
since patch the bloodmage farmbot is not able to find targets nearby, also is this a bug/problem from VGExhume or from farmbotskript himself?
also are there any changes since patch we nothing know about?
|
|
|
|
|
Posted: March 13th, 2007, 12:54 pm
|
|
|
|
malakii
malakii's Reps:
|
I am having that issue also Kumpel, was wondering that same question too ^^
|
|
|
|
|
Posted: March 13th, 2007, 2:22 pm
|
|
|
|
sinshar
Total Posts: 199
Joined: February 22nd, 2005, 3:07 pm
sinshar's Reps: 0
|
WOW that was unexpected, the counter and finisher I am happy those were the only keys i had to spam time to time I will be adding in Counter support tonight, my wife will be pissed off that i spend another night wworknig on my script. I can't wait.
|
|
|
|
|
Posted: March 13th, 2007, 2:33 pm
|
|
|
|
gheezer
gheezer's Reps:
|
Looks like SOE beat ya to a patch. Dunno if that is why, but the MOB_TYPE constants have changed.
-edit
Actually, several properties are wrong now...guess they moved the offsets.
|
|
|
|
|
Posted: March 13th, 2007, 2:59 pm
|
|
|
|
sinshar
Total Posts: 199
Joined: February 22nd, 2005, 3:07 pm
sinshar's Reps: 0
|
Damn them, SOE
Wyvern is usualy prettyquick at getting the fix in...
Chan, have you figured out which offsets are broke?
|
|
|
|
|
Posted: March 13th, 2007, 3:07 pm
|
|
|
|
gheezer
gheezer's Reps:
|
So far most of the ones I use  And they aren't totally broken, just returning odd values
Examples:
Name is still correct
Type no longer matches the constants, and seems to be mob.points - 1, almost
Mob X and Y are good
Mob.Points is close to actual points * 2 - 1 (6 dot mob shows 13, 2 dot shows 5)
Dunno any more, at that point I figured SOE screwed the pooch.
If they keep this up wyvern will be dreaming pointers 
|
|
|
|
|
Posted: March 13th, 2007, 4:37 pm
|
|
|
|
wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
|
With every patch I add more dynamic offset finding code. They just keep breaking them. Within 3-4 more patches it will all be dynamic probably.
_________________
Use Search first, ask questions later!
|
|
|
|
|
Posted: March 13th, 2007, 5:59 pm
|
|
|
|
wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
|
Ok updated for today's patch. I also updated the GUID it was bugged. Should be more consistent now.
_________________
Use Search first, ask questions later!
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 42 guests |
|
|
|