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Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion - Page 30
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Posted: June 22nd, 2007, 9:07 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Delete allfiles but the UpdateVGExtreme.exe and run it.
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Posted: June 22nd, 2007, 6:15 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Be sure to check the faq next time we have everything updated in there already
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Posted: August 22nd, 2007, 5:27 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Updated for a few missing API's. Mostly group stuff.
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Posted: August 23rd, 2007, 11:05 am
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b1r2s3
Total Posts: 34
Joined: July 30th, 2007, 12:00 pm
b1r2s3's Reps: 0
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Hmm, I just got in my new Vista computer and VGE doesn't run.
I have removed everything except the updater, but to no avail.
I have tried running in xp sp2 compatability mode, and am running as administrator.
When I run, it just crashes and offers me M$'s support... gee thanks lol.
Hope you can provide some insight.
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Posted: August 23rd, 2007, 12:18 pm
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crimsonsoul24
crimsonsoul24's Reps:
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b1r2s3 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Hmm, I just got in my new Vista computer and VGE doesn't run. I have removed everything except the updater, but to no avail. I have tried running in xp sp2 compatability mode, and am running as administrator. When I run, it just crashes and offers me M$'s support... gee thanks lol. Hope you can provide some insight.
Make a shortcut to VGE and add C:\Users\CrimsonSoul\Desktop\Exhume\VGExtreme.exe /regserver
Like that as the target (in other words, Add /regserver)
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Posted: August 23rd, 2007, 1:02 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I just updated it to fix some bugs. You will need to delete all files (again) and run only the updatevgextreme.exe and let it patch.
It should then work.
The patcher is a pain which i'm rewriting.
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Posted: August 29th, 2007, 10:04 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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August 29, 2007
--Added Crafting.ActionName
--Added Crafting.StepName
If you use ActionName or ActionDescription, be SURE you have the step populated (ie /craftingselectstep xx) first!!!
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Posted: September 3rd, 2007, 8:01 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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September 2, 2007
NOTE: See included Inlcludes/VGParley.vbs on how to use them!
NOTE: See included Inlcludes/VGCrafting.vbs on how to use them!
--Added Crafting Functions
'Function Crafting_AvailableWorkOrderName 'Returns the name of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderDescription 'Returns the description of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderDifficulty 'Returns the Difficulty of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderSkill 'Returns the skill of the work order you have selected from the taskmaster
'Function Crafting_AvailableWorkOrderNeededItems 'Returns what the work order requires to be constructed from the work order you have selected from the taskmaster
--Added Parley Functions
'function Parley_Inspire 'Returns the amount of inspire you currently have
'function Parley_OpponentInspire 'Returns the amount of inspirey our opponent has
'function Parley_Demand 'Returns the amount of demand you currently have
'function Parley_OpponentDemand 'Returns the amount of demand your opponent has
'function Parley_Reason 'Returns the amount of reason you currently have
'function Parley_OpponentReason 'Returns the amount of reason your opponent has
'function Parley_Flatter 'Returns the amount of flatter you currently have
'function Parley_OpponentFlatter 'Returns the amount of flatter your opponent has
'function Parley_Type ' Returns the type of parley you have initiated (entertainment, civic, etc)
'function Parley_Points 'Returns the dialog points you currently have
'function Parley_OpponentPoints 'Returns the dialog points your opponent has
'function Parley_Status 'Returns the purple sticker showing how much you are progressing to the goal
'function Parley_OpponentName 'Returns who you are currently conversing with
'function Parley_hasWon 'Returns True/False if you won the parley
'function Parley_hasLost 'Returns True/False if you lost the parley
'function Parley_inParley 'Returns True/False if you are currently in a parley
'function Parley_hasOpponentPassed 'Returns True/False if the opponent decided to "Listen"
'function Parley_hasPlayerPassed 'Returns True/False if you decided to "Listen"
'function Parley_CardCooldown(int_card) 'Returns the cooldown rounds remaining on the card (Zero-Based index - first card is 0)
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Posted: September 3rd, 2007, 8:35 pm
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strabomeeks
Total Posts: 266
Joined: August 19th, 2007, 7:33 am
strabomeeks's Reps: 2
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Posted: September 14th, 2007, 7:51 pm
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mickeyr
Total Posts: 2
Joined: September 10th, 2007, 6:37 pm
mickeyr's Reps: 0
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I have a few questions/problems
getPlayerName is not returning anything, is there a fix for this coming?
is there a way to view incoming text? or is the prefered method to enable logging and read the log? in which case the log is not dumped in real time, is there a way around that? I'm looking to work on a craft and/or diplo bot that doesn't require mouse click locations so this info is gonna be needed pretty bad.
Thanks
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Posted: September 14th, 2007, 8:27 pm
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strabomeeks
Total Posts: 266
Joined: August 19th, 2007, 7:33 am
strabomeeks's Reps: 2
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what you are going to run into is that there is no way to tell the game you want to choose a certain recipe without just clicking on it. Nor is there a way to select new work orders of begin crafting or buy supplies without clicking on it. So making a crafing bot without mousclicks is probably not possible.
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Posted: October 17th, 2007, 10:48 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Just updated for todays patch. It should fix the start up bugs. Let me know if you find any other missing or invalid values and I didnt do much testing as I wanted to get it out as soon as possible.
strabomeeks, I beleive that there is commands to select and buy via in game commands. I know that there was one to select your crafting recipe.
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Posted: October 20th, 2007, 11:50 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Just posted a patch.. fixed missing mobs...
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Posted: November 15th, 2007, 2:38 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I have a patch coming out this saturday (maybe late friday) that will fix refining and diplomacy errors.
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Posted: November 19th, 2007, 11:22 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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November 19, 2007
--Fixed Parley (inspire, demand, etc)
--Fixed Crafting.ActionName
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