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Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion - Page 32
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Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion - Page 32

Posted: August 16th, 2008, 10:50 am
 
glass40

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Posted: August 17th, 2008, 12:23 pm
 
beergeek

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It isn't working because the class structure for the offset code hasn't been compatible with the vgewrapper for quite some time.

However, wyvernx has done quite a bit of work lately rewriting vgextreme to allow it to be referenced externally. The code is written, but hasn't been officially released yet.

Once it has, you should be able to reference it from whatever dev suite you're comfortable with, so if you'd rather write your bot in cpp than js, hold off a bit longer.


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Posted: August 18th, 2008, 3:12 pm
 
glass40

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Posted: August 19th, 2008, 5:27 am
 
beergeek

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I wanted to do just that with mythic's diplo bot and requested wyvernx to create a couple functions. One an arraylist that returns a card object for each card in your current strategy and another that takes the card object as an argument to return various information, such as influence, cost, etc. This was a while ago, though, and I'm not sure if he plans to add them.

However, even if they aren't added, you could do them yourself by figuring out where the offsets are and using the memory functions within vgextreme, much in the same way I did in my craft bot (I'm currently porting it to vb.net with major enhancements). The functions will be there in the same reference you create and can be used the same way they are now in the script engine.

You can also reference vgextreme for mouse and keyboard functions if you feel too lazy to write your own :)


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Posted: August 19th, 2008, 4:30 pm
 
glass40

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Posted: August 21st, 2008, 6:26 pm
 
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Posted: August 22nd, 2008, 3:15 pm
 
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Posted: September 6th, 2008, 9:00 am
 
glass40

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Posted: September 6th, 2008, 10:08 am
 
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Posted: September 6th, 2008, 4:41 pm
 
glass40

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I figured it out, something wyvern will hopefully look into. It seems that when I run the new stereoscopic drivers from IZ3D it messes up the offsets. Probably due to whatever hooking techniques it uses for stereoscopics? At any rate, I guess I'll have to uninstall and re-install when the need arises.


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Posted: September 22nd, 2008, 4:32 pm
 
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Posted: September 22nd, 2008, 5:28 pm
 
beergeek

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Posted: October 16th, 2008, 1:16 pm
 
glass40

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Posted: October 16th, 2008, 2:44 pm
 
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Posted: October 16th, 2008, 6:00 pm
 
glass40

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