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EVE Evolved: Where's the grind? : World of Warcraft General Discussions

Posted: November 26th, 2008, 1:35 pm

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Filed under: World of Warcraft, Sci-fi, EVE Online, Economy, Game mechanics, MMO industry, Professions, Leveling, Making money, PvE, Opinion, EVE Evolved

Everyone who plays MMOs will be familiar with the concept of "grind", possibly one of the most debated topics in the MMO industry. Grind is essentially where users are forced to repeat something over and over again to get what they want. An example would be killing a certain type of monster repeatedly to get a certain piece of rare loot they can drop. Some people, such as World of Warcraft's Jeff Kaplan, suggest that grind and progression are essentially the same thing. Jeff asserts that we call progression a "grind" when it's not a fun experience and that grinding can be properly tuned. Whether you love it or hate it, repetitive elements exist in all MMOs and are necessary to maintaining long-term playability.

No grind in EVE Online?:
EVE Online is a game that's often lauded by players as having eliminated the grind present in other MMOs. However, it's clear that EVE still has a large amount of repetitive gameplay that can be considered grind. While nothing is forcing you to run missions over and over again or mine for hours on end, those areas of gameplay where heavy grind exists are very heavily used. When given a universe in which they don't have to grind, why then do so many players actively seek out something repetitive to grind on?

Join me as I take a look at the industry obsession with grind and identify where the grind is (and isn't) in EVE Online.

Continue reading EVE Evolved: Where's the grind?

EVE Evolved: Where's the grind? originally appeared on Massively on Sun, 23 Nov 2008 19:00:00 EST. Please see our terms for use of feeds.


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Author: Brendan Drain
Category: ccpeveeve-evolvedeve-onlinefeaturedgoldgrindgrindingiskjoystiqfeatureslevelminingmissionsmoneyprofessionssandboxsci-fiskillworld of warcraftworld-of-warcraftWorldOfWarcraft
Publish Date: Sun, 23 Nov 2008 19:00:00 EST

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