Officers' Quarters: Critical mass
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.How many members should your raiding guild have? It's a simple question with a complex answer. This week, one reader wonders whether his guild simply has too many people.
Hi, Scott.
I'd like to first mention that I'm a big fan of your column, Officers' Quarters. Rock on! And today, I'd like to ask you for advice on the problem that my guild is facing.
I'm a member of a raiding guild, one that hovers just below the best guilds of our realm. We have cleared 10man Ulduar, and I was lucky enough be there as I'm a member of our 10man progression team, which is now doing hard modes. Our 25man . . . well, thats where the problem comes in. Back in May, we didn't have enough strong players to really progress past antechamber. Then things started coming up for our raiders -- we couldn't do a 25man guild run for whole 3 weeks in May-June due to lack of people!
So our officers aggressively recruited people, some of them geared members of a reputable guild that recently went down and some of them friends transferred in from other servers, and our new recruits recommended us with their friends who were also exceptional players. After 3 weeks of no 25man progression, we found ourselves with just under 40 people online for our raid night.
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CommentsAuthor: SUPPORT@WEBLOGSINC.COM (Scott Andrews)
Category: leadershipofficersofficers-quartersraid-slotsraidingraiding-guild
Publish Date: Mon, 27 Jul 2009 11:00:00 EST
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