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Player Consequences: Movie Magic and MMOs : World of Warcraft General Discussions

Posted: January 5th, 2009, 9:14 pm
 
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(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE'))) Player Consequences: Movie Magic and MMOs
Filed under: World of Warcraft, Lord of the Rings Online, Business models, Culture, MMO industry, The Matrix Online, Opinion, Player Consequences
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Video games have quickly grown into one of the most popular forms of entertainment in this day in age. Almost everyone under eighteen plays them and developers are getting better at making games that appeal to older generations. Still, there are other forms of media that enjoy more mainstream awareness. Movies in particular control a large portion of the entertainment industry and produce billions of dollars in revenue every year. Part of this profitability can be attributed to Hollywood's savvy at marketing products related to movies. A summer blockbuster probably makes almost as much from licensing and merchandising as from ticket sales. The funny thing is that within the last ten years a large part of that licensing revenue has started to come from video games.

Let's dig into how that applies to MMOs. There has been discussion of a World of Warcraft movie for some time ... what about the rest of them? Read on to explore the connection between Hollywood and Norrath.

Continue reading Player Consequences: Movie Magic and MMOs

Player Consequences: Movie Magic and MMOs originally appeared on Massively on Wed, 17 Dec 2008 12:00:00 EST. Please see our terms for use of feeds.

 

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Author: Gabriel Runfeldt
Category: featuredjoystiqfeatureslord-of-the-rings-onlinemoviesplayer-consequencesthe matrixTheMatrixworld-of-warcraft
Publish Date: Wed, 17 Dec 2008 12:00:00 EST
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