Ready Check: Thorim
Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.
You've wrecked the
Flame Leviathan. You euthanized
Razorscale. You gave a cold shower to
Ignis the Furnace Master. You marvelled at
Deconstructor. When it came to
Kologarn, you damned well shall pass.
The Assembly of Iron said court was out of session, and
Auriaya and her small legion of adds gave you no pause. You've asked
Hodir, "Who's your Daddy?"
Now, though, it's time for
Thorim.
While the Thorim encounter may not be as wildly unique as the Flame Leviathan fight, I think Thorim is probably going to be a fairly novel fight for most people. It has a similar to dynamic to Gothik the Harvester, but only in-as-much as you need to split your raid in half.
Here's the short, short, short version of the fight. You start the entire encounter by attacking the Jormungar (big worm) and associated adds in what's called the Arena. By finishing off the last of that group, you start the real fight. You'll note Thorim is standing up on a balcony. Thorim will become immediately ensconced in a sheath of power, which prevents even ranged DPS from really hurting him. To kill the boss, you need to get him to come off that balcony. But, how would you ever do such a thing?
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Analysis / Opinion,
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CommentsAuthor: SUPPORT@WEBLOGSINC.COM (Michael Gray)
Category: guideguide-to-raid-leadingleadershipraid-guideraid-leaderraid-leader-guideraiding-guideraidsthorimulduarwow-guidewow-guide-to-raid-leadingwow-raid-leaderwow-raidingwow-raids
Publish Date: Wed, 22 Jul 2009 19:00:00 EST
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