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 FFXIService 2.x now with FishID, Gil, Exp, and more! : Site News - Page 11
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Posted: December 22nd, 2006, 5:55 am
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blakmarket
Total Posts: 257
Joined: March 5th, 2005, 8:39 am
blakmarket's Reps: 0
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Well its just happen to be a new ffximain.dll for today... don't expect a fix till square finish to do all the scrappy job, its just to annoying to find the memlocs and get it done again every day...
Regards...
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Posted: December 22nd, 2006, 9:42 am
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sandwhale
sandwhale's Reps:
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we r having small little updates daily huh.... annoying se...
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Posted: December 22nd, 2006, 1:21 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Sorry about the delay... should have it up in 1 hour....
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Posted: December 22nd, 2006, 1:56 pm
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sandwhale
sandwhale's Reps:
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wyvern. will you also be able to provide us with new memloc for this kill script too?
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Posted: December 22nd, 2006, 3:43 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Ok i just updated the ffxi service.
No i dont support the kill script because it is easily detected. If you want to be banned, feel free to keep using the kill script. It directly modifies memory and thus easily detectable. Eventually everybody using it will have their accounts banned, so I dont condone it or update it.
Anyway, if you find any other locs that I missed, please let me know. I updated several and think I got them all. Looks like they are getting ready for another big patch the way they changed some structures.
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Posted: December 22nd, 2006, 3:51 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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PS if you like the kill script because of lag or slow script speed, be SURE to read about setting processor affinity as it will speed up scripts 3000%. I gave admin code to allow set processor affinity via script and he is getting it added to next xu release.
I got another bot that I need to add some things too.. its a stand alone version of xufish. I want to have it ready very soon.. like before xmas.
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Posted: December 22nd, 2006, 7:12 pm
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sandwhale
sandwhale's Reps:
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um i dont quite understand what that means. but i'll wait and see. thanks for answer.
i like kill script because of lag, yea. i give it random 15-25 seconds before kill so shouldnt be noticable imo. if u fight fish normally it takes about 10-12 seconds.
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Posted: December 22nd, 2006, 8:45 pm
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waterboygalka
waterboygalka's Reps:
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Hey Wyvernx just to let you know that the Kill feature is not working. Breaks the line everytime. juts wanted to let you know
 tyvm to have had it up and running . i can live with few bugs 
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Posted: December 22nd, 2006, 8:51 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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The kill feature was never in the ffxi service. I dont think I ever added it. If enough people want it I guess I could add it.. but I would make a one time popup that said it is detectable just to let people know.
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Posted: December 22nd, 2006, 9:26 pm
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sandwhale
sandwhale's Reps:
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oh that would be awesome please add it wyvern. thanks!!
one of the mode that really works great in the kill script is that, it detects the message you get when ur about to time out
"you don't know how much longer...."
and then it only kills once that happens. I really liked that feature and it would be great addition. 
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Posted: December 27th, 2006, 6:53 am
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Posted: December 27th, 2006, 9:04 am
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Posted: December 27th, 2006, 9:10 am
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Posted: December 27th, 2006, 9:44 am
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waterboygalka
waterboygalka's Reps:
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MAn don't SE have better things to do during the Holiday season.
Anyways just wanted to point out that along with the Xfish being down the XMap is also buged up. causes all the npc,mobs & Players to jam up in the top right corner.
there update doesn't seem to have done that much damage, but heck i dont know much about this stuff , learning as im going along
till then
keep up the good work wyvernx and everyone else 
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Posted: December 30th, 2006, 3:58 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Sorry i was on vacation.. Patch is out.
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