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EVE Macro: MAX-COTE Miner : EVE Online Nerfed Info - Page 24

Posted: September 3rd, 2005, 12:45 am
 
upallnite
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Deleted...


Last edited by Guest on September 25th, 2005, 9:28 pm, edited 1 time in total.

Posted: September 3rd, 2005, 4:04 am
 
welgill

Total Posts: 13
Joined: July 28th, 2005, 6:13 pm
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STILL not starting up EVE when i log on manualy then start script it does ESC key then quits game arggg

Newest version of Macro Scheduler and all that.

I am stumped.


Posted: September 3rd, 2005, 5:49 am
 
tault_buckw1
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Pbelanger,
Using a instadock would be nice and it has been discussed. The reason for NOT using instadock is the fact that macro is designed to mine ALL riod fields and instadock won't work from ALL locations. I remember a time when you could set a universal BM but that appears to no longer work. If you know of a work around please share.
My solution that my corp uses is to set the instadock from a planet or moon. Everyone warps to that point 1st then instadock to base.

Welgill,
I think that is by design. If you start game and then macro but macro doesn't see the proper windows it will log off, clear cache, log back on and reconfigure
Let it go thru a complete cycle and see what happens.
And again, optional logoff times are ON by default.


Last edited by Guest on September 10th, 2005, 3:36 pm, edited 1 time in total.

Posted: September 3rd, 2005, 6:18 am
 
pbelanger
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Tault_buckw1 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Upallnite,
Download link missing :)

Pbelanger,
Using a instadock would be nice and it has been discussed. The reason for NOT using instadock is the fact that macro is designed to mine ALL riod fields and instadock won't work from ALL locations. I remember a time when you could set a universal BM but that appears to no longer work. If you know of a work around please share.
My solution that my corp uses is to set the instadock from a planet or moon. Everyone warps to that point 1st then instadock to base.


Hi there,

for insta dock, you need to find a system with a planet that have alot of belt around it. Right now, i'm mining in a system with 17 Belt around the same planet. So you need only 1 insta dock for all of them. Also, you can mine foreever in the same system.

Or like you said, you use a mid way point where to warp and then insta-dock.

Or, use 1 belt bm, then insta bm, 1 belt bm then insta bm, etc etc .. But it will require some bm work before running the macro.


Posted: September 3rd, 2005, 6:29 am
 
pbelanger
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upallnite (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
pbelanger...

You have also earned honored mention as a contributor to the macro...Not to dis buckw1, who might have mentioned something a long time ago, when I had other things on my mind, but he has also gained my admiration and mention in the macro...

My hat's off guys, this is what it's all about...



Thank you upallnite, i had programmed a macro with actool some months ago, but it look obsolete now that i found your great macro! Really nice work and it will be a pleasure to help you guys to test and improve it.

I have passed long hours to observe my old macro and try to figure out all the possible event that can occur during it execution. I will be glad to test them on your macro and see what happen :-) More feedback tomorrow...


Posted: September 3rd, 2005, 7:03 am
 
upallnite
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Last edited by Guest on September 25th, 2005, 9:27 pm, edited 1 time in total.

Posted: September 3rd, 2005, 6:18 pm
 
tault_buckw1
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Upallnite,
edit> This is my fault but others will probably do what I did. I removed sentry guns,convoys, etc from overview during setup and macro checks for the triangle on right side that is only present if "something" is in overview. If nothing in overview then macro fails to see triangle and will log off.
So for all the macro modders out there, I suggest leaving overview setup alone or at least leave sentry guns. <end edit




edit>I guess you did something simular to below according to the notes....<end edit

Concerning pbelanger's issue and also the concern of a pirate on bottom of overview not being detected when stripmining.
I still think the following check is worthwhile, that being to make auto target back 3 in config and then checking to see if hostile has targeted us. I used this early on and now only the 4 check lines need to be added to mining loop. Pixels may be off a bit since overview is different width. Anyway, your checking for presence of a hostile targets structure bar. If present get the heck out. Can be added to any module where you may be targeted such as dockng or undocking in <.5 system

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
 GetPixelColor>715,262,vRATS_Alarm1
 If>%vRATS_Alarm1%>4000000,MAIN_LOOP
 GetPixelColor>615,262,vRATS_Alarm2
 If>%vRATS_Alarm2%>4000000,MAIN_LOOP


Last edited by Guest on September 10th, 2005, 3:41 pm, edited 2 times in total.

Posted: September 3rd, 2005, 9:20 pm
 
upallnite
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buckw1, the checking for targeted hostile was not for evasion, it was for avoidance of getting stuck in loop while trying to engage mining lasers on a targeted rat, and dying in the closed loop...

I will look at bug and addition to RATS_Loop, but I'm in the middle of redoing the jetcanning code, and now I'm rewriting ALL the ore detection modules ...

And on the other note about Sentry guns...I mine in extremely hostile territory with spies at all the gates, and the stations. I HAVE to see the guns AND everything I possibly can to assess the danger level of any place I might be passing through. If I'm checking on the progress of my macro, and I'm warping to station, and all the guns are gone, I have to start loading my weapons, or I'm dead, because this is an ambush...

I like being able to see everything and assessing the situation by glancing at my console every so often. The only reason to remove anything from overview was to avoid interference during mining.

Upallnite


Last edited by Guest on September 3rd, 2005, 9:36 pm, edited 1 time in total.

Posted: September 3rd, 2005, 9:33 pm
 
tault_buckw1
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removed for clarity


Last edited by Guest on September 10th, 2005, 3:42 pm, edited 1 time in total.

Posted: September 3rd, 2005, 9:39 pm
 
upallnite
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Last edited by Guest on September 25th, 2005, 9:27 pm, edited 1 time in total.

Posted: September 3rd, 2005, 11:41 pm
 
tault_buckw1
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If auto back target is default then only 1 locked target will show on top bar. If 2 then 2 show, if 3 then 3 show, so on.

Sentry guns can be taken out in empire?!

Potential issue on the overview check that I'm sure will show it's ugly head. If your in really deep 0.0 space at a alliance owned station chances are good that no sentry gun OR anything will be around to show on overview...if I remember right....something to worry about later.

Jet can issue/bug. Miner mines a load, ejects can and then warps to next field? Haven't looked at the code yet so don't know if that is right are wrong...


Posted: September 4th, 2005, 3:42 am
 
upallnite
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Last edited by Guest on September 25th, 2005, 9:27 pm, edited 1 time in total.

Posted: September 4th, 2005, 8:48 am
 
tault_buckw1
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snip


Last edited by Guest on October 31st, 2005, 12:05 pm, edited 1 time in total.

Posted: September 4th, 2005, 12:08 pm
 
firelord1973
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Instant dock test code I am using, its just simple, puts me in place for at least 8 of the belts I use, and for the rest its quicker than my docking time in my mining barge.

Yes you could warp to a location and warp from there, but the extra time this would take on a slower ship would counter a lot of the reason to instant.

Idea on stripmining, causeing problem due to a lot of items in the overview, how about rotation of rock mining, rather than all, select first type, if none detected change overview to next type of rock.

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
Label>CARGOHOLD_DETECT_SKIP_ASTEROID_ROTATION
    Wait>.5
   MouseMove>260,366
   Wait>.5
   RClick
   Wait>.5
   MouseMove>311,376
   Wait>.5
   LClick
   TimeStamp>c:\temp\mylogfile.txt,Cargo Fullv1
   Wait>10
   GoSub>Warp_Detect
   GoTo>DOCK_STATION
   Label>CARGOHOLD_DETECT_END
END>CargoHold_Detect


Posted: September 4th, 2005, 5:12 pm
 
upallnite
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Last edited by Guest on September 25th, 2005, 9:27 pm, edited 1 time in total.

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