taultunleashed logoEQ2Crafter v2.5 (EQ2 plugin to craft with counter buffs) : EverQuest 2 Premium Discussions - Page 3
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EQ2Crafter v2.5 (EQ2 plugin to craft with counter buffs) : EverQuest 2 Premium Discussions - Page 3

Posted: February 3rd, 2005, 8:28 pm
 
sithmaster
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Thank you for the prompt response. I already had the IP Sniffer box unchecked, here is my exact error log if helps...
-----
02/04/05 02:44:06 PM

***** XUnleashed Trace Log Started: Friday, February 04, 2005 14:44:06


02/04/05 02:44:07 PM Registered XUnleashed Controls...
02/04/05 02:44:08 PM Registered XUnleashed IPPacketSniffer......
02/04/05 02:44:08 PM Registered XUScriptHelper...
02/04/05 02:44:08 PM XUnleashed Client: Click Play to begin...
02/04/05 02:44:14 PM XUnleashed Client: Updating 3rd Party Plugins and Services...
02/04/05 02:44:14 PM XUnleashed Client: Patching EQ2Crafter Plugin
02/04/05 02:44:14 PM XUnleashed Client: Retrieving the file: update
02/04/05 02:44:15 PM XUnleashed Client: Retrieving the file: EQ2CrafterNews.txt
02/04/05 02:44:15 PM XUnleashed Client: Patching complete. . .
02/04/05 02:44:15 PM XUnleashed Client: Connecting to XUnleashed...
02/04/05 02:44:16 PM XUnleashed Client: Authenticating User...
02/04/05 02:44:16 PM XUnleashed Client: Connected. . .
02/04/05 02:44:16 PM Using Alternate Hooking. . .
02/04/05 02:44:23 PM XUnleashed Client: Launching. . .
02/04/05 02:44:53 PM Found Target Process: EverQuest2.exe
02/04/05 02:44:54 PM Initializing COM Objects. . .
02/04/05 02:44:59 PM FOUND: Direct3DCreate9
02/04/05 02:44:59 PM Starting Services. . .
02/04/05 02:44:59 PM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service
02/04/05 02:44:59 PM CXUWinInput::Initialize()
02/04/05 02:44:59 PM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer
02/04/05 02:44:59 PM Starting the 3rd Party Services...
02/04/05 02:44:59 PM Starting Plugins. . .
02/04/05 02:44:59 PM ------->FOUND A 3rd Party Plugin: EQ2Crafter Plugin
02/04/05 02:44:59 PM Loading Window Schema. . .
02/04/05 02:45:00 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers
02/04/05 02:45:00 PM Loading Window Schema. . .
02/04/05 02:45:00 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros
02/04/05 02:45:00 PM Loading Window Schema. . .
02/04/05 02:45:00 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
02/04/05 02:45:00 PM Loading Window Schema. . .
02/04/05 02:45:00 PM Attempting to lock onto Client. . .
02/04/05 02:45:00 PM ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed.
02/04/05 02:45:00 PM Using 32-bit compatibility mode D3DFMT_X8R8G8B8
02/04/05 02:45:00 PM FOUND: Direct3D9::CreateDevice()
02/04/05 02:45:00 PM DETECTED: Direct3DDevice9 Reset
02/04/05 02:45:00 PM ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed.
02/04/05 02:45:00 PM Using 32-bit compatibility mode D3DFMT_X8R8G8B8
02/04/05 02:45:01 PM FOUND: Direct3DDevice9::Present
02/04/05 02:45:01 PM Releasing XUnleashed DX9 BackBuffers.
02/04/05 02:45:01 PM Released XUnleashed DX9 BackBuffers.
02/04/05 02:45:01 PM Initializing DX9 BackBuffers...
--------


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Posted: February 3rd, 2005, 10:41 pm
 
wyvernx

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Hmm.. not sure then.

Do you have anything running in the background like FRAPS, antivirus, etc?

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Posted: February 4th, 2005, 12:05 am
 
sithmaster
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no antivirus, would webroot spysweeper do it?


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Posted: February 4th, 2005, 12:32 am
 
wyvernx

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I dont think so.

Try updating your video drivers. And downloading all windows updates.

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Posted: February 4th, 2005, 2:11 am
 
sithmaster
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Hi, did evrything you suggested no luck, this is what catches my attention in the log
"02/04/05 02:45:00 PM ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed."

Is there a certain resolution or color depth etc that I should run eq2 at?


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Posted: February 4th, 2005, 9:42 am
 
gbelcik
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having the same crashing problem with XU at the receiving zone screen, same error message


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Posted: February 4th, 2005, 11:52 am
 
wyvernx

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gbelcik, uncheck the tcpip packet sniffer.

sithmaster, that is a normal message, I get it too.
Does the DX9 test config work?

The only thing I can think of is a windows problem itself. There was only one other person I could not get working, and he was using Windows-64 Bit version. Are you running that version too?

If you give up on getting it to work, just PM the admin for a refund.

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Posted: February 4th, 2005, 2:10 pm
 
gbelcik
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unchecked still does it i played with some settings but still cant get it to work, the DX test work as well


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Posted: February 4th, 2005, 4:09 pm
 
wyvernx

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gbelcik, better just ask for a refund then.

You have a system/OS problem if you are even getting the DX test to crash on ya.

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Posted: February 4th, 2005, 4:32 pm
 
gbelcik
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well the DX test was working, i wonder what it could be cause it was working before i reformatted, maybe ill reformat again


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Posted: February 4th, 2005, 4:50 pm
 
sithmaster
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Thanks for the help, I will just mess around with it and see what I can do, wait for the next version and hopefully it will work then. I realise not all programs work 100% of the time. Thanks again!


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Posted: February 5th, 2005, 3:46 am
 
sesskie
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Great work on the crafter! Jsut a suggestion that you can maybe work into the new version:

When crafting with the forge, sometimes failed counters (or even counters that succeed yet hit you anyway) can cost you your life, leading to death and xp debt.

Perhaps you can include a function to make the crafter stop crafting if, say, you are under 60% of your health? Once life is back up to 100%, it could resume crafting again.

In higher levels the forge hits HARD. It took 2 fails, and I went from full life to a crumpled heap of bones and meat on the floor. And it happened twice in a crafting session.


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Posted: February 6th, 2005, 8:11 pm
 
wyvernx

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Here is the list of 3.0 features i plan to have added:

1. Custom delay for spam buffs. Will have an edit box that you can enter the delay you want to use.
2. Custom spam buffs (keys 4,5,6 instead of 1,2,3)
3. Stop crafting at teir 1, 2,3, 4 (will default to 4)
4. Crafting API for scripts. This will be the basis for queued crafting scripts. Using the eq2 crafter as a slave rather than the driving crafting plugin.
5. Working Save/Load config options.
6. Only Craft when full health checkbox.
7. Initial anti-bot code to prevent GM's from detection. (Basic movement detection, tell detection, and auto-logout code.

Any others?


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Posted: February 7th, 2005, 3:48 am
 
blueknight

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For some trade skills you can craft and have the vendow window open as well. It would be nice to have a auto buy feature for fuel. The other thing that would be real nice is to be able to change crafting cycle quantity through the GUI instead of the text file. Also, the "log out when complete" function was mentioned at some point. I assume that if you are writing the anti-detection logout routine you chould add this at the same time.

Great job. I do have to admit, I am surprised how much time you put into coding this script as well as all the rest. Much appreciated. Keep up the good work.


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Posted: February 7th, 2005, 9:17 am
 
nekuza
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OK please excuse my noobness. When I am in lerning mode and I press the correct key it just keeps spamming what ever spell I cast first. I have reconfig several time and am not sure what I doing wrong.


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