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 EQ2MegaBot’ v2.5 Released - Buff Bot AND HUNTER BOT! : EverQuest 2 Premium Discussions - Page 6
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Posted: June 22nd, 2005, 7:13 pm
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sirusdv
Total Posts: 19
Location: Seattle, WA
Joined: May 1st, 2004, 4:00 am
sirusdv's Reps: 0
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Where's richyrich been? I made quite a few bug fixes that have been mentioned in this thread and worked out a few problems (getting stuck tabbing at mobs and being too far away from mob) Wanted to see if anything new was going to come out or should I just zip up the script and post?
_________________
All spelling mistakes, grammatical errors and stupid comments are intentional.
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Posted: June 23rd, 2005, 9:46 am
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buddah
buddah's Reps:
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It'd be cool if you'd post it.. sucks having a stationary character.
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Posted: June 23rd, 2005, 10:33 pm
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simona
simona's Reps:
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Yes please sirusdv, do post your fixes.
This is a great script, and having 3 EQ2 accounts, I got my third Xunleashed account last week. You have to spend time on tuning your character.ini files, but it's running pretty smooth now.
However, after hours and hours of running and finetuning, there are 4 things that cause death of your character, or get you stuck:
- tabbing on mobs out of range and getting stuck at the corner of the huntingzone
- being out of range when you arrive at a moving target
- getting jumped because of aggro while bot is tabbing harvest nodes or out of range mobs. He keeps targeting what he was last on, and doesn't select his attacker when jumped. When he is focused on a mob that is in range he pulls that one as well when jumped, so he has to fight 2 mobs. Most of the time this is ok, but trying to attack 'plains_fungi_001' while getting eaten by a hungry lion leads to a certain death.
- as a fighterbot, when your buffbot-partner gets jumped by an add in the middle of a fight, that mob is usually out of melee range once the main target is killed. Debuffbot has been slowing and dotting the add and built a lot of aggro before fighterbot tries to attack the add after killing his own target. Combat abilities have a bigger range, but if takes a lot of time before he overtakes aggro and pulls the mob in melee range. A lot of time is lost here, and if it doesn't kill buffbot, he is completely drained of power from healing himself after such a fight. A way to move the bot closer to an out of range mob he is fighting, while in combat, would solve this.
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Posted: June 24th, 2005, 4:24 am
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buddah
buddah's Reps:
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my main problem is RunToLoc() is borked, it's saying that the X & Y values returned were 0 so something is wrong... My bot will do everything except run to targets or even to points when not set to SAMESPOT (which causes some of the nasty bugs that were described above this post).
Hopefully this has been fixed because otherwise, this is a great script, I'd hate to see it become unmaintained.
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Posted: June 24th, 2005, 5:38 am
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loraik
loraik's Reps:
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In buff bot mode if you are running and the bot gets attacked but you want to just out run the mob it mess's up the script if you don't kill the mob. It wants to stay in attack mode and if you manually tell him to stop attacking the next fight your in he will not automatically start fighting.
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Posted: June 27th, 2005, 7:46 pm
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mcarthey
mcarthey's Reps:
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I am unable to get my char to run to any location. It merely tabs through everything over and over. The only thing I've found in the logs, sometimes, is the following:
6/27/2005 10:20:33 PM: ERROR: X & Y are 0 - something is wrong, skipping RunToLoc()
I hope these are relevant portions of the .ini.
CharRole=OFFENSIVE
RandomRunMode=CLOSESTSCON
RandomRunRange=10
It does mention that it finds something to fight, but never reacts to it.
6/27/2005 10:01:57 PM: ** GetCon() Mob: [an undead caretaker] Lvl: 25 conColor: GREEN Fight based on color? True
6/27/2005 10:01:57 PM: Target to FIGHT Found
I can include more of my logs, but I didn't want to flood here if I didn't need to. In this run, the ERROR above was the only one found.
Thanks!
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Posted: June 27th, 2005, 10:56 pm
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simona
simona's Reps:
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Macarthy,
Did you set your autorun key in EQ2 the same as it is defined in the .ini file? If you didn't, your bot won't run at all.
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Posted: June 28th, 2005, 6:14 am
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mcarthey
mcarthey's Reps:
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Yeah, it's set to NUMLOCK, just like in the game. I noticed the .ini file said the default was INSERT, but that wasn't the case with my game config. I changed it to NUMLOCK in the .ini file to match the game options.
It seems to just cycle through the objects (using TAB) over and over. If I manually move the character then it "resets" and gets the mob list again and starts cycling all over again.
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Posted: June 28th, 2005, 4:00 pm
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kraven2
Total Posts: 14
Joined: April 27th, 2005, 7:43 pm
kraven2's Reps: 1
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Buff bot isn't reading health right after patch. Reading out in large numbers instead of a % in the window and the just casts heals nonstop
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Posted: June 29th, 2005, 3:11 am
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buttrubber
buttrubber's Reps:
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Howdy, y'all.
Normally, I don't post on these boards, because someone else has already had the same problem I'm experiencing, and there's an answer waiting after enough searching.
Unfortunately, this time, I haven't been able to find it.
My problem seems like it should have a very simple fix, which is another reason I'm ashamed to post, lol.
I'm running the bot in solo OFFENSIVE mode, and everytime it targets something, it says the level is 0, so ignoring it.
(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): 6/29/2005 5:44:30 AM: CalcDisToTarget(-158.73, 464.44)=5.8229 6/29/2005 5:44:30 AM: [a magma wormling] Health=0 (x,y,d)=(-158.73,464.44,5.8229) 6/29/2005 5:44:30 AM: CalcDisToTarget(-158.73, 464.44)=5.8229 6/29/2005 5:44:30 AM: MobClass[1] (969058) 'a magma wormling' (x,y,z,lvl,disFromYou,disFromYouSecs,DistFromStart,Con,doWeFight?) = (-158.73, 464.44, (Z), -1, 5.8229, 1.0, 6, GRAY, False)
Now, my character is 44th level, and the wormlings are 41-42, which are blue to me.
The log is saying that the level is -1, right after the (Z) if it follows the same pattern as it logically should, and the popup status window in EQ2 says it's level 0.
This leads me to believe that the issue isn't with the MegaBot script, but with my EQ2Services script. Either way, I'm not sure how to fix it.
Any help that you wonderful scripting gods can give me will be duly appreciated.
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Posted: June 29th, 2005, 5:38 am
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malar1
malar1's Reps:
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Health isn't being read right after latest patch...it is seeing it as large numbers and large negative numbers.
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Posted: June 29th, 2005, 8:09 am
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buddah
buddah's Reps:
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The memlocs have changed after the most recent patch, we will have to wait till EQ2Service gets updated.
BTW, is someone goin to post some bugfixes? This bot works, but just not completely...
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Posted: July 1st, 2005, 1:34 am
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tault_sirusdv
tault_sirusdv's Reps:
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I just got back from vacation in Cancun I will mess around with it a little more and upload the script files! (Don't expect new features just making the damn thing work right in EQ2!)
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Posted: July 1st, 2005, 6:05 am
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malar1
malar1's Reps:
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Welcome back  It has been a few days now since EQ2 buffbot hasn't been working correctly,hope you get it going again soonish,I'm starting to have withdrawls ::)
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Posted: July 2nd, 2005, 3:48 am
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richyrich
richyrich's Reps:
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Hello everyone! Sorry for my MIA status...
Life took center stage for a few weeks and had to put this stuff on hold, but I'm back!
I had been playing with some fixes myself, but have to read a few weeks worth of posts to catch up and see what everyone here has found to merge it in. I'll try to catch up on the back-log this weekend and post a new version with some fixes in it.
I do notice that target health is broken after the last patch, so that is messing things up....
I have to figure out how this Tault merger affects things - that was a surprise after coming back!
Rich
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