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EQ2Unleashed EQ2 Radar : EverQuest 2 Premium Discussions - Page 15

Posted: January 25th, 2006, 3:25 am
 
slide_power
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Hello,
It's possible to have the source code of this dll ? else, can u make a dll with a part of source code of EQ Radar for replace this in EQ harvest bot 4.03 ?

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
function PlayerNearby()
   Dim tx, ty, MobName, TargetID

   PlayerNearby = False
   sendkeys("{F1}") 'First target self
   Sleep 100
   sendkeys(KeyNearestPC) 'Target nearest PC
   Sleep 100
   targetid = gettargetid(oSvcObj)

   'if player targeted then check for proximity to resource
   MobName = getmobname(oSvcObj, targetid)
   if targetid > 0 and MobName <> PCName then
      UpdateCurrLoc
      tx = getmobx(oSvcObj,targetid)
      ty = getmoby(oSvcObj,targetid)
      If withinrange(tx,ty,CurrX,CurrY,AvoidRange) then
         oDebug.Print "PLayer within " & AvoidRange & " of resource", 8
         PlayerNearby = True
      end if
   end if
   sendkeys("{ESCAPE}")
end function


for more efficacy.

Thx u :) if its possible :p
Edit : else if u have another idea :p ! :)
Edit 2 : im not sure if its the good post for ask this. sry
Edit 3 : with the current code of function PlayerNearby(), sometimes, players say to me (/tell) : Please, dont harvest my stone. It's not funny :(.


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Posted: January 28th, 2006, 12:24 pm
 
beergeek

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I agree with the source code request. Besides the AMD fix, I haven't seen any updates to this nice plugin. Maybe this could become something quite incredible if the community had a free hand in modifying the program.


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Posted: January 29th, 2006, 10:00 am
 
wyvernx

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The sourcecode for the GUI is available. Its in the download after you install the plugin.

Any additions could easily be added, but nobody has ever updated the source and sent it back. Until that happens, the closed source part will remain closed.

Things like the players nearby could be added to the already open source, etc.

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Posted: January 30th, 2006, 11:20 am
 
slam666

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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
The sourcecode for the GUI is available. Its in the download after you install the plugin.

Any additions could easily be added, but nobody has ever updated the source and sent it back. Until that happens, the closed source part will remain closed.

Things like the players nearby could be added to the already open source, etc.


Is that new? I dont see the source anywhere. Didnt update pluggin since I have a AMD and dont want to mess it up.

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Posted: January 30th, 2006, 7:30 pm
 
slide_power
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slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Is that new? I dont see the source anywhere. Didnt update pluggin since I have a AMD and dont want to mess it up.


I dont see too :(.


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Posted: February 5th, 2006, 7:56 pm
 
elwood
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EDIT: Nevermind, i see that EQ2Service has been updated since i last used it.


Anyone having problems with the radar? It's been working fine and now it will not show anything at all no matter how much i "zoom in" or unclick and click the options to show them.

The only way they show up on the radar is if i tab/click them in and no matter how far or close they are, they show in the same spot on the radar no matter if i zoom in or out.

Has SoE finally figured out a way to nerf this or is it a problem on my end?


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Posted: February 11th, 2006, 8:23 am
 
wyvernx

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Make sure you patch the EQ2 service. After UL19 it needed updating.

The source for the GUI is in the eq2/eq2radar/source folder.

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Posted: February 12th, 2006, 12:03 pm
 
sootie
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How do you get rid of the box border and title bar? (Like on the screenshot on the front page)

I've been all through the XML without any luck...

Can someone upload there XML config pls.


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Posted: February 12th, 2006, 4:59 pm
 
wyvernx

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in options in the plugin in the game (2nd tab) click the minimize button.

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Posted: February 24th, 2006, 1:26 pm
 
hseymour
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Heya,

I was wondering...and I couldnt find a answer while browsing the forums.


is there any way to turn OFF the radius circles around NPC's. They drive me crazy and make it hard to see the screen in heavily populated area's.

Likewize Is there a way to show ONLY resource and objects? I have tried everything and still cant get rid of those pesky NPC's


Thanks for any responce


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Posted: February 24th, 2006, 8:02 pm
 
benrangel
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Yeah, an update to this super script would be much appreciated. Maybe a box with filtering options? plz plz plz. IMO this is the best script in EQ history. Kudos.....


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Posted: March 9th, 2006, 7:35 am
 
memberx
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Question - Could this be modified for PVP ?


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Posted: March 9th, 2006, 7:53 am
 
loraik
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Would anyone who has gotten this to work for the AMD machines care to post a consolidated post on how to get this working? I have tried several times but there are so many posts and so many fix/suggestions to getting it to work the only thing I am sure of is that it is confusing as hell to figure out.

Loraik


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Posted: March 9th, 2006, 11:11 am
 
wyvernx

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To work with amd, install the EQ2 service. Installt he EQ2 radar. THEN install the amd temp fix. BE SURE you uncheck auto patch else it will replace the amd temp fix.

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Posted: March 9th, 2006, 11:40 am
 
loraik
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I tried that and it crash's EQ2 everytime it goes to load the char's after login.

Loraik


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