taultunleashed logoEQ2Unleashed EQ2 Radar : EverQuest 2 Premium Discussions - Page 17
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EQ2Unleashed EQ2 Radar : EverQuest 2 Premium Discussions - Page 17

Posted: June 16th, 2006, 1:21 pm
 
dienamoe
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Wyvernx the Radar doesn't work right now with the latest LU 24 change. Can you please fix it?


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Posted: June 17th, 2006, 5:34 pm
 
kenbee11

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dont worry dienamoe it will be fixed soon


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Posted: June 18th, 2006, 8:36 am
 
Tault_admin

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It should be fixed sometime today if not already.


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Posted: June 18th, 2006, 6:24 pm
 
wyvernx

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Was already fixed. Make sure you have auto update plugins checked so it can get the latest service.

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Posted: June 19th, 2006, 12:26 am
 
Tault_nazeroth

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Can we actually get a bit of an upgrade on this? I've found this script probably the most useful, yet its the most neglected. I think a lot more could be done to provide a better interface.

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Posted: June 19th, 2006, 8:05 am
 
wyvernx

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Tault_nazeroth, please enlighten me on what you want added?

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Posted: June 19th, 2006, 8:51 am
 
chowming
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i love this plugin, it is the only reason i use xunleashed... but i wish it had a few more things...

i use an amd processor, so maby this is not for everyone.. but the filtering is broken, and the names do not show up right..

I wish the filter for the pc/npc only worked right... even if i turn all the filters off everything still shows up... this mod is so freaking nice in pvp... just wish you could filter it to pc only and make the range to whatever you wanted...


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Posted: June 19th, 2006, 10:03 am
 
hadush
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Is it possible to use a filtering system to filter certain mobs Wyv?

In some zones (like Vermins) is an abundance of mobs that fill the screen making it a nightmare to see


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Posted: June 19th, 2006, 1:24 pm
 
wyvernx

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chowming, good suggestions, I'll add those changes/bug fixes. I dont mess with some of those options and didnt know they were broke.

Hadush, I've thought about that. Yes I think I can make a simple file to filter mobs you dont want to see in it.

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Posted: June 19th, 2006, 7:26 pm
 
chowming
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you will? :shock:

/cheer


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Posted: June 19th, 2006, 7:29 pm
 
chowming
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oh btw... is there a way you can make filter for Queynps, Freeport, or Exile allignment?


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Posted: June 19th, 2006, 10:46 pm
 
hadush
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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):

Hadush, I've thought about that. Yes I think I can make a simple file to filter mobs you dont want to see in it.


Excellent thank you :)


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Posted: June 20th, 2006, 8:07 am
 
chowming
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/me anxiously waits


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Posted: June 20th, 2006, 8:22 pm
 
beergeek

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Here's a few ideas/requests:


If possible, it would also be nice to have different options for the aggro circles, like a toggle for ones that do or don't see invis/stealth.

For the idea of filtering out certain names, it would also be nice to have a filter that only allows certain names (like harvest nodes) and an option to include/exclude named mobs.

PVP settings, like to exclude aggro circles from PCs of the same faction.

Ability to save/load settings without crashing the client.

an EQ2Unleashed.dll file that works on both intel and AMD systems


Thanks for all your scripting work thus far... I also agree with Nazeroth in that this is the most useful script by far. I feel blind without it :)


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Posted: July 13th, 2006, 1:31 pm
 
dienamoe
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The radar screen is showing the player about 1 grid over from where he should be making a huge offset on the map. It is pretty much impossible to use now. Can it please get fixed?


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