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 Old EQ2Crafter 2.3 Discussion : EverQuest 2 Premium Discussions
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Posted: January 14th, 2005, 3:19 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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January 14, 2004 version 2.3
New in this update:
1. Fix for AMD processors. And this time I mean it.
2. Crafting starts out paused now.
3. Various small logic tweaks.
can anybody else confirm?
_________________
Use Search first, ask questions later!
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Posted: January 14th, 2005, 4:23 am
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puddy442
Total Posts: 5
Joined: December 17th, 2004, 10:53 am
puddy442's Reps: 0
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Updated it real quick before work this morning , and it went Boom after the script kicked off. I just tried it without tweeking the setting or anything, so it maybe operator error.
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Posted: January 14th, 2005, 5:26 am
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jmoses
jmoses's Reps:
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Awsome  It works! No crashing!
It's alive! It's Alive! It's actually crafting right now as I type (on my other computer next to this one!)
w00t.
You Da Man Wyvernx
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Posted: January 14th, 2005, 6:18 am
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barlad
barlad's Reps:
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That version does not work anymore for me. The keys to counter buffs are not registered properly. Instead of using the keys "1" , "2", "3". It uses "Shift 1", "Shift 2", "Shift 3"... so it changes the hotkeys toolbar instead of clicking the buffs.
Any idea?
EDIT: one temporary fix is to disable the key shortcut that makes Shift + Number change the hotkeys bank. Once done, it works fine.
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Posted: January 14th, 2005, 8:14 am
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myinek
myinek's Reps:
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works like a champ!!
Think you could add in an option that will camp you out of game when you either run out of supplys or make all your items?
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Posted: January 14th, 2005, 8:22 am
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dlooshnl
dlooshnl's Reps:
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very nice wyvern.. very nice
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Posted: January 14th, 2005, 10:32 am
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puddy442
Total Posts: 5
Joined: December 17th, 2004, 10:53 am
puddy442's Reps: 0
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It was me... works well !
Thanks W for all your hard work.. 
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Posted: January 14th, 2005, 11:02 am
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hypnocraze
Total Posts: 9
Joined: January 6th, 2005, 6:05 am
hypnocraze's Reps: 0
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Working here as well.  Now when do we get to set all 12 keys and set patterns for it to run? 
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Posted: January 14th, 2005, 11:22 am
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darkfire5252
darkfire5252's Reps:
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Gah, I still crash. Same exact error, I config the box, hit craft, overflow. EQ exits, but X does not.
(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): 01/14/05 02:01:51 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
01/14/05 02:01:51 PM Loading Window Schema. . .
01/14/05 02:01:51 PM Attempting to lock onto Client. . .
01/14/05 02:01:51 PM ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed.
01/14/05 02:01:51 PM Using 32-bit compatibility mode D3DFMT_X8R8G8B8
01/14/05 02:01:51 PM Attempting to lock onto Client. . .
01/14/05 02:01:51 PM FOUND: Direct3D9::CreateDevice()
01/14/05 02:01:51 PM DETECTED: Direct3DDevice9 Reset
01/14/05 02:01:51 PM ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed.
01/14/05 02:01:51 PM Using 32-bit compatibility mode D3DFMT_X8R8G8B8
01/14/05 02:01:51 PM FOUND: Direct3DDevice9::Present
01/14/05 02:01:51 PM Releasing XUnleashed DX9 BackBuffers.
01/14/05 02:01:51 PM Released XUnleashed DX9 BackBuffers.
01/14/05 02:01:51 PM Initializing DX9 BackBuffers...
01/14/05 02:08:54 PM ERROR HANDLER: Exception Code: C0000005 Exception Flags 0
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Posted: January 14th, 2005, 11:35 am
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danballa
Total Posts: 9
Joined: May 1st, 2004, 4:00 am
danballa's Reps: 0
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well, it's not crashing on me, but I wouldn't say it's running either. I tried setting my buffs about 6 different times, it says they are set, but it doesn't press anything. I also tried the use buf every tick, and still didn't do anything. I am also having problems getting it to actually repeat, without me having to hit begin.
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Posted: January 14th, 2005, 12:15 pm
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stillwater
stillwater's Reps:
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Testing 2.3
-Crafting sessions are sped up, thanks wyvernx.
-Setting and resetting 'counters' working very well.
-Lag has been reduced to be almost unnoticable.
-Rank Counters still bugged, but who really gives a hoot.
-Items crafed counter now working.
Tested for five hours, three crafters, non-stop.
Looks good, last long time.
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Posted: January 14th, 2005, 12:31 pm
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danballa
Total Posts: 9
Joined: May 1st, 2004, 4:00 am
danballa's Reps: 0
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well, after about 30 minutes of threatening my comp, telling him his replacement was going to be an intel, and was coming soon..it actually started working. Only thing i did was actually a defrag...but it works now so i'm not complaining, and not asking why it worked. i'm scared to shut it off lol. When it works, it works great though. Sure is nice to be able to be logged in for more then 20 secs too.
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Posted: January 14th, 2005, 12:59 pm
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vette27
vette27's Reps:
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Being able to reset the buffs to try to set them again in learning mode was the best thing ever. Instead of 30-90 minutes to get it right, now it may take me resetting a buff or 2 once or twice. So most it's taken me is 2 minutes to set.
By far, this is the best 25 dollars I have spent, GREAT WORK!
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Posted: January 14th, 2005, 1:32 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Remember, you can SAVE your settings. It will save your learned buffs.
Just remember to lock your crafting window so it doesnt move.
Next time you craft, just use the load config and select the one yousaved it as.
DarkFire,
01/14/05 02:08:54 PM ERROR HANDLER: Exception Code: C0000005 Exception Flags 0
That is a plugin error. What exactly were you doing to cause that? I have never seen that error, that is a new one.
Do you have tcpip packet sniffing UNCHECKED?
_________________
Use Search first, ask questions later!
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Posted: January 14th, 2005, 7:02 pm
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bitflux
bitflux's Reps:
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wyvernx thanks for the hard work.
I've noticed buffs are more effective when stacked after countering an event, especially critical failure events.
any chance for future support to stack the other 2 types of buffs after a counter buff has been activated?
I've found this overloading is generaly best used with progress buffs to get the most noticable results. perhaps it could be possable to specify 3 progress buffs, other than the generic #1-3 used for spamming, but only to be used after countering with the correct buff labeled #1-3.
That's a little wordy but maybe you get what I mean.
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