|
 voke bot for HNM hunt : FFXI General Discussions - Page 2
|
|
Posted: January 22nd, 2005, 8:23 am
|
|
|
|
skaflock
Total Posts: 19
Joined: May 1st, 2004, 4:00 am
skaflock's Reps: 0
|
funny this is.. is that it's not. I have an older version of fastfingers on my pc now, but it's compiled into an exe file etc. Every update would break the bot and we'd have to wait until he released another one. The website that we got it from ( www.exploiter.org > forums) is down and has been since right before the last update, so no bot anymore  If you guys want to check out the files i have i'll be more than willing to send to you, but they are compiled so i dont know what you can do with them.
|
|
|
|
|
Posted: January 23rd, 2005, 3:08 am
|
|
|
|
therandom
therandom's Reps:
|
wyvernx";p="52477 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Yea, but it is in beta, he hasnt posted it to the downloads yet.
Scan the ffxi macro forums for it.
I cant find anything in the macro forums for a voke bot that uses memory scanning... just the hydruhunter one that really is kinda slow.
|
|
|
|
|
Posted: January 23rd, 2005, 7:11 am
|
|
|
|
reflax
Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
|
skaflock, the idea of it telling you when the last one was killed and by who is wrong =/ unless somebody updated it every day with every NM, but that would require somebody to be there... the server does not send hte data to the clien with last kill time and who killed it
|
|
|
|
|
Posted: January 23rd, 2005, 7:45 am
|
|
|
|
skaflock
Total Posts: 19
Joined: May 1st, 2004, 4:00 am
skaflock's Reps: 0
|
it has the persons id next to it. like some random gibberish (sort of like how signed items had random letters and numbers on them before they fixed that with an update a few months back). You dont know the persons name until you see that person in the same area. Kinda like how the XUL one will show someone's name after they leave your sight range until you see them again later, then it will update.
|
|
|
|
|
Posted: January 25th, 2005, 11:55 pm
|
|
|
|
reflax
Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
|
that could just be some random person standing next to the NM tho when it died =/ it just does not seam right lol
|
|
|
|
|
Posted: January 26th, 2005, 12:52 am
|
|
|
|
polishpanda
polishpanda's Reps:
|
Oh god, there are more advanced bots then I thought :/
Wish I knew some urls.
|
|
|
|
|
Posted: January 26th, 2005, 7:45 am
|
|
|
|
knightlune
Total Posts: 65
Location: Hell
Joined: May 1st, 2004, 4:00 am
knightlune's Reps: 0
|
Something seems really fishy about your entire statement regarding your friend's "super cool bot." For one, even though it's been said already, the client has no way of retrieving the data pertaining to who killed what NPC where. The server does not send any such information to the client. It makes you wonder if the server itself even contains such information, other than the communication with the client to issue the given amount of EXP and or items to the person who made the kill. After that, I believe the server dumps all information about who killed it.
Secondly, I somehow don't see sending information to the server about a non-existant (at the time, not being spawned) NPC is the best idea in the world. I think someone back at SE's office will find it slightly odd that someone managed to click and send a provoke request to something that isn't even there. That'd be way too easy to detect, and they WILL do something about it.
Something just doesn't add up right. That's all I'm saying. Could be way off, but think about it. Sending a request to provoke a null character. Fishy? I think so.
|
|
|
|
|
Posted: January 26th, 2005, 1:36 pm
|
|
|
|
asdf1
asdf1's Reps:
|
Yeah, sending those requests to the server is something that the client should be catching and rejecting, so it would be reasonably simple for SE to detect it on their end.
But again comes the issue of a bot that cycles through memory figuring out what is loaded in memory and available to kill and sending specific targeted claim style packets to the server in regards to that specific mob id that has just loaded.
That's the sort of thing that would look entirely transparent to them.
I've not even started packet sniffing yet. Anybody have any resources for that? i'm seeing what I can do about rotating through various memory locations to determine the location (x, y, z) and orientation of various mobs in the area.
Then if I can figure out what packets are sent for provoke, chi blast, dia, stun, shadowbind, etc, we might actually be able to compete with the HNM Japanese linkshells that monopolize the three gods on a daily basis.
|
|
|
|
|
Posted: January 26th, 2005, 1:53 pm
|
|
|
|
marcux
Total Posts: 43
Joined: October 31st, 2004, 3:28 am
marcux's Reps: 0
|
That would be awsome, I hope wyvernx is reading this and decides to do work on it again. It's a shame he hasn't updated anything in ffxi for a while now. I was always hoping this he would implement this and do some work on the mapper. but we seem to be swept aside from stuff like eq2 and wow.
|
|
|
|
|
Posted: January 28th, 2005, 12:30 pm
|
|
|
|
bluethunder
bluethunder's Reps:
|
just a side note, fastfingers is not defunct, a new website is being made and will be up soon, along with an updated version of Fast Fingers (don't know any actual release date).
|
|
|
|
|
Posted: February 1st, 2005, 12:14 am
|
|
|
|
celinea
celinea's Reps:
|
can any1 please just give me a basic bot macro
iam on unicorn server and i cant make gil for beans
do to all the gil farmers and other people useing bots and what not please iam i need to help anything will do thank you <3
|
|
|
|
|
Posted: February 2nd, 2005, 6:00 pm
|
|
|
|
joshk6656
Total Posts: 310
Joined: October 10th, 2004, 7:18 pm
joshk6656's Reps: 0
|
a month is coming up from when you posted, can we expect a release or have things not been going well?
|
|
|
|
|
Posted: February 22nd, 2005, 7:03 pm
|
|
|
|
botaddict
botaddict's Reps:
|
ive got version 3.3 and it wors fine but tere about to update FF again.
|
|
|
|
|
Posted: February 23rd, 2005, 12:58 pm
|
|
Posted: February 23rd, 2005, 8:09 pm
|
|
|
|
hector206
hector206's Reps:
|
As of the current update, FastFingers 3.3 is obsolete. Anyone knows if a newer version will be released or is the creator retired now?
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 206 guests |
|
|
|