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 voke bot for HNM hunt : FFXI General Discussions
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Posted: January 10th, 2005, 5:41 pm
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vokebot
vokebot's Reps:
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hi,
Do xunleashed has a good voke bot for HNM? this becomes very frustrating lately, all HNM is always claimed first by JPNs, and I know they use voke bot too to win HNM pull...
I have jpn friend who has the bot in their languange... cant use it...
I am thinking of buying xunleashed service if this program can voke faster not that silly tab voke thing... that will never win jpn voker...
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Posted: January 11th, 2005, 10:57 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Yea, but it is in beta, he hasnt posted it to the downloads yet.
Scan the ffxi macro forums for it.
_________________
Use Search first, ask questions later!
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Posted: January 11th, 2005, 12:36 pm
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lucifer20
lucifer20's Reps:
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Not everyone uses a voke bot.
Its very easy to get really good at grabbing NM's.
The bots still can be beaten to so you know.
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Posted: January 11th, 2005, 1:07 pm
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hydru
hydru's Reps:
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I'm sorry to burst your little bubble, but that is not true.
Basic bots, yes, can be beaten. like tab ones and what not.
I currently hunt a very valuable HNM on 6 servers. I'm just doing it for a month to pay for some new computer purchases (I set up an 8 computer network). So far I'm 4/20ish (lost count) in 2 weeks.
If you read. Once I implemented the voker using memory reading, I have never, ever been outvoked. Period. I've used Shadowbind, Provoke, even Dia and I still beat Everyone, everytime.
The ONLY way to beat a person that reads memory is to either read the memory faster (which would be VERY hard with the way I go, you'd probably need to use ASM), or have the monster spawn outside of the persons range.
Many people think you can predict where the mob will spawn, but the location you are seeing is actually the last locatoin it was killed at. I really like the way they manage memory. It leaves all the residue memory on your computer even if you weren't there when the mob died, just as long as you are in range of it. And it only updates it while you are in range.
So that means that you can think that the mob never spawned, but in truth it's just that the mob spawned and was killed outside of your sight range. It makes it harder to understand what's going on, since you can't tell if the information you have is valid, or not, unless you want to check the distence it is from you, which is a waste of CPU clocks.
That's just an interesting side note...
Like I said, I'm probably only going to do this for a month or so, then I'll release it to wyvren and he can decide to put it into the FFXiService. He just pops up so rarely that I can't have the competition for right now. I would have already made what I needed except for their stupid Dec update messed me up... 
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Posted: January 11th, 2005, 10:10 pm
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lucifer20
lucifer20's Reps:
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hydru";p="52491 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I'm sorry to burst your little bubble, but that is not true. Basic bots, yes, can be beaten. like tab ones and what not. I currently hunt a very valuable HNM on 6 servers. I'm just doing it for a month to pay for some new computer purchases (I set up an 8 computer network). So far I'm 4/20ish (lost count) in 2 weeks. If you read. Once I implemented the voker using memory reading, I have never, ever been outvoked. Period. I've used Shadowbind, Provoke, even Dia and I still beat Everyone, everytime. The ONLY way to beat a person that reads memory is to either read the memory faster (which would be VERY hard with the way I go, you'd probably need to use ASM), or have the monster spawn outside of the persons range. Many people think you can predict where the mob will spawn, but the location you are seeing is actually the last locatoin it was killed at. I really like the way they manage memory. It leaves all the residue memory on your computer even if you weren't there when the mob died, just as long as you are in range of it. And it only updates it while you are in range. So that means that you can think that the mob never spawned, but in truth it's just that the mob spawned and was killed outside of your sight range. It makes it harder to understand what's going on, since you can't tell if the information you have is valid, or not, unless you want to check the distence it is from you, which is a waste of CPU clocks. That's just an interesting side note...  Like I said, I'm probably only going to do this for a month or so, then I'll release it to wyvren and he can decide to put it into the FFXiService. He just pops up so rarely that I can't have the competition for right now. I would have already made what I needed except for their stupid Dec update messed me up... 
Ok I feel pwned...
lol, ok well it seems I had some bad info. Thank you for clearing it up. And if its your own privet thing... dont release it 
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Posted: January 18th, 2005, 12:51 pm
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asdf1
asdf1's Reps:
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Just in terms of style, are you actively reading the locations for monsters within your sight range, then writing their information to the target (memory location for target) and hitting whatever claim macro you have?
I was under the impression that there were issues with writing the target to memory. Something about it being overwritten for one reason or another.
Thanks for your time.
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Posted: January 18th, 2005, 6:54 pm
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reflax
Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
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it seams by what he is saying, he is sending the requet to claim the said monster based on its id befor it spawns, thus enableing him to pull said monster right as the information exists on the server
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Posted: January 19th, 2005, 10:20 pm
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asdf1
asdf1's Reps:
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Soooo, the script sends the "provoke" request to the server without calling the request through the client? Is that what we're saying here?
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Posted: January 20th, 2005, 10:48 am
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reflax
Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
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in a sence yes,
Client --> Server : Provoke monster with ID 8
Client --> Server : Provoke monster with ID 8
Client --> Server : Provoke monster with ID 8
Server : Monster ID 8 exists
Client --> Server : Provoke monster with ID 8
Server --> Client : Spawn monster with ID 8
kinda like that, even befor the monster itself spawns on your screen the script itself may just keep sending the request for the monster over and over.
remember this is strictly speculation i have no knowledge of what his script does in reality...
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Posted: January 20th, 2005, 10:49 am
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reflax
Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
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also remember normally, we have to wait for hte monster to spawn on our side, the actial image to show to be able to pull it, but if you know where the data exists first, you can sent the request to provoke monster with ID 8 first for example without relying on a target
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Posted: January 20th, 2005, 1:12 pm
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asdf1
asdf1's Reps:
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Well, the majority of the JP HNM LSs on alexander can and will pull KB, Aspi, and Fafnir/Nidhogg before they even show up. I know of people who have gotten provoke macros off on them and the JPs still get claim, so I'm relatively sure they have some sort of bot that works along these lines.
But MAN, that just sorta seems like the sort of thing that SE could !@#$%^&* HAMMER if they were to look for it. (People with clients who "provoke" stuff that can't be targeted...) I can see the logic behind a loop that checks to see if something popped, then sending the voke request the second it does.
It'd be nice to have a way to have a chance at the HNMs again. Alexander NA LSs haven't had a prayer in (from what I understand) months, due to ShineShineDan using claimbots for the HNMs.
Well, at any rate, hydru, care to elaborate in any way, shape, or form? You've got me curious if anything and I'd like to see what I could do along these lines.
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Posted: January 21st, 2005, 1:32 am
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reflax
Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
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I to would love to know the details about this, im sure its along these lines tho.
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Posted: January 21st, 2005, 2:31 pm
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asdf1
asdf1's Reps:
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well... I'm digging around with SoftICE at the moment. Here's to hoping I can figure out the system.
Any technical information anybody can provide would be entirely appreciated. Thanks.
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Posted: January 21st, 2005, 4:55 pm
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skaflock
Total Posts: 19
Joined: May 1st, 2004, 4:00 am
skaflock's Reps: 0
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I used to use one killer bot called "fastfingers" it would actually make every mob that -wasn't- the mob you were hunting disapear entirely.. no ability to target them etc. it was fun watching people fighting nothing. Right before the NM would pop, it would spam your voke macros like crazy.. was such a good bot.
My friend has one more similar to what hydru is talking about. It works outside final fantasy and chi-blasts (as he is a monk) the monster directly. When he is around we never loose a HNM, the JP never even camp aspid against us anymore.. they havn't been there for even TOD for the last 9 spawns. If the mob also spawns out of range of voke/etc his program will send a call in party chat saying its out of range. He wrote it himself and wont give it up though  He also has a map program similar to the XUL map.. except his also tells you your coordinates and who last killed the NM next to the mob's name. Again.. he's not giving it up
I didn't even believe him about his map program, so i had him stand exactly where this one nm, who i saw being killed last when he wasn't even online, last died and tell me who killed it. He was right on the money.
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Posted: January 22nd, 2005, 1:03 am
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reflax
Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
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skaflock (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I used to use one killer bot called "fastfingers" it would actually make every mob that -wasn't- the mob you were hunting disapear entirely.. no ability to target them etc. it was fun watching people fighting nothing. Right before the NM would pop, it would spam your voke macros like crazy.. was such a good bot. My friend has one more similar to what hydru is talking about. It works outside final fantasy and chi-blasts (as he is a monk) the monster directly. When he is around we never loose a HNM, the JP never even camp aspid against us anymore.. they havn't been there for even TOD for the last 9 spawns. If the mob also spawns out of range of voke/etc his program will send a call in party chat saying its out of range. He wrote it himself and wont give it up though  He also has a map program similar to the XUL map.. except his also tells you your coordinates and who last killed the NM next to the mob's name. Again.. he's not giving it up I didn't even believe him about his map program, so i had him stand exactly where this one nm, who i saw being killed last when he wasn't even online, last died and tell me who killed it. He was right on the money. this seams a little far fetched >.>
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