taultunleashed logovoke bot for HNM hunt : FFXI General Discussions
newtopic  postreply
 [ 56 posts ]  1, 2, 3, 4  Next
blue large dot

voke bot for HNM hunt : FFXI General Discussions

Posted: January 10th, 2005, 5:41 pm
 
vokebot
vokebot's Reps:
User avatar
hi,

Do xunleashed has a good voke bot for HNM? this becomes very frustrating lately, all HNM is always claimed first by JPNs, and I know they use voke bot too to win HNM pull...

I have jpn friend who has the bot in their languange... cant use it...

I am thinking of buying xunleashed service if this program can voke faster not that silly tab voke thing... that will never win jpn voker...


Reply with quote
Posted: January 11th, 2005, 10:57 am
 
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
User avatar
administrator
premium
Yea, but it is in beta, he hasnt posted it to the downloads yet.

Scan the ffxi macro forums for it.

_________________
Use Search first, ask questions later!


Reply with quote
Posted: January 11th, 2005, 12:36 pm
 
lucifer20
lucifer20's Reps:
User avatar
Not everyone uses a voke bot.
Its very easy to get really good at grabbing NM's.
The bots still can be beaten to so you know.


Reply with quote
Posted: January 11th, 2005, 1:07 pm
 
hydru
hydru's Reps:
User avatar
I'm sorry to burst your little bubble, but that is not true.

Basic bots, yes, can be beaten. like tab ones and what not.

I currently hunt a very valuable HNM on 6 servers. I'm just doing it for a month to pay for some new computer purchases (I set up an 8 computer network). So far I'm 4/20ish (lost count) in 2 weeks.

If you read. Once I implemented the voker using memory reading, I have never, ever been outvoked. Period. I've used Shadowbind, Provoke, even Dia and I still beat Everyone, everytime.

The ONLY way to beat a person that reads memory is to either read the memory faster (which would be VERY hard with the way I go, you'd probably need to use ASM), or have the monster spawn outside of the persons range.

Many people think you can predict where the mob will spawn, but the location you are seeing is actually the last locatoin it was killed at. I really like the way they manage memory. It leaves all the residue memory on your computer even if you weren't there when the mob died, just as long as you are in range of it. And it only updates it while you are in range.

So that means that you can think that the mob never spawned, but in truth it's just that the mob spawned and was killed outside of your sight range. It makes it harder to understand what's going on, since you can't tell if the information you have is valid, or not, unless you want to check the distence it is from you, which is a waste of CPU clocks.

That's just an interesting side note... :)

Like I said, I'm probably only going to do this for a month or so, then I'll release it to wyvren and he can decide to put it into the FFXiService. He just pops up so rarely that I can't have the competition for right now. I would have already made what I needed except for their stupid Dec update messed me up... :(


Reply with quote
Posted: January 11th, 2005, 10:10 pm
 
lucifer20
lucifer20's Reps:
User avatar
hydru";p="52491 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
I'm sorry to burst your little bubble, but that is not true.

Basic bots, yes, can be beaten. like tab ones and what not.

I currently hunt a very valuable HNM on 6 servers. I'm just doing it for a month to pay for some new computer purchases (I set up an 8 computer network). So far I'm 4/20ish (lost count) in 2 weeks.

If you read. Once I implemented the voker using memory reading, I have never, ever been outvoked. Period. I've used Shadowbind, Provoke, even Dia and I still beat Everyone, everytime.

The ONLY way to beat a person that reads memory is to either read the memory faster (which would be VERY hard with the way I go, you'd probably need to use ASM), or have the monster spawn outside of the persons range.

Many people think you can predict where the mob will spawn, but the location you are seeing is actually the last locatoin it was killed at. I really like the way they manage memory. It leaves all the residue memory on your computer even if you weren't there when the mob died, just as long as you are in range of it. And it only updates it while you are in range.

So that means that you can think that the mob never spawned, but in truth it's just that the mob spawned and was killed outside of your sight range. It makes it harder to understand what's going on, since you can't tell if the information you have is valid, or not, unless you want to check the distence it is from you, which is a waste of CPU clocks.

That's just an interesting side note... :)

Like I said, I'm probably only going to do this for a month or so, then I'll release it to wyvren and he can decide to put it into the FFXiService. He just pops up so rarely that I can't have the competition for right now. I would have already made what I needed except for their stupid Dec update messed me up... :(

Ok I feel pwned...
lol, ok well it seems I had some bad info. Thank you for clearing it up. And if its your own privet thing... dont release it :)


Reply with quote
Posted: January 18th, 2005, 12:51 pm
 
asdf1
asdf1's Reps:
User avatar
Just in terms of style, are you actively reading the locations for monsters within your sight range, then writing their information to the target (memory location for target) and hitting whatever claim macro you have?

I was under the impression that there were issues with writing the target to memory. Something about it being overwritten for one reason or another.

Thanks for your time.


Reply with quote
Posted: January 18th, 2005, 6:54 pm
 
reflax

Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
User avatar
Lifetime Member (Scripting)
premium
it seams by what he is saying, he is sending the requet to claim the said monster based on its id befor it spawns, thus enableing him to pull said monster right as the information exists on the server


Reply with quote
Posted: January 19th, 2005, 10:20 pm
 
asdf1
asdf1's Reps:
User avatar
Soooo, the script sends the "provoke" request to the server without calling the request through the client? Is that what we're saying here?


Reply with quote
Posted: January 20th, 2005, 10:48 am
 
reflax

Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
User avatar
Lifetime Member (Scripting)
premium
in a sence yes,

Client --> Server : Provoke monster with ID 8
Client --> Server : Provoke monster with ID 8
Client --> Server : Provoke monster with ID 8
Server : Monster ID 8 exists
Client --> Server : Provoke monster with ID 8
Server --> Client : Spawn monster with ID 8

kinda like that, even befor the monster itself spawns on your screen the script itself may just keep sending the request for the monster over and over.

remember this is strictly speculation i have no knowledge of what his script does in reality...


Reply with quote
Posted: January 20th, 2005, 10:49 am
 
reflax

Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
User avatar
Lifetime Member (Scripting)
premium
also remember normally, we have to wait for hte monster to spawn on our side, the actial image to show to be able to pull it, but if you know where the data exists first, you can sent the request to provoke monster with ID 8 first for example without relying on a target


Reply with quote
Posted: January 20th, 2005, 1:12 pm
 
asdf1
asdf1's Reps:
User avatar
Well, the majority of the JP HNM LSs on alexander can and will pull KB, Aspi, and Fafnir/Nidhogg before they even show up. I know of people who have gotten provoke macros off on them and the JPs still get claim, so I'm relatively sure they have some sort of bot that works along these lines.

But MAN, that just sorta seems like the sort of thing that SE could !@#$%^&* HAMMER if they were to look for it. (People with clients who "provoke" stuff that can't be targeted...) I can see the logic behind a loop that checks to see if something popped, then sending the voke request the second it does.

It'd be nice to have a way to have a chance at the HNMs again. Alexander NA LSs haven't had a prayer in (from what I understand) months, due to ShineShineDan using claimbots for the HNMs.

Well, at any rate, hydru, care to elaborate in any way, shape, or form? You've got me curious if anything and I'd like to see what I could do along these lines.


Reply with quote
Posted: January 21st, 2005, 1:32 am
 
reflax

Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
User avatar
Lifetime Member (Scripting)
premium
I to would love to know the details about this, im sure its along these lines tho.


Reply with quote
Posted: January 21st, 2005, 2:31 pm
 
asdf1
asdf1's Reps:
User avatar
well... I'm digging around with SoftICE at the moment. Here's to hoping I can figure out the system.

Any technical information anybody can provide would be entirely appreciated. Thanks.


Reply with quote
Posted: January 21st, 2005, 4:55 pm
 
skaflock

Total Posts: 19
Joined: May 1st, 2004, 4:00 am
skaflock's Reps: 0
User avatar
I used to use one killer bot called "fastfingers" it would actually make every mob that -wasn't- the mob you were hunting disapear entirely.. no ability to target them etc. it was fun watching people fighting nothing. Right before the NM would pop, it would spam your voke macros like crazy.. was such a good bot.

My friend has one more similar to what hydru is talking about. It works outside final fantasy and chi-blasts (as he is a monk) the monster directly. When he is around we never loose a HNM, the JP never even camp aspid against us anymore.. they havn't been there for even TOD for the last 9 spawns. If the mob also spawns out of range of voke/etc his program will send a call in party chat saying its out of range. He wrote it himself and wont give it up though :( He also has a map program similar to the XUL map.. except his also tells you your coordinates and who last killed the NM next to the mob's name. Again.. he's not giving it up :(

I didn't even believe him about his map program, so i had him stand exactly where this one nm, who i saw being killed last when he wasn't even online, last died and tell me who killed it. He was right on the money.


Reply with quote
Posted: January 22nd, 2005, 1:03 am
 
reflax

Total Posts: 122
Location: Lifetime @ Tault
Joined: May 1st, 2004, 4:00 am
reflax's Reps: 1
User avatar
Lifetime Member (Scripting)
premium
skaflock (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
I used to use one killer bot called "fastfingers" it would actually make every mob that -wasn't- the mob you were hunting disapear entirely.. no ability to target them etc. it was fun watching people fighting nothing. Right before the NM would pop, it would spam your voke macros like crazy.. was such a good bot.

My friend has one more similar to what hydru is talking about. It works outside final fantasy and chi-blasts (as he is a monk) the monster directly. When he is around we never loose a HNM, the JP never even camp aspid against us anymore.. they havn't been there for even TOD for the last 9 spawns. If the mob also spawns out of range of voke/etc his program will send a call in party chat saying its out of range. He wrote it himself and wont give it up though :( He also has a map program similar to the XUL map.. except his also tells you your coordinates and who last killed the NM next to the mob's name. Again.. he's not giving it up :(

I didn't even believe him about his map program, so i had him stand exactly where this one nm, who i saw being killed last when he wasn't even online, last died and tell me who killed it. He was right on the money.
this seams a little far fetched >.>


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 206 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of FFXI General Discussions RSS Feed 
Sitemap of FFXI General Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?