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Found List Of All Skills : GW Submissions

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   [ 1 post ] 
joshuamanster
May 9th, 2008, 11:56 am 
User avatar

Cash on hand: Locked
Axe Rake

Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +(Min: 1 - Max: 10) damage, and that foe becomes Crippled for 15 seconds.

: 7 : 0 : 0

Axe Twist

Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for (Min: 1 - Max: 20) more damage and that foe suffers from Weakness.

: 8 : 0 : 0

Cleave (Elite)

Elite Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 25) damage.

: 4 : 0 : 0

Cyclone Axe

Axe Attack. Perform a spinning axe attack striking for +(Min: 4 Max: 12) damage to all adjacent opponents.

: 5 : 0 : 4

Dismember

Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 7 : 0 : 0

Disrupting Chop

Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

: 6 : 0 : 0

Eviscerate (Elite)

Elite Axe Attack. If Eviscerate hits, you strike for +(Min: 10 - Max: 40) damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 7 : 0 : 0

Executioner's Strike

Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 40) damage.

: 8 : 0 : 0

Penetrating Blow

Axe Attack. If this attack hits, you strike for +(Min: 5 - Max: 20) damage. This axe attack has 20% armor penetration.

: 5 : 0 : 0

Swift Chop

Axe Attack. If this attack hits, you strike for +(Min: 1 - Max: 20) damage. If Swift Chop is "blocked," your target suffers a Deep Wound and takes an additional (Min: 1 - Max: 20) damage. Swift Chop cannot be "evaded."

: 5 : 0 : 4





Hammer Mastery - Top -




Backbreaker (Elite)

Elite Hammer Attack. If Backbreaker hits, you strike for +(Min: 1 - Max: 20) damage and your target is knocked down for 4 seconds.

: 10 : 0 : 0

Belly Smash

Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for (Min: 3 - Max: 10) seconds.

: 5 : 1 : 30

Counter Blow

Hammer Attack. If this attack hits an attacking foe, that foe is knocked down.

: 4 : 0 : 0

Crude Swing

Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 10) damage. This action is easily interrupted.

: 5 : 0 : 5

Crushing Blow

Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 20) damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 5 : 0 : 10

Devastating Hammer (Elite)

Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for (Min: 5 - Max: 20) seconds.

: 7 : 0 : 0

Earth Shaker (Elite)

Elite Hammer Attack. All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)

: 8 : 0 : 0

Hammer Bash

Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.

: 6 : 0 : 0

Heavy Blow

Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +(Min: 1 - Max: 30) damage.

: 6 : 0 : 0

Irresistible Blow

Hammer Attack. If Irresistible Blow is "blocked," your target is knocked down and takes (Min: 1 - Max: 30) damage. Irresistible Blow cannot be "blocked" or "evaded."

: 5 : 0 : 4

Mighty Blow

Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 30) damage.

: 7 : 0 : 0

Staggering Blow

Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for (Min: 5 - Max: 15) seconds.

: 6 : 0 : 0





Strenght - Top -




"I Will Avenge You!"

Shout. For each dead ally in the area you gain 10 seconds of increased attack speed and Health regeneration +(Min: 3 - Max: 7).

: 5 : 0 : 45

"I Will Survive!"

Shout. You gain Health regeneration of 3 for each condition you are suffering. This regeneration expires after (Min: 5 - Max: 11) seconds.

: 5 : 0 : 30

Battle Rage (Elite)

Elite Stance. For (Min: 5 - Max: 20) seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.

: 4 : 0 : 0

Berserker Stance

Stance. For (Min: 5 - Max: 11) seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.

: 5 : 0 : 30

Bull's Charge (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.

: 5 : 0 : 20

Bull's Strike

Melee Attack. If this attack hits a fleeing foe, you strike for +(Min: 5 - Max: 30) damage, and your target is knocked down.

: 5 : 0 : 8

Defy Pain (Elite)

Elite Skill. For 8 seconds you have an additional (Min: 90 - Max: 300) Health and an additional 20 armor.

: 7 : 0 : 0

Dolyak Signet

Signet. For (Min: 8 - Max: 20) seconds, you have +(Min: 10 - Max: 20) armor and cannot be knocked down, but your movement is slowed by 75%.

: 0 : 0 : 30

Dwarven Battle Stance (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill.

: 10 : 0 : 30

Endure Pain

Skill. For (Min: 7 - Max: 13) seconds you have an additional (Min: 90 - Max: 300) Health.

: 5 : 0 : 30

Flourish (Elite)

Elite Skill. All of your attack skills become recharged. You gain (Min: 1 - Max: 7) Energy for each skill recharged by Flourish.

: 5 : 1 : 10

Griffon's Sweep

Melee Attack. If this attack hits, you strike for +(Min: 1 - Max: 10) damage. If this attack is "Evaded," your target is knocked down and suffers (Min: 10 - Max: 34) damage.

: 5 : 0 : 5

Power Attack

Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 30) damage.

: 5 : 0 : 4

Protector's Strike

Melee Attack. If this attack strikes a moving foe, you strike for (Min: 10 - Max: 40) more damage.

: 5 : 0 : 2

Rush

Stance. For (Min: 8 - Max: 20) seconds, you move 25% faster.

: 4 : 0 : 0

Shield Bash

Skill. For (Min: 5 - Max: 11) seconds, while wielding a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.

: 5 : 0 : 20

Sprint

Stance. For (Min: 8 - Max: 14) seconds, you move 25% faster.

: 5 : 0 : 20

Warrior's Cunning

Skill. For (Min: 5 - Max: 11) seconds, your melee attacks cannot be "blocked" or "evaded".

: 10 : 0 : 60

Warrior's Endurance (Elite)

Elite Stance. For (Min: 5 - Max: 23) seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above (Min: 5 - Max: 17).

: 5 : 0 : 30





Swordsmanship - Top -




Final Thrust

Sword Attack. Lose all Adrenaline. If Final Thrust hits, you deal (Min: 1 - Max: 40) more damage. This damage is doubled if your target was below 50% Health. This skill requires Adrenaline.

: 10 : 0 : 0

Galrath Slash

Sword Attack. This attack strikes for +(Min: 1 - Max: 40) damage if it hits.

: 8 : 0 : 0

Gash

Sword Attack. If this attack hits a Bleeding foe, you strike for (Min: 5 - Max: 10) more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds.

: 7 : 0 : 0

Hamstring

Sword Attack. If this attack hits, your target is Crippled for (Min: 3 - Max: 15) seconds, slowing his movement.

: 10 : 0 : 15

Hundred Blades (Elite)

Elite Sword Attack. Swing twice at target foe and foes adjacent to your target.

: 5 : 0 : 8

Pure Strike

Sword Attack. If Pure Strike hits, you strike for +(Min: 1 - Max: 30) damage. If you are not using a "Stance," Pure Strike cannot be "blocked" or "evaded."

: 5 : 0 : 8

Savage Slash

Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a spell, you deal (Min: 1 - Max: 40) extra damage.

: 5 : 0 : 10

Seeking Blade

Sword Attack. If this attack hits you strike for +(Min: 1 - Max: 20) damage. If Seeking Blade is "Evaded," your target begins Bleeding and takes (Min: 1 - Max: 20) damage. Seeking Blade cannot be "Blocked."

: 5 : 0 : 4

Sever Artery

Sword Attack. If this attack hits, the opponent begins Bleeding for (Min: 5 - Max: 25) seconds, losing Health over time.

: 4 : 0 : 0





Tactics - Top -




"Charge!" (Elite)

Elite Shout. For (Min: 5 - Max: 11) seconds, all allies in the area move 25% faster.

: 5 : 0 : 20

"Fear Me!"

Shout. All adjacent foes lose (Min: 1 - Max: 7) Energy. This skill requires Adrenaline.

: 4 : 0 : 0

"Shields Up!"

Shout. For (Min: 8 - Max: 20) seconds, you and nearby allies gain 50 armor against piercing damage and (Min: 10% - Max: 40%) chance to block incoming projectile attacks.

: 10 : 0 : 30

"To the Limit!"

Shout. For each adjacent foe (maximum (Min: 1 - Max: 6)), you gain one strike of adrenaline.

: 5 : 0 : 20

"Victory is Mine!" (Elite)

Elite Shout. You gain (Min: 10 - Max: 68) Health and 5 Energy for each "Condition" suffered by adjacent foes.

: 5 : 0 : 15

"Watch Yourself!"

Shout. Party members near you gain +20 armor For (Min: 5 - Max: 11) seconds.

: 4 : 0 : 0

Balanced Stance

Stance. For (Min: 8 - Max: 20) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.

: 5 : 0 : 30

Bonetti's Defense

Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to "Block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

: 8 : 0 : 0

Deadly Riposte

Skill. For 8 seconds, while you have a sword equipped, you "Block" the next attack against you, and your attacker takes (Min: 1 - Max: 30) damage and begins Bleeding for (Min: 3 - Max: 25) seconds.

: 5 : 0 : 10

Defensive Stance

Stance. For (Min: 5 - Max: 11) seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.

: 5 : 0 : 45

Deflect Arrows

Stance. For (Min: 8 - Max: 20) seconds, you have a 75% chance to "Block" arrows. This effect ends if you attack.

: 5 : 0 : 30

Desperation Blow

Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 40) damage, and your target suffers from one of the following conditions: Deep Wound, Weakness, Bleeding, or Crippled. After making a Desperation Blow, you fall down.

: 5 : 0 : 7

Disciplined Stance

Stance. For (Min: 5 - Max: 11) seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.

: 10 : 0 : 60

Gladiator’s Defense (Elite)

Elite Stance. For (Min: 5 - Max: 11) seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers (Min: 5 - Max: 35) damage.

: 5 : 0 : 30

Healing Signet

Signet. You gain (Min: 40 - Max: 152) Health. You have -40 armor while using this skill.

: 0 : 2 : 4

Riposte

Skill. For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes (Min: 1 - Max: 40) damage.

: 4 : 0 : 0

Shield Stance

Stance. For (Min: 8 - Max: 20) seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.

: 5 : 0 : 60

Thrill of Victory

Melee Attack. If this blow hits, and you have more Health than target foe you strike for +(Min: 10 - Max: 40) damage.

: 5 : 0 : 10

Wary Stance

Stance. For (Min: 5 - Max: 11) seconds, you "Block" any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill.

: 10 : 0 : 60





No Attribute - Top -




"For Great Justice!"

Shout. For 15 seconds, your adrenal skills charge twice as fast.

: 10 : 0 : 45

Distracting Blow

Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).

: 5 : 0.5 : 10

Flurry

Stance. For 5 seconds, your attack rate is increased, but you deal less damage.

: 5 : 0 : 5

Frenzy

Stance. For 8 seconds, you attack 33% faster but take double damage.

: 5 : 0 : 4

Skull Crack (Elite)

Elite Melee Attack. If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.

: 10 : 0 : 0

Wild Blow

Melee Attack. Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits any "Stance" being used by your target ends. This attack cannot be "Blocked" or "Evaded".

: 5 : 0 : 5

Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0 : 0 : 0

Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0 : 0 : 0

_____________________________________________________________

MONK

Aura of Faith (Elite)
Elite Enchantment. For 60 seconds, target ally gains (Min: 24 - Max: 50)% more Health when healed

: 10 : 1 : 20


Blessed Aura
Enchantment. While you maintain this Enchantment, Monk Enchantments you cast last (Min: 10% - Max: 35%) longer than normal

: 10 : 2 : 2


Blessed Signet
Signet. For each Enchantment you are maintaining, you gain 3 Energy, maximum (Min: 3 - Max: 24)

: 0 : 2 : 10


Contemplation of Purity
Skill. Lose all Enchantments. For each one lost, you gain (Min: 6 - Max: 80) Health, lose one Hex, and lose one Condition

: 5 : 0.25 : 5


Divine Boon
Enchantment. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for (Min: 25 - Max: 70) points, and you lose 2 energy

: 5 : 0.25 : 5


Divine Healing
Spell. Heal yourself and party members for (Min: 10 - Max: 260) points

: 10 : 2 : 30


Divine Intervention
Enchantment Spell. For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for (Min: 26 - Max: 240) points

: 5 : 0.25 : 30


Divine Spirit
Enchantment. For (Min: 1 - Max: 14) seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)

: 10 : 0.25 : 60


Peace and Harmony (Elite)
Elite Enchantment. For (Min: 30 - Max: 90) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally

: 5 : 1 : 45


Signet of Devotion
Signet. Heal target ally for (Min: 14 - Max: 100) points

: 0 : 2 : 5


Spell Breaker (Elite)
Elite Enchantment. For (Min: 5 - Max: 17) seconds, enemy Spells targeted against target ally fail

: 15 : 1 : 45


Unyielding Aura (Elite)
Elite Enchantment. Bring target dead party trade back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.)

: 5 : 3 : 45


Watchful Spirit
Enchantment. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for (Min: 30 - Max: 180) points when Watchful Spirit ends

: 15 : 2 : 10






Healing Prayers - Top -





Dwayna's Kiss
Spell. Heal target other ally for (Min: 15 - Max: 60) points and an additional (Min: 5 - Max: 20) points for each Enchantment or Hex on that ally

: 5 : 1 : 3


Heal Area
Spell. Heal yourself and all adjacent creatures for (Min: 30 - Max: 180) points

: 10 : 1 : 5


Heal Other
Spell. Heal target other ally for (Min: 35 - Max: 180) points

: 10 : 0.75 : 3


Heal Party
Spell. Heal entire party for (Min: 16 - Max: 80) points

: 15 : 2 : 0


Healing Breeze
Enchantment. For 10 seconds, target ally gains +(Min: 3 - Max: 9) Health regeneration

: 10 : 1 : 2


Healing Hands (Elite)
Elite Enchantment. For 10 seconds, whenever target ally is struck by an attack, that ally is healed for (Min: 5 - Max: 30) points

: 5 : 0.25 : 25


Healing Seed
Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain (Min: 3 - Max: 30) Health

: 10 : 2 : 25


Healing Touch
Spell. Heal target touched ally for (Min: 16 - Max: 60) points. Health gain from Divine Favor is doubled for this spell

: 5 : 0.75 : 5


Infuse Health
Spell. Lose half your current Health. Target other ally is healed for (Min: 100 - Max: 136%) of the amount you lost

: 10 : 0.25 : 0


Live Vicariously
Enchantment. While you maintain this Enchantment, whenever target ally hits a foe, you gain (Min: 1 - Max: 14) Health

: 5 : 2 : 0


Mending
Enchantment. While you maintain this Enchantment, target ally gains Health regeneration of +(Min: 1 - Max: 14)

: 10 : 2 : 0


Orison of Healing
Enchantment. Heal target ally for (Min: 20 - Max: 70) points

: 5 : 1 : 2


Restore Life
Spell. Touch the body of a fallen party member. Target party member is returned to life with (Min: 26% - Max: 50%) Health and (Min: 42% - Max: 90%) Energy

: 10 : 8 : 0


Vigorous Spirit
Enchantment. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for (Min: 1 - Max: 14) points

: 5 : 1 : 4


Word of Healing (Elite)
Elite. Heal target other ally for (Min: 16 - Max: 80) points. Heal for an additional (Min: 15 - Max: 100) points if that ally is below 50% Health

: 5 : 0.75 : 3






Protection Prayers - Top -





Aegis
Enchantment. For (Min: 5 - Max: 11) seconds, all party members have a 50% chance to block attacks

: 15 : 2 : 30


Amity (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage

: 5 : 0.75 : 45


Convert Hexes
Spell. Remove all Hexes from target other ally. For (Min: 8 - Max: 20) seconds, that ally gains +10 armor for each Necromancer Hex that was removed

: 15 : 2 : 20


Draw Conditions
Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain (Min: 6 - Max: 26) Health

: 5 : 0.25 : 2


Guardian
Enchantment. For 5 seconds, target ally has a (Min: 20 - Max: 50)% chance to "block" attacks

: 5 : 1 : 2


Life Attunement
Enchantment. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains (Min: 14% - Max: 50%) more Health when healed

: 10 : 2 : 0


Life Barrier (Elite)
Elite Enchantment. While you maintain this Enchantment, damage dealt to target other ally is reduced by (Min: 20 - Max: 50)%. If your Health is below 50% when that ally takes damage, Life Barrier ends

: 15 : 2 : 5


Life Bond
Enchantment. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by (Min: 3 - Max: 30) points

: 10 : 2 : 0


Mark of Protection (Elite)
Elite Enchantment. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum (Min: 6 - Max: 60). All your Protection Prayers are disabled for 10 seconds

: 10 : 1 : 45


Mend Ailment
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for (Min: 5 - Max: 70) points for each remaining Condition

: 5 : 0.75 : 2


Mend Condition
Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for (Min: 5 - Max: 70) points

: 5 : 0.75 : 2


Pacifism
Hex. For (Min: 8 - Max: 20) seconds, target foe cannot attack. This effect ends if the target takes damage

: 10 : 2 : 30


Protective Bond
Enchantment. While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose (Min: 6 - Max: 3) Energy or the Spell ends

: 10 : 2 : 0


Protective Spirit
Enchantment. For (Min: 5 - Max: 23) seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell

: 10 : 25 : 5


Rebirth
Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for (Min: 10 - Max: 3) seconds. This Spell consumes all of your remaining Energy

: 10 : 6 : 0


Restore Condition (Elite)
Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. That ally is healed (Min: 10 - Max: 70) points for each condition removed

: 5 : 0.75 : 2


Reversal of Fortune
Enchantment. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum (Min: 15 - Max: 80)

: 5 : 0.25 : 2


Shield of Deflection (Elite)
Elite Enchantment. For 6 seconds, target ally has a (Min: 50 - Max: 75%) chance to evade attacks and gains (Min: 12 - Max: 24) armor

: 10 : 1 : 5


Shield of Regeneration (Elite)
Elite Enchantment. For (Min: 5 - Max: 11) seconds, target ally gains (Min: 3 - Max: 10) Health regeneration and 40 armor

: 15 : 1 : 20


Shielding Hands
Enchantment. For 10 seconds, damage received by target ally is reduced by (Min: 3 - Max: 18)

: 5 : 0.75 : 25


Vital Blessing
Enchantment. While you maintain this Enchantment, target ally has +(Min: 40 - Max: 200) maximum Health

: 10 : 0.75 : 2






Smiting Prayers - Top -





Balthazar's Aura
Enchantment. For 10 seconds, foes adjacent to target ally take (Min: 10 - Max: 25) holy damage each second

: 25 : 2 : 25


Balthazar's Spirit
Enchantment. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)

: 10 : 2 : 0


Bane Signet
Signet. Target foe takes (Min: 26 - Max: 56) holy damage. If that foe was attacking, he is knocked down

: 0 : 2 : 25


Banish
Spell. Target foe takes (Min: 20 - Max: 56) holy damage

: 5 : 1 : 10


Holy Strike
Skill. Touched target foe takes (Min: 10 - Max: 55) holy damage. If knocked down, your target takes an additional (Min: 10 - Max: 55) holy damage

: 5 : 0.75 : 8


Holy Wrath
Enchantment. While you maintain this Enchantment, whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of (Min: 5 - Max: 50) damage), and you lose 10 Energy

: 10 : 2 : 0


Judge's Insight
Skill. For (Min: 8 - Max: 20) seconds, target ally's attacks deal holy damage and have +20% armor penetration

: 10 : 2 : 10


Retribution
Enchantment. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source - maximum (Min: 5 - Max: 20) damage

: 10 : 2 : 0


Scourge Healing
Hex. For 30 seconds, every time target foe is healed, the healer takes (Min: 15 - Max: 80) holy damage

: 10 : 2 : 5


Scourge Sacrifice
Hex. For (Min: 8 - Max: 20) seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount

: 10 : 2 : 5


Shield of Judgment (Elite)
Elite Enchantment. For (Min: 8 - Max: 20) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 50) damage

: 15 : 1 : 45


Signet of Judgment (Elite)
Elite Signet. Target foe is knocked down. That foe and all adjacent foes take (Min: 15 - Max: 75) holy damage

: 0 : 2 : 30


Smite
Attack. This attack deals (Min: 10 - Max: 55) Holy damage. If attacking, your target takes an additional (Min: 10 - Max: 35) Holy damage

: 10 : 1 : 10


Smite Hex
Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer (Min: 10 - Max: 85) damage

: 5 : 1 : 15


Strength of Honor
Enchantment. While you maintain this Enchantment, target ally deals (Min: 1 - Max: 10) more damage in melee

: 10 : 2 : 0


Symbol of Wrath
Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take (Min: 8 - Max: 32) holy damage each second

: 5 : 2 : 30


Zealot's Fire
Enchantment. For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for (Min: 5 - Max: 35) fire damage

: 10 : 1 : 30






No Attribute - Top -





Essence Bond
Enchantment. While you maintain this Enchantment, whenever target ally takes physical damage, you gain 1 Energy

: 10 : 2 : 0


Holy Veil
Enchantment. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally

: 10 : 2 : 0


Light of Dwayna
Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy

: 25 : 4 : 30


Martyr (Elite)
Elite Spell. Transfer all Conditions and their remaining durations from your party members to you

: 5 : 0.75 : 10


Purge Conditions
Enchantment Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally

: 5 : 0.75 : 30


Purge Signet
Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed

: 0 : 3 : 30


Remove Hex
Spell. Remove a Hex from target ally

: 5 : 2 : 7


Resurrect
Spell. Resurrect target party member

: 10 : 8 : 0


Succor
Enchantment. While you maintain this Enchantment, target other ally gains +1 Health and Energy regeneration, but you lose 1 Energy each time that ally casts a Spell

: 10 : 1 : 10


Vengeance
Enchantment. Bring target dead ally back to life at full Health and full Energy. After 30 seconds, or if this Enchantment is removed, the enchanted party member dies. Deaths while enchanted with Vengeance do not incur a death penalty

: 10 : 4 : 60


Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0 : 2 : X


Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0 : 2 : X

_____________________________________________________________


Necro

Awaken the Blood
Enchantment. For (Min: 20 - Max: 44) seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.

: 10 : 1 : 45


Barbed Signet
Signet. Sacrifice 8% max Health. You steal (Min: 18 - Max: 60) Health from target foe.

: 0 : 2 : 20


Blood Renewal
Enchantment. Sacrifice 25% max Health. For 10 seconds, you gain +(Min: 3 - Max: 6) Health regeneration. When Blood Renewal ends, you gain (Min: 40 - Max: 190) Health.

: 5 : 1 : 10


Blood Ritual
Enchantment. Sacrifice 17% max Health. For (Min: 8 - Max: 14) seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

: 10 : 2 : 2


Blood is Power (Elite)
Elite Enchantment. Sacrifice 33% max Health. For 10 seconds, target other ally gains +(Min: 3 - Max: 6) Energy regeneration.

: 5 : 0.25 : 0


Dark Bond
Enchantment. For the next (Min: 30 - Max: 60) seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

: 5 : 2 : 20


Dark Fury
Enchantment. Sacrifice 17% max Health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline.

: 10 : 0.75 : 5


Dark Pact
Spell. Sacrifice up to 10% Health and deal (Min: 10 - Max: 48) shadow damage to target foe.

: 5 : 1 : 2


Demonic Flesh
Enchantment. Sacrifice 20% max Health. For (Min: 30 - Max: 60) seconds, your maximum Health is increased by (Min: 80 - Max: 200).

: 5 : 1 : 60


Life Siphon
Hex. For (Min: 12 - Max: 24) seconds, target suffers -(Min: 1 - Max: 3) Health degeneration, and you gain +(Min: 1 - Max: 3) Health regeneration.

: 10 : 2 : 2


Life Transfer (Elite)
Elite Hex. For (Min: 6 - Max: 12) seconds, target foe suffers Health degeneration of (Min: 3 - Max: 8), which you gain as Health regeneration.

: 10 : 2 : 30


Mark of Subversion
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal (Min: 10 - Max: 92) Health from that foe.

: 10 : 2 : 30


Offering of Blood (Elite)
Elite Spell. Sacrifice 10% maximum Health. You gain (Min: 8 - Max: 20) Energy.

: 5 : 0.25 : 15


Order of Pain
Enchantment. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional (Min: 3 - Max: 16) damage.

: 10 : 2 : 0


Order of the Vampire (Elite)
Elite Enchantment. Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals (Min: 3 - Max: 16) Health.

: 10 : 2 : 5


Shadow Strike
Spell. Target foe takes (Min: 12 - Max: 48) shadow damage. If that foe's Health is above 50%, you steal (Min: 12 - Max: 48) Health.

: 10 : 2 : 8


Signet of Agony
Signet. Sacrifice 10% max Health and suffer from Bleeding for 25 seconds. All nearby foes take (Min: 10 - Max: 44) damage.

: 0 : 0.75 : 15


Soul Leech (Elite)
Elite Hex. For 10 seconds, whenever target foe casts a Spell, you steal (Min: 16 - Max: 80) Health from that foe.

: 10 : 2 : 15


Strip Enchantment
Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain (Min: 30 - Max: 120) Health.

: 10 : 1 : 20


Touch of Agony
Skill. Sacrifice 10% max Health. Target touched foe takes (Min: 20 - Max: 58) shadow damage.

: 5 : 0.75 : 3


Unholy Feast
Spell. Steal (Min: 5 - Max: 50) Health from up to (Min: 1 - Max: 5) foes in the area.

: 15 : 1 : 30


Vampiric Gaze
Spell. Steal (Min: 18 - Max: 60) Health from target foe.

: 10 : 1 : 5


Vampiric Touch
Skill. Touch target foe to steal up to (Min: 29 - Max: 74) Health.

: 15 : 0.75 : 2


Well of Blood
Spell. Exploit nearest corpse to create a Well of Blood at its location. For (Min: 8 - Max: 20) seconds, allies in that area receive +(Min: 1 - Max: 6) Health regeneration.

: 15 : 2 : 2


Well of Power (Elite)
Elite Spell. Exploit nearest corpse to create a Well of Power at that location. For (Min: 8 - Max: 20) seconds, allies within 39' of the Well of Power gain +(Min: 1 - Max: 6) Health regeneration and +2 Energy regeneration.

: 15 : 3 : 15






Curses - Top -





Barbs
Hex. For 30 seconds, target foe takes (Min: 1 - Max: 10) more damage when hit by physical damage.

: 10 : 2 : 30


Chillblains
Spell. You become Poisoned for (Min: 3 - Max: 15) seconds. Nearby foes are struck for (Min: 10 - Max: 44) cold damage and lose one "Enchantment".

: 25 : 0.75 : 15


Defile Flesh
Hex. Sacrifice 20% max Health. For (Min: 8 - Max: 20) seconds, target foe receives only two-thirds benefit from healing.

: 10 : 1 : 10


Desecrate Enchantments
Spell. Target foe and all nearby foes take (Min: 6 - Max: 60) shadow damage and (Min: 4 - Max: 20) shadow damage for each "Enchantment" on them.

: 10 : 2 : 15


Enfeeble
Spell. Target suffers from Weakness for (Min: 5 - Max: 20) seconds.

: 5 : 1 : 5


Enfeebling Blood
Spell. Sacrifice 17% max Health. Target foe and all nearby foes suffer from Weakness for (Min: 5 - Max: 20) seconds.

: 10 : 2 : 10


Faintheartedness
Hex. For the next (Min: 5 - Max: 35) seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of (Min: 1 - Max: 3).

: 10 : 1 : 8


Feast of Corruption (Elite)
Elite Spell. Target foe and all adjacent foes are struck for (Min: 16 - Max: 80) shadow damage. You steal (Min: 8 - Max: 40) Health from each struck foe who is suffering from a Hex.

: 10 : 2 : 20


Insidious Parasite
Hex. For (Min: 8 - Max: 20) seconds, whenever target foe hits with an attack, you steal (Min: 5 - Max: 20) Health from that foe.

: 15 : 1 : 20


Lingering Curse (Elite)
Elite Hex. Sacrifice 10% max Health. Target foe loses all Enchantments. For (Min: 8 - Max: 20) seconds, target foe gains only half Health from healing.

: 25 : 3 : 10


Malaise
Hex. For (Min: 5 - Max: 35) seconds, target foe suffers Energy degeneration of 2 and you suffer Health degeneration of 2. Malaise ends if target foe's Energy reaches 0.

: 5 : 2 : 2


Mark of Pain
Hex. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals (Min: 10 - Max: 40) shadow damage to adjacent foes.

: 10 : 2 : 30


Parasitic Bond
Hex. For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for (Min: 30 - Max: 120) when Parasitic Bond ends.

: 5 : 1 : 2


Plague Sending
Spell. Sacrifice 10% max Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.

: 10 : 2 : 0


Plague Signet (Elite)
Elite Signet. Transfer all negative Conditions from yourself to target foe. (50% failure chance with Curses 4 or less.)

: 0 : 1 : 10


Price of Failure
Hex. For 30 seconds, target foe has a 25% chance to miss with attacks and takes (Min: 6 - Max: 30) damage whenever that foe fails to hit in combat.

: 10 : 3 : 10


Rend Enchantments
Spell. Remove (Min: 5 - Max: 9) Enchantments from target foe. For each Monk Enchantment removed, you take (Max: 55 - Min:25) damage.

: 10 : 3 : 30


Rigor Mortis
Hex. For (Min: 8 - Max: 20) seconds, target foe cannot "block" or "evade."

: 10 : 2 : 30


Shadow of Fear
Hex. Target foe and all adjacent foes attack 50% slower for the next (Min: 20 - Max: 44) seconds.

: 10 : 2 : 10


Soul Barbs
Hex. For 30 seconds, target foe takes (Min: 15 - Max: 30) damage when an Enchantment or Hex is cast on that target.

: 10 : 2 : 10


Spinal Shivers
Hex. For (Min: 10 - Max: 40) seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose (Min: 10 - Max: 5) Energy or Spinal Shivers ends.

: 10 : 2 : 15


Spiteful Spirit (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals (Min: 5 - Max: 35) shadow damage to that foe and all adjacent allies of that foes.

: 15 : 2 : 10


Suffering
Hex. For (Min: 6 - Max: 30) seconds, target foe and all nearby foes suffer Health degeneration of 2.

: 15 : 2 : 20


Weaken Armor
Hex. For (Min: 10 - Max: 40) seconds, target foe has an armor penalty of -20 against physical damage.

: 10 : 3 : 30


Wither (Elite)
Elite Hex. For (Min: 5 - Max: 35) seconds, target foe suffers Health degeneration of 2 and Energy degeneration of 2. Wither ends if target foe's Energy reaches 0.

: 10 : 2 : 10






Death Magic - Top -





Animate Bone Fiend
Spell. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone fiend. Bone fiends can attack at range.

: 25 : 3 : 5


Animate Bone Horror
Spell. Exploit nearest corpse to animate a level (Min: 1 - Max: 17) bone horror.

: 25 : 3 : 5


Animate Bone Minions
Spell. Exploit nearest corpse to animate two level (Min: 0 - Max: 12) bone minions.

: 25 : 3 : 5


Aura of the Lich (Elite)
Elite Enchantment. For (Min: 15 - Max: 45) seconds, your maximum Health is halved, but you take half damage. When Aura of the Lich ends, you're healed for (Min: 50 - Max: 240) Health.

: 10 : 2 : 20


Blood of the Master
Spell. Sacrifice 10% max Health. All adjacent undead allies are healed for (Min: 30 - Max: 116).

: 10 : 1 : 5


Consume Corpse
Spell. Exploit a random target. You teleport to that corpse's location and gain (Min: 25 - Max: 100) Health and (Min: 5 - Max: 20) Energy.

: 10 : 1 : 0


Dark Aura
Enchantment. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals (Min: 5 - Max: 50) shadow damage to adjacent foes, and you lose (Min: 5 - Max: 20) Health.

: 10 : 1 : 10


Death Nova
Enchantment. For 30 seconds, if target ally dies, all adjacent foes take (Min: 26 - Max: 100) damage and are Poisoned for 15 seconds.

: 5 : 2 : 0


Deathly Chill
Spell. Target foe is struck for (Min: 5 - Max: 34) cold damage. If that foe's Health is above 50%, you deal an additional (Min: 5 - Max: 50) shadow damage.

: 10 : 1 : 5


Deathly Swarm
Spell. Deathly Swarm flies out slowly and strikes for (Min: 15 - Max: 80) cold damage on up to three targets.

: 10 : 3 : 3


Infuse Condition
Enchantment. For the next (Min: 15 - Max: 60) seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.

: 5 : 1 : 20


Malign Intervention
Hex Spell. For (Min: 5 - Max: 20) seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level (Min: 1 - Max: 17) masterless bone horror is summoned.

: 10 : 1 : 20


Necrotic Traversal
Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for (Min: 5 - Max: 20) seconds.

: 5 : 0.75 : 0


Putrid Explosion
Spell. The corpse nearest your target explodes, sending out a shockwave that deals (Min: 24 - Max: 120) damage to nearby foes.

: 10 : 1 : 5


Rotting Flesh
Hex. Target fleshy creature becomes Diseased for (Min: 10 - Max: 25) seconds and slowly loses Health.

: 15 : 3 : 3


Soul Feast
Spell. Exploit nearest corpse to steal (Min: 50 - Max: 280) Health.

: 10 : 1 : 0


Tainted Flesh (Elite)
Elite Enchantment. For (Min: 20 - Max: 44) seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for (Min: 3 - Max: 15) seconds.

: 5 : 1 : 0


Taste of Death
Spell. Steal (Min: 100 - Max: 400) Health from target animated undead ally.

: 5 : 0.25 : 0


Verata's Aura
Enchantment. Sacrifice 33% maximum Health. All hostile animated undead in the area become bound to you. Verata's Aura ends after (Min: 120 - Max: 300) seconds. When Verata's Aura ends, you lose your bond with any undead bound to you.(50% failure chance with Death Magic 4 or less.)

: 15 : 0.75 : 30


Verata's Gaze
Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)

: 5 : 1 : 5


Verata's Sacrifice
Spell. Sacrifice 15% max Health. For (Min: 8 - Max: 20) seconds, all undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you.

: 10 : 2 : 30


Vile Touch
Skill. Touch target foe to deal (Min: 20 - Max: 65) damage.

: 10 : 0.75 : 4


Virulence (Elite)
Elite Spell. If target foe was already suffering from a Condition, that foe suffers from Disease and Weakness for (Min: 3 - Max: 15) seconds.

: 5 : 1 : 15


Well of Suffering
Spell. Exploit nearest corpse to create a Well of Suffering at its location. For (Min: 10 - Max: 30) seconds, foes in that area suffer Health degeneration of -(Min: 1 - Max: 6).

: 15 : 2 : 10


Well of the Profane
Spell. Exploit nearest corpse to create a Well of the Profane at its location. For (Min: 8 - Max: 20) seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)

: 25 : 3 : 10






No Attribute - Top -





Grenth's Balance (Elite)
Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.

: 10 : 0.25 : 10


Plague Touch
Skill. Transfer a negative Condition and its remaining duration from yourself to target touched foe.

: 5 : 0.75 : 0


Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 0 : 2 : X


Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 0 : 2 : X

_____________________________________________________________


ELEMENTALIST

Air Attunement

Enchantment. For (Min: 36 - Max: 60) seconds, you are attuned to Air. You gain 30% of the Energy cost of the skill whenever you use Air Magic.

: 10 : 2 : 60


Blinding Flash

Spell. Target foe is Blinded for (Min: 3 - Max: 10) seconds.

: 15 : 0.75 : 4


Chain Lightning

Spell. Target foe and up to two other foes near your target are struck for (Min: 10 - Max: 85) lightning damage. This spell has 25% armor penetration and causes Exhaustion.

: 10 : 3 : 10


Conjure Lightning

Enchantment. Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional (Min: 1 - Max: 16) lightning damage.

: 10 : 1 : 60


Enervating Charge

Spell. Target foe is struck for (Min: 5 - Max: 50) lightning damage and suffers from Weakness for (Min: 5 - Max: 20) seconds. This spell has 25% armor penetration.

: 10 : 1 : 8


Gale

Spell. Knock down target foe for 3 seconds. This spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)

: 5 : 1 : 5

Glimmering Mark (Elite)

Elite Hex. For (Min: 1 - Max: 16) second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.

: 10 : 2 : 15


Lightning Javelin

Spell. Send out a Lightning Javelin that strikes for (Min: 15 - Max: 50) lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.

: 10 : 1 : 5


Lightning Orb

Spell. Lightning Orb flies toward target foe and strikes for (Min: 10 - Max: 100) lightning damage if it hits. This spell has 25% armor penetration.

: 15 : 2 : 5


Lightning Strike

Spell. Strike target foe for (Min: 5 - Max: 50) lightning damage. This spell has 25% armor penetration.

: 5 : 1 : 5

Lightning Surge (Elite)

Elite Hex. After 3 seconds, target foe is knocked down and struck for (Min: 14 - Max: 100) lightning damage. This spell causes Exhaustion.

: 10 : 2 : 10


Lightning Touch

Skill. Target touched foe and all adjacent foes are struck for (Min: 10 - Max: 50) lightning damage. Foes suffering from a Water Magic Hex are struck for an additional (Min: 10 - Max: 40) lightning damage. This spell has 25% armor penetration.

: 15 : 0.75 : 10

Mind Shock (Elite)

Elite Spell. Target foe suffers (Min: 10 - Max: 50) lightning damage. If you have more Energy than target foe, that foe suffers (Min: 10 - Max: 50) additional lightning damage and is knocked down. This spell has 25% armor penetration and causes Exhaustion.

: 10 : 1 : 20

Shock

Skill. Target touched foe is struck for (Min: 10 - Max: 60) lightning damage and is knocked down. This skill has 25% armor penetration and causes Exhaustion.

: 5 : 0.75 : 10

Thunderclap (Elite)

Elite Hex. For (Min: 8 - Max: 20) seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose (Min: 15 - Max: 7) Energy or Thunderclap ends.

: 10 : 2 : 15

Whirlwind

Spell. All adjacent foes take (Min: 15 - Max: 60) cold damage. Attacking foes struck by Whirlwind are knocked down.

: 10 : 1 : 20


Windborne Speed

Enchantment Spell. For (Min: 5 - Max: 11) seconds, target ally moves 33% faster.

: 10 : 1 : 5



Earth Magic - Top -





Aftershock

Spell. Adjacent foes are struck for (Min: 26 - Max: 100) damage. Knocked down foes are struck for (Min: 10 - Max: 68) additional damage.

: 10 : 0.75 : 10


Armor of Earth

Enchantment. For 30 seconds, you gain (Min: 24 - Max: 60) armor, but move (Min: 50 - Max: 14%) slower than normal.

: 10 : 0.75 : 15


Crystal Wave

Spell. Foes adjacent to you are struck for (Min: 10 - Max: 100) damage, but are cured of any negative "Conditions." This Spell ignores armor and magic resistance.

: 15 : 0.75 : 20


Earth Attunement

Enchantment. For (Min: 36 - Max: 60) seconds, you are attuned to Earth. You gain 30% of the Energy cost of the skill each time you use Earth Magic.

: 10 : 2 : 60


Earthquake

Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for (Min: 26 - Max: 100) earth damage. This Spell causes Exhaustion.

: 25 : 3 : 15


Eruption

Spell. Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for (Min: 5 - Max: 34) earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds.

: 25 : 3 : 30


Grasping Earth

Hex. For (Min: 8 - Max: 20) seconds, all nearby foes move 50% slower but have +24 armor against physical damage.

: 5 : 0.75 : 30


Iron Mist

Hex. For (Min: 5 - Max: 17) seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning.

: 10 : 2 : 30


Kinetic Armor

Enchantment Spell. For 8 seconds, you gain (Min: +20 - Max: +80) armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.

: 15 : 3 : 60


Magnetic Aura

Enchantment. For (Min: 5 - Max: 20) seconds, Magnetic Aura has a 75% chance to "block" melee attacks.

: 5 : 0.25 : 60


Obsidian Flame

Spell. Deal (Min: 22 - Max: 112) damage to target foe. This Spell ignores armor but causes Exhaustion.

: 5 : 2 : 5


Obsidian Flesh (Elite)

Elite Enchantment. For (Min: 8 - Max: 20) seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.

: 10 : 1 : 30


Stone Daggers

Spell. You send out two Stone Daggers. If it hits, each Stone Dagger strikes for (Min: 3 - Max: 24) earth damage.

: 5 : 1 : 0


Stoning

Spell. Stoning strikes for (Min: 20 - Max: 90) earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.

: 15 : 1 : 5


Ward Against Elements

Spell. For (Min: 8 - Max: 20) seconds, nearby allies gain +24 armor against elemental damage.

: 15 : 1 : 20


Ward Against Foes

Spell. You create a Ward Against Foes at your current location. For (Min: 8 - Max: 20) seconds, foes in this area move 50% slower.

: 15 : 1 : 20


Ward Against Melee

Spell. You create a Ward Against Melee at your current location. For (Min: 8 - Max: 20) seconds, allies in this area have a 50% chance to evade melee attacks.

: 10 : 1 : 20



Energy Storage - Top -





Aura of Restoration

Enchantment. For 60 seconds, you are healed for (Min: 152 - Max: 400%) of the Energy cost each time you cast a Spell.

: 10 : 0.25 : 20


Ether Prodigy (Elite)

Elite Enchantment. Lose all "Enchantments." For (Min: 10 - Max: 25) seconds, you gain Energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.

: 5 : 1 : 5


Ether Renewal (Elite)

Elite Enchantment. For 7 seconds, each time you cast a spell, you gain (Min: 1 - Max: 5) Energy and (Min: 5 - Max: 20) Health for each Enchantment on you.

: 10 : 1 : 30



Fire Magic - Top -





Conjure Flame

Enchantment Spell. Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional (Min: 1 - Max: 16) fire damage.

: 10 : 1 : 60


Fire Attunement

Enchantment Spell. For (Min: 36 - Max: 60) seconds, you are attuned to Fire. You gain 30% of the Energy cost of the spell each time you use Fire Magic.

: 10 : 2 : 60


Fire Storm

Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for (Min: 5 - Max: 29) fire damage each second.

: 15 : 4 : 30


Fireball

Spell. Target foe and all adjacent foes are struck for (Min: 7 - Max: 112) fire damage.

: 10 : 2 : 7


Flame Burst

Spell. All nearby foes are struck for (Min: 7 - Max: 112) fire damage.

: 15 : 0.75 : 5


Flare

Spell. Spell. Target foe is struck for (Min: 16 - Max: 46) fire damage if it hits.

: 5 : 1 : 0


Immolate

Spell. Target foe is struck for (Min: 5 - Max: 50) fire damage and is set on fire for (Min: 1 - Max: 3) second(s).

: 10 : 1 : 5


Incendiary Bonds

Hex. After 3 seconds, target foe and adjacent foes are struck for (Min: 20 - Max: 80) fire damage and are set on fire for (Min: 1 - Max: 3) seconds.

: 15 : 2 : 15


Inferno

Spell. All adjacent foes are struck for (Min: 15 - Max: 120) fire damage.

: 10 : 0.75 : 20


Lava Font

Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for (Min: 5 - Max: 29) fire damage.

: 10 : 2 : 4


Mark of Rodgort

Hex. For (Min: 8 - Max: 20) seconds, whenever target foe is struck for fire damage, that foe is set on fire for (Min: 1 - Max: 4) second(s).

: 25 : 1 : 20


Meteor

Spell. Target foe and all adjacent foes are struck for (Min: 7 - Max: 112) fire damage and knocked down. This Spell causes Exhaustion.

: 5 : 3 : 30


Meteor Shower

Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for (Min: 7 - Max: 112) fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.

: 25 : 5 : 60


Mind Burn (Elite)

Elite Spell. Target foe takes (Min: 15 - Max: 60) fire damage. If you have more Energy than target foe, that foe takes an additional (Min: 15 - Max: 60) fire damage and is set on fire for (Min: 1 - Max: 7) second(s). This Spell causes Exhaustion.

: 15 : 1 : 20


Phoenix

Spell. A fiery phoenix rises at your location, striking adjacent foes for (Min: 7 - Max: 112) fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional (Min: 15 - Max: 90) fire damage.

: 15 : 3 : 25


Rodgort's Invocation

Spell. Target foe and all foes in the area are struck for (Min: 7 - Max: 112) fire damage and set on fire for (Min: 1 - Max: 3) seconds.

: 25 : 3 : 15


Searing Heat

Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for (Min: 5 - Max: 29) fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.

: 25 : 3 : 30



Water Magic - Top -





Armor of Frost

Enchantment. For (Min: 10 - Max: 34) seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic.

: 5 : 1 : 45


Armor of Mist

Enchantment. For (Min: 8 - Max: 20) seconds, you gain (Min: 10 - Max: 40) armor and move 33% faster.

: 10 : 2 : 30


Blurred Vision

Hex. For (Min: 8 - Max: 20) seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.

: 15 : 2 : 20


Conjure Frost

Enchantment. Lose all Enchantments. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional (Min: 1 - Max: 16) cold damage.

: 10 : 1 : 60


Deep Freeze

Hex. You cause a Deep Freeze at target foe's location. All foes near this location are struck for (Min: 10 - Max: 85) cold damage, and for 10 seconds, they move 66% slower than normal.

: 25 : 3 : 20


Frozen Burst

Hex. Foes adjacent to you are struck for (Min: 20 - Max: 110) cold damage and move 66% slower for (Min: 5 - Max: 11) seconds.

: 15 : 0.75 : 30


Ice Prison

Hex. For (Min: 8 - Max: 20) seconds, target foe's legs are encased in ice, causing the foe to move 66% slower than normal. This effect ends if target takes fire damage.

: 10 : 2 : 30


Ice Spear

Spell. Ice Spear flies toward target foe, striking for (Min: 5 - Max: 65) cold damage if it hits. Ice Spear has half the normal Spell range.

: 5 : 1 : 0


Ice Spikes

Hex. Target and adjacent foes are struck for (Min: 20 Max: 80) cold damage and move 66% slower for (Min: 2 - Max: 6) seconds.

: 15 : 2 : 15


Maelstrom

Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for (Min: 10 - Max: 25) cold damage each second. Maelstrom interrupts spell-casting when it hits. This Spell causes Exhaustion.

: 25 : 4 : 30


Mind Freeze (Elite)

Elite Hex. Target foe suffers (Min: 10 - Max: 40) cold damage. If you have more Energy than target foe, that foe suffers an additional (Min: 10 - Max: 40) cold damage and moves 90% slower for (Min: 2 - Max: 6) seconds. This Spell causes Exhaustion.

: 10 : 1 : 20


Mist Form (Elite)

Elite Enchantment. For (Min: 8 - Max: 20) seconds, you cannot take or deal damage from attacks.

: 10 : 2 : 30


Rust

Hex. For (Min: 6 - Max: 42) seconds, target foe and all adjacent foes take 3 times as long to activate Signets.

: 5 : 2 : 30


Shard Storm

Hex. Target foe is struck for (Min: 10 - Max: 65) cold damage and moves 66% slower for (Min: 2 - Max: 6) seconds.

: 10 : 1 : 10


Swirling Aura

Enchantment Spell. For (Min: 8 - Max: 20) seconds, Swirling Aura has a 50% chance to "block" arrows and magical projectiles.

: 10 : 1 : 60


Ward Against Harm (Elite)

Spell. Create a Ward Against Harm here. For (Min: 8 - Max: 20) seconds, allies in this area have (Min: 12 - Max: 60) armor against fire damage and (Min: 12 - Max: 24) armor against other damage.

: 15 : 1 : 20


Water Attunement

Enchantment. For (Min: 36 - Max: 60) seconds, you are attuned to Water. You gain 30% of the Energy cost of the skill each time you use Water Magic.

: 10 : 2 : 60


Water Trident (Elite)

Elite Spell. Send out a Water Trident at target foe. Water Trident strikes for (Min: 5 - Max: 65) cold damage if it hits. If it hits a moving foe, that foe is knocked down.

: 5 : 1 : 3



No Attribute - Top -





Elemental Attunement (Elite)

Elite Enchantment. For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the spell each time you use magic associated with any of these elements.

: 10 : 2 : 60


Glyph of Concentration

Glyph. Your next Spell cannot be interrupted and ignores the effects of being Dazed.

: 5 : 1 : 2


Glyph of Elemental Power

Glyph. Your elemental attributes are boosted by 2 for your next Spell.

: 5 : 1 : 5


Glyph of Energy (Elite)

Elite Glyph. Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.

: 5 : 1 : 15


Glyph of Lesser Energy

Glyph. Your next Spell costs 15 less Energy to cast.

: 5 : 1 : 30


Glyph of Renewal (Elite)

Elite Glyph. Your next Spell recharges twice as fast as normal.

: 5 : 1 : 30


Glyph of Sacrifice

Glyph. Your next spell may be cast instantly, but takes an additional 120 seconds to recharge.

: 5 : 1 : 15

Resurrection Signet

Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

: 3 : 0 : X

Signet of Capture

Signet. Choose one skill from a nearby dead Boss. Signet of Capture is permanently replaced by that skill. (You can only learn skills of your profession.)

: 2 : 0 : X

_____________________________________________________________


MESMER

Arcane Thievery
Spell. For (Min: 5 - Max: 35) seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.

: 10 : 1 : 10


Backfire
Hex. For 10 seconds, whenever target foe casts a Spell, that foe takes (Min: 35 - Max: 140) damage.

: 15 : 3 : 20


Blackout
Skill. For (Min: 2 - Max: 7) seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.

: 10 : 1 : 10


Chaos Storm
Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer (Min: 5 - Max: 14) damage each second. Chaos Storm drains (Min: 1 - Max: 7) Energy whenever it strikes a foe casting a Spell.

: 15 : 2 : 30


Cry of Frustration
Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer (Min: 10 - Max: 44) damage.

: 15 : 0.25 : 20


Diversion
Hex. For 6 seconds, the next time target foe uses a skill, that skill takes an additional (Min: 10 - Max: 56) seconds to recharge.

: 10 : 3 : 10


Empathy
Hex. For (Min: 8 - Max: 20) seconds, whenever target foe attacks, that foe takes (Min: 10 - Max: 30) damage.

: 10 : 2 : 10


Energy Burn
Spell. Target foe loses (Min: 4 - Max: 10) energy and takes 8 damage for each point of Energy lost.

: 10 : 2 : 20


Energy Surge (Elite)
Elite Spell. Target foe loses (Min: 4 - Max: 10) energy. For each point of Energy lost, that foe and all foes in the area take 8 damage.

: 10 : 2 : 20


Guilt
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a Spell that targets a foe, the Spell fails, you steal (Min: 5 - Max: 14) Energy from that foe.

: 5 : 2 : 30


Hex Breaker
Stance. For (Min: 15 - Max: 90) seconds, the next time you are the target of a Hex, that Hex fails and the caster takes (Min: 10 - Max: 46) damage.

: 5 : 0 : 15


Ignorance
Hex. For (Min: 8 - Max: 20) seconds, target foe cannot use Signets.

: 15 : 2 : 10


Mind Wrack
Hex. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes (Min: 15 - Max: 90) damage

: 5 : 1 : 5


Panic (Elite)
Elite Hex. For (Min: 10 - Max: 25) seconds, target foe and all nearby foes suffer Energy degeneration of 2 and take (Min: 10 - Max: 82) damage whenever they use a Signet

: 25 : 2 : 10


Power Block (Elite)
Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for (Min: 3 - Max: 15) seconds for that foe

: 15 : 0.25 : 30


Power Leak
Spell. If target foe is casting a Spell, the Spell is interrupted and target foe loses (Min: 10 - Max: 25) energy

: 10 : 0.25 : 30


Power Spike
Spell. If target foe is casting a Spell, the Spell is interrupted and target foe takes (Min: 20 - Max: 102) damage

: 10 : 0.25 : 15


Shame
Hex. For (Min: 4 - Max: 10) seconds, the next time target foe casts a Spell on an ally, the Spell fails and you steal (Min: 5 - Max: 14) Energy from that foe

: 10 : 2 : 30


Shatter Delusions
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes (Min: 15 - Max: 75) damage

: 5 : 0.25 : 10


Shatter Enchantment
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes (Min: 14 - Max: 100) damage

: 15 : 1 : 25


Shatter Hex
Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take (Min: 30 - Max: 120) damage

: 15 : 1 : 10


Signet of Weariness
Signet. Target foe and all nearby foes lose (Min: 3 - Max: 10) energy

: 0 : 2 : 30


Wastrel's Worry
Hex Spell. After 3 seconds, target foe takes (Min: 8 - Max: 56) damage. Wastrel's Worry ends prematurely if that foe uses a skill

: 5 : 0.25 : 1





Fast Casting - Top -





Mantra of Recovery (Elite)
Elite Stance. For (Min: 5 - Max: 20) seconds, Spells you cast recharge 50% faster

: 15 : 0 : 30






Illusion Magic - Top -





Arcane Conundrum
Hex. For (Min: 5 - Max: 15) seconds, Spells cast by target foe take twice as long to cast

: 10 : 2 : 20


Clumsiness
Hex. For (Min: 4 - Max: 8) seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers (Min: 10 - Max: 92) damage

: 10 : 1 : 10


Conjure Phantasm
Hex. For (Min: 2 - Max: 14) seconds, target foe experiences Health degeneration of 5

: 10 : 1 : 5


Crippling Anguish (Elite)
Elite Hex. For (Min: 8 - Max: 20) seconds, target moves 50% slower and suffers Health degeneration of (Min: 1 - 3)

: 15 : 1 : 20


Distortion
Stance. For 5 seconds, You have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose (Min: 3 - Max: 1) Energy or Distortion ends

: 5 : 0 : 5


Ethereal Burden
Hex. For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain (Min: 10 - Max: 22) energy

: 15 : 3 : 45


Fevered Dreams (Elite)
Elite Hex. For (Min: 4 - Max: 16) seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well

: 10 : 2 : 10


Fragility
Hex. For (Min: 8 - Max: 20) seconds, target foe takes (Min: 5 - Max: 20) damage each time that foe suffers or recovers from a new Condition

: 15 : 1 : 5


Illusion of Haste
Enchantment Spell. For (Min: 5 Max: 11) seconds you are no longer Crippled, and you move 33% faster than normal. When Illusion of Haste ends, you become Crippled for 15 seconds

: 10 : 1 : 5


Illusion of Weakness
Enchantment Spell. You lose (Min: 50 - Max: 240) Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain (Min: 50 - Max: 240) Health

: 10 : 2 : 30


Illusionary Weaponry (Elite)
Elite Enchantment. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes (Min: 8 - Max: 40) damage

: 15 : 1 : 40


Imagined Burden
Hex. For (Min: 8 - Max: 20) seconds, target foe moves 50% slo


   
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