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Smiting Monk build : GW Submissions
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[ 12 posts ] |
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tault_akanon |
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Cash on hand: Locked
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An (E) after the skill means that it's an Enchantment. (ELITE) means it's an Elite.
Skills -
Zealot's Fire(E) - For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 5-37 fire damage.
Retribution(E) - While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5-17 damage).
Balthazar's Spirit(E) - While you maintain this "Enchantment", target ally gains adrenaline and Energy after taking damage.
Divine Spirit(E) - For 1-9 seconds, Monk spells cost you 5 less energy to cast. (Minimum cost: 1 Energy.
Divine Boon(E) - While you maintain this "Enchantment", whenever you cast a Monk spell on an ally, that ally is healed for 25-61 points, and you lose 2 Energy
Blessed Signet - For each "Enchantment" you are maintaining, you gain 3 Energy, maximum 3-20.
Abilities -
Divine Favor - 12
Smiting Prayers - 12(+2)
The Theory -
Believe it or not, Divine Boon is the vital skill in this build. No points have been dropped into it. It doesn't deal damage, and yet without it there is no way this build would work.
Begin by casting Retribution and Balthazar's Spirit. Wait a few seconds for your energy to top out, and run through a mass of monsters - you want as many as possible on you.
Stop and cast Zealot's Fire, Divine Boon, and Blessed Signet. You should have almost full power and health at this point. Now you get to see why Divine Boon is such a vital part of this build - it has a 5 energy cost (reduced to 3 by Divine Spirit (-4) and Divine Boon(+2)), 1/4 second casting time, and no recast time.
Spam this ability like a madman. Because of Zealot's Fire, each time you cast this it damages the enemies around you and also heals you. The damage that gets through is causing you to gain more energy as well, allowing you to continue spamming this ability as long as neccesary.
Due to the mass of Enchantments on you, using Blessed Signet whenever possible will help you with your energy usage.
Variations -
This build takes up only 7 of your skill slots. The 8th is personal preference. Some favorites of mine are:
Shield Of Judgment (ELITE) - For 8-18 seconds, anyone striking target ally is knocked down, and suffers 5-41 damage
This ability helps prevent the foes from 'spiking' their damage.
Balthazar's Aura(E) - For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.
Another Enchantment to boost both your damage output and the effectiveness of Blessed Signet (depending on what runes/equipment you are using).
Channelling(E) - This is a Mesmer ability that gives you 1 power for each enemy around you every time you use a skill. This should keep you topped off on power for the first part of the battle, until less than 3 mobs are left.
Draw Conditions - If you are duo-ing (possibly with two of these builds) You can use Draw Conditions on your partner for the same effect as Divine Boon (1/4 casting time, 5 power (reduced to 3), no recast) and could be twisted with Divine Boon for 8 casts per second =)
I'm still toying with the build somewhat, but you can see the principle. I am guessing that once this makes it into mainstream, Divine Boon will be nerfed.
Last edited by Guest on June 28th, 2005, 8:50 am, edited 1 time in total.
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tault_raker |
June 22nd, 2005, 10:18 pm |
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Cash on hand: Locked
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Well...you clearly haven't tested this at all. You can only have one elite spell in your bar at any time, with two excptions. You've either just captured one while having a different one equipped, in which case you lose it when you go back to town. You can also take one from your team mate with Arcane Mimicry, but that only lasts a short time and you can only take one. So, in other words, this build isn't viable at all.
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tault_rabbix |
June 22nd, 2005, 11:40 pm |
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Cash on hand: Locked
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[quote="raker"]Well...you clearly haven't tested this at all. You can only have one elite spell in your bar at any time, with two excptions. You've either just captured one while having a different one equipped, in which case you lose it when you go back to town. You can also take one from your team mate with Arcane Mimicry, but that only lasts a short time and you can only take one. So, in other words, this build isn't viable at all.[/quote]
Raker... why don't you point out the 2 elite skills he has in this build for me? I see one elite skill - in the part about adding a non-essential skill to the 7-skill build.
Here's a cool thought - why dont' you discover and post something useful. You posted once to let us know a wreckage site in a diff post was gone, and now here, trying to bash the smiting build (which you're obviously compeltely ignorant about)
So... how about you post something positive or complimentary for someone, and maybe even (gasp) contribute!
cheers
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tault_akanon |
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Cash on hand: Locked
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raker (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Well...you clearly haven't tested this at all. You can only have one elite spell in your bar at any time, with two excptions. You've either just captured one while having a different one equipped, in which case you lose it when you go back to town. You can also take one from your team mate with Arcane Mimicry, but that only lasts a short time and you can only take one. So, in other words, this build isn't viable at all.
I'm still trying to find the second Elite skill...
If you had read the top of my post, and (E) after the name means Enchantment. This was just to point out how many enchantment spells are used in this build to demonstrate how effective the Blessed Signet would be (full effectiveness for your skill level in most cases).
I have in fact tried this build. I was debating whether or not to post it, as it will probably lead to it being nerfed.
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