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A new-ish running skill : GW Guide Discussion
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[ 9 posts ] |
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andersnelson |
February 12th, 2007, 7:54 pm |
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I was looking around at skills, and i found one that could be helpful for running. You can use the old sprint and charge for running, but sprint and enraging charge is a good way to go. It leaves your elite spot open, that means you can easily run missions like sanctum cay. If you get really creative, you might be able to make an obsidian runner tank out of a war. Then droks running would be revived!
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70160q |
February 13th, 2007, 1:49 pm |
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the reason people bring charge is so they can also bring Balenced stance
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andersnelson |
February 13th, 2007, 4:14 pm |
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Cash on hand: Locked
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I know, but it can be helpful to people who want to attempt a run on the sanctum cay misison, you can still bring healing hands. I have also used it to run to the falls to farm a totem and then i can still bring melandru's resilience (i use it when im not running).
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sshaun007 |
August 3rd, 2007, 8:02 pm |
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Cash on hand: Locked
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One of the weaknesses of stuff like Sprint and Enraging Charge is the fact that it is a Stance, and can be removed. Pin Down will slow you down a lot, basically, so that's one reason people prefer "Charge!"
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designinpine |
January 10th, 2008, 4:29 pm |
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Cash on hand: Locked
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Just take Charging Strike and condition/hex removers if required plus healing skills.
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