This is a team build I came up with, I have not gotten around to test it yet. So, if anyone wants to go ahead and try it, just please post your results.
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Players:
5 R/E
3 Mo:
-1Healer
-1Protector
-1 Mo/E wards
Builds:
(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))):
Ranger
Team Firefighter build by Farts_McGee.
[ Weapon ]
PvP Long bow
-Damage +15% (While enchanted)
-Fire string
-Enchanting grip
[ Armor ]
~Travelers Mask
-Superior Vigor
~Rawhide Vest
-No rune
~Druids Leggings
-Major Marksmanship
~Druids Gloves
-Superior Wilderness Survival
~Druids Boots
-No rune
[ Other ]
Armor color: All red
Name: I like to name all my characters IWAY but, w/e
(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))):
Ranger/Elementalist
Level: 20
Wilderness Survival: 16 (12+4)
Marksmanship: 12 (10+2)
Fire Magic: 8
Greater Conflagration [Elite] (Wilderness Survival)
Create a level 10 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 158 seconds.
Energy:5 Cast Time:5 Recharge:60
Power Shot (Marksmanship)
If Power Shot hits, you strike for +18 damage.
Energy:10 Cast Time:0 Recharge:6
Dual Shot (Ranger other)
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
Energy:10 Cast Time:0 Recharge:5
Resurrection Signet ()
Resurrect target party member. You can only use this skill ring once per mission.
Energy:0 Cast Time:3 Recharge:0
Kindle Arrows (Wilderness Survival)
For 24 seconds, your arrows deal an additional 26 fire damage.
Energy:5 Cast Time:2 Recharge:12
Conjure Flame (Fire Magic)
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 9 fire damage.
Energy:10 Cast Time:1 Recharge:60
Storm Chaser (Wilderness Survival)
For 21 seconds, you move 25% faster, and you gain 5 energy whenever you take elemental damage.
Energy:10 Cast Time:0 Recharge:30
Troll Unguent (Wilderness Survival)
For 10 seconds, you gain health regeneration +11.
Energy:5 Cast Time:3 Recharge:10
Need 5 of these characters
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MONKS
You need 3 monks
1 Protection monk
1 Healing monk
1 Mo/E Wards monk
I dont know what makes a good monk or not, so I am sure you can find out some good skills to keep everone alive.
This build was intended for Tombs, but it is currently untested, please give it a shot and tell me your results!