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LOTROExtreme - Melee Bot : LOTROExtreme - Page 2

Posted: October 5th, 2007, 9:03 am
 
Tault_admin

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Can you make them a tad larger please.


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Posted: October 5th, 2007, 9:41 am
 
pimpoo
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no need anymore included Melebot version with Navigation Part ;)


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Posted: October 6th, 2007, 6:12 pm
 
madmardagin
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How do i get the player coords? so i can make my own way points. i am still kinda new to this.


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Posted: October 14th, 2007, 8:50 pm
 
garrett29
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I would like this site to add a navigate section for the scripters to submit their rails that they have made, for this project for exhume. that way we can share and use different peoples rails without everyone doing all their rails alone... share them :P


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Posted: October 14th, 2007, 10:24 pm
 
garrett29
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Melee Bot V3 BUGS and SUGGESTIONS

Major Issues:

-Random crashes - crash about after 20mintues with a windows please send in error i am running xp pro, do i need to be running vista? (is it more stable on vista?)

-When attacking one target and gets agro of one or two more, it will only loot the last one killed.

- when resting and get agroed it will not attack the mob just sit there and try to rest.

Minor Issues:

-pops up options menu off and on no reason or need for it.


Suggestions:

-sense you put in the opinion stay where you are, add an option yes or no to rotate or not to look for targets.

-when target is to far away or line of sight there must be some kind of way to check or by pass this.... my idea is its constantly checking target and char's health if the target's health does not change in 20-30seconds it skips that target. your kill radius was set to 70 i put my down to 25 seems to take care of those problems just fine.

- your navigation system is awesome i recommend you trying to push the sites admin to make a navigation library for your melee bot for Xtreme LOTRO. so people can post there own so noobs like me dont have to struggle or just dont have the time to figure everything out.


Thank you for this script/project im just praying to god we can work out this crashing issue so i can really use this thing for 8 hours at a time while i sleep or work :) Thank you.

P.S. i do use do not move adding a option on rotating the camera for targets would be GREAT thanks.


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Posted: October 15th, 2007, 11:50 pm
 
garrett29
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i took pimpoo's melee v3, edited out the rotation of the script, then injected e3mouse's loot, engage..... its been kicking !@#$%^&* for about an hour not one crash yet *program crash*

lets hope when i wake up my bags will be full of expec hides that i can sell 650s a stack :)

if anyone is interested in my version just ask... i take no credit only thing i did was fool around with other people's hard work.

thank you too very much for this bot i hope there is even better to come in the near future :P


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Posted: October 16th, 2007, 10:18 am
 
garrett29
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damnit i should have kept my mouth shut.... after i went to bed the bot crashed again after 10mins.


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Posted: October 16th, 2007, 9:04 pm
 
pimpoo
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the reason for the crashes must be your system configuration for me its working fine


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Posted: October 17th, 2007, 11:33 am
 
garrett29
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well that was broad

e3mouse's works for me doesnt crash something in your script my system doesnt like would could it be? both ur guys scripts r ALMOST the same...


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Posted: October 17th, 2007, 12:38 pm
 
pimpoo
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maybe its the navigation part


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Posted: October 17th, 2007, 8:19 pm
 
garrett29
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pimpoo wrote:
maybe its the navigation part


never used it., just curious is this still a project your going to continue to work on?


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Posted: October 18th, 2007, 9:48 pm
 
garrett29
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got everything working fine... but i got a problem. if it fails to loot sometimes it hits enter and it opens the chat... i tried in the lootit sub... making "u" to "y" binded y to auto loot corpse but its not seeming to work??? by doing this im trying to by pass the enter command so it doesnt enter the chat. enter in chat wouldnt be a bad thing problem is the script is a sitting duck if it happens...

can anyone help me with this function?


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Posted: October 18th, 2007, 9:56 pm
 
pimpoo
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thats why i added sendkeys ESC by this way it sometimes opens the menu but also leaves chat


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Posted: October 18th, 2007, 10:08 pm
 
garrett29
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o ya.... thanks man i need to put that back in.


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Posted: October 19th, 2007, 11:37 am
 
wyvernx

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i'll prob add a api for is menu open..

if somebody can make a gforge ticket for it.

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