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VSOH Hacks - vgBuddy best all-in-one speed/teleport hack : Vanguard Nerfed Info

Posted: July 26th, 2007
Total Posts:67 Joined:2007
vgBuddy by c0dE2oo7

Features:
- 5 user defined speed hack settings
- Freedom of Zull - can't be mezed (stun, root, snare, sleep etc) while running
- Levitate
- Slowfall
- Godwalk(climb wall/mountain...)
- Warp to target
- Teleport N,S,W,E, up and down
- wpTele - teleport to saved waypoints within the same continent
- Escape / Smart Escape (clear aggro)
- User assignable hotkeys
- and more...

bug reports and questions, please visit Register to unlock hidden link
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*** vgBuddy build 9/5/07 ***
- updated for VG 9/5/07 hotfix

sorry guys but i'm losing my interest in VG and canceling my account soon. I guess this is my last update.


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*** vgBuddy build 8/31/07 ***
- added 'Smart Escape' - auto escape if player hp below xx%
- small bugfixes

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*** vgBuddy build 8/24/07 ***
- updated for VG 8/22 hotfix

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*** quickfix.zip 8/23/07 ***
I don't have time to test everything but this patch should fix the problem.
1. Download and extract quickfix.zip to your vgbuddy folder
2. Start VG, run patch.exe, click Patch VG button, close it then start vgbuddy
have fun... i'm going to bed now
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*** vgBuddy build 8/21/07 ***
- added Warp to Target (move the player to the target) - default hotkey = ALT + W, don't abuse this in pvp lol
- added Teleport delay timer (delay time when teleporting across chunks. Default is 3 seconds, set 4+ for slow systems)

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*** vgBuddy build 8/17/07 ***
- added Slowfall - default hotkey = ALT + S
- added Chunk x/y jump
- updated for VG build 1871

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*** vgBuddy build 8/11/07 ***
- fixed a bug that caused copy, paste and add wp (in Qalia) functions not saving chunk x and y coords.


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*** vgBuddy build 8/10/07 - a big improvement***
- can teleport across chunks within the same continent (tested in Qalia, Kojan and Thestra)

How to upgrade old builds to 8/10/2007
1. replace your old vgbuddy.exe with the new one
2. use notepad to add chunk X and chunk Y coords to your WPs

For example:

old wp: Flying Mount NPC: 58465.37:-3779.702:10950.93
new wp: Flying Mount NPC: 58465.37:-3779.702:10950.93:-14:-12

*make sure no empty line after each wp.

-14 = chunk X coord
-12 = chunk Y coord

You can get all continent chunk X and Y coords here
Thestra: Register to unlock hidden link
Qalia: Register to unlock hidden link
Kojan: Register to unlock hidden link


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***vgBuddy build 7/28/07***

- added copy, paste and rename WP functions
- vgbuddy can be placed on top of VG (full screen not supported)
- Levitate cancels itself if Godwalk activated

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Attachments:
vgbuddy9-5.zip Register to unlock hidden link
(105.34 KiB) Downloaded 240 times
Register to unlock hidden image
vgbuddypix2.jpg (29.37 KiB) Viewed 1341 times
Register to unlock hidden image
vgbuddypix1.jpg (40.83 KiB) Viewed 1335 times


Last edited by code2007 on September 8th, 2007, 10:31 am, edited 23 times in total.
Posted: July 26th, 2007
User avatar
administrator
Total Posts:29891 Joined:2002
Can premium members say yay or nay to this being moved to a confirmed section.
Posted: July 26th, 2007
clobba
Tault_admin wrote:Can premium members say yay or nay to this being moved to a confirmed section.
Yay- and better than Chromsome.
Posted: July 27th, 2007
User avatar
Total Posts:257 Joined:2006
yey but whats freeze for?:)

the waypoint is nice :D!
Posted: July 27th, 2007
sohocuba25
just tried it the waypoint thing makes this 1781928739123789x better than Chrom
Posted: July 27th, 2007
Total Posts:67 Joined:2007
immune to snare, root and stun.
madzoko2 wrote:yey but whats freeze for?:)

the waypoint is nice :D!
Posted: July 27th, 2007
Total Posts:67 Joined:2007
Just released a new build
sohocuba25 wrote:just tried it the waypoint thing makes this 1781928739123789x better than Chrom
Posted: July 27th, 2007
sohocuba25
Christ this is turning into the good MQ on EQ, no root stun or snare lol. I have waypoint every farmable named and im flying around like peterpan farming
Posted: July 27th, 2007
User avatar
administrator
Total Posts:29891 Joined:2002
Moving to confirmed. 1k to you
Posted: July 27th, 2007
millz420
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!
Posted: July 28th, 2007
Total Posts:67 Joined:2007
I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?
millz420 wrote:Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!
Posted: July 28th, 2007
millz420
code2007 wrote:I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?
millz420 wrote:Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!
32 bit...hmm.....ive deleted and reinstalled twice with no luck...bummer
Posted: July 28th, 2007
Total Posts:67 Joined:2007
I think your Windows Vista blocked vgBuddy accessing to VG process. To solve this problem, just right click on vgbuddy.exe and select run as administrator

millz420 wrote:
code2007 wrote:I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?
millz420 wrote:Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!
32 bit...hmm.....ive deleted and reinstalled twice with no luck...bummer
Posted: August 2nd, 2007
casca32
code2007, here is how to teleport accross chunks within the same continent. The chunks are X,Y based grids with 0,0 in the center. They have a max size of 102,400. The game will automatically adjust you in the correct chunk if "overshoot" your teleport and try to port to say, 300,000.

So you just need a simple formula to take in any X or Y with a chunk X or Y to take advantage of that fact.

This bit of code is from my C# teleporting app I made long ago... Thought I might share...

Code: Register to unlock hidden link

        private float calculateDistance(float destValue, Int32 destGrid, Int32 type)
        {
            Int32 currentGrid = 0;
            float newCoordinate = 0;
            Int32 gridMax = 102400;

            // Get current grid information
            Int32 gx = this.mGX.GetInt32();
            Int32 gy = this.mGY.GetInt32();

            // Set the working grid variable for use in the equation
            if (type == 1)
                currentGrid = this.mGX.GetInt32();
            else if (type == 2)
                currentGrid = this.mGY.GetInt32();

            // Get the difference grid value
            float gridDistance = Math.Abs(currentGrid - destGrid);

            // No calculation needed for intra-grid movement
            if (gridDistance == 0)
                return destValue;

            // Calculate base distance
            float baseDistance = gridDistance * (gridMax * 2);

            // Calculate the new destination
            if (Math.Abs(currentGrid) < Math.Abs(destGrid))
                newCoordinate = (baseDistance + (destValue * -1)) * -1;
            else
                newCoordinate = (baseDistance + (destValue));

            // Return the newly calculated coordinate
            return newCoordinate;

        }
Also you need to know that one of the contintents in flipped on axis I believe. You simply need to reverse the function on "calculate new desition" for that particular world. I think It's Qalia?
Posted: August 3rd, 2007
Total Posts:34 Joined:2007
I have been stunned about 50 times with immunity to stun on. any insight to this?
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