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 Forum index » Vanguard » Vanguard Nerfed Info
» VSOH Hacks - vgBuddy best all-in-one speed/teleport hack
The time now is Sat Nov 21, 2009 2:06 pm
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Author VSOH Hacks - vgBuddy best all-in-one speed/teleport hack
code2007
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PostPosted: Thu Jul 26, 2007 2:27 pm    Post subject:  VSOH Hacks - vgBuddy best all-in-one speed/teleport hack
Subject description: vgbuddy build 9-5 released
 

vgBuddy by c0dE2oo7

Features:
- 5 user defined speed hack settings
- Freedom of Zull - can't be mezed (stun, root, snare, sleep etc) while running
- Levitate
- Slowfall
- Godwalk(climb wall/mountain...)
- Warp to target
- Teleport N,S,W,E, up and down
- wpTele - teleport to saved waypoints within the same continent
- Escape / Smart Escape (clear aggro)
- User assignable hotkeys
- and more...

bug reports and questions, please visit www.vgbuddy.org
------------------------------------------------------------------------------------------------------------


*** vgBuddy build 9/5/07 ***
- updated for VG 9/5/07 hotfix

sorry guys but i'm losing my interest in VG and canceling my account soon. I guess this is my last update.


------------------------------------------------------------------------------------------------------------
*** vgBuddy build 8/31/07 ***
- added 'Smart Escape' - auto escape if player hp below xx%
- small bugfixes

------------------------------------------------------------------------------------------------------------

*** vgBuddy build 8/24/07 ***
- updated for VG 8/22 hotfix

------------------------------------------------------------------------------------------------------------

*** quickfix.zip 8/23/07 ***
I don't have time to test everything but this patch should fix the problem.
1. Download and extract quickfix.zip to your vgbuddy folder
2. Start VG, run patch.exe, click Patch VG button, close it then start vgbuddy
have fun... i'm going to bed now
------------------------------------------------------------------------------------------------------------

*** vgBuddy build 8/21/07 ***
- added Warp to Target (move the player to the target) - default hotkey = ALT + W, don't abuse this in pvp lol
- added Teleport delay timer (delay time when teleporting across chunks. Default is 3 seconds, set 4+ for slow systems)

------------------------------------------------------------------------------------------------------------

*** vgBuddy build 8/17/07 ***
- added Slowfall - default hotkey = ALT + S
- added Chunk x/y jump
- updated for VG build 1871

------------------------------------------------------------------------------------------------------------


*** vgBuddy build 8/11/07 ***
- fixed a bug that caused copy, paste and add wp (in Qalia) functions not saving chunk x and y coords.


------------------------------------------------------------------------------------------------------------

*** vgBuddy build 8/10/07 - a big improvement***
- can teleport across chunks within the same continent (tested in Qalia, Kojan and Thestra)

How to upgrade old builds to 8/10/2007
1. replace your old vgbuddy.exe with the new one
2. use notepad to add chunk X and chunk Y coords to your WPs

For example:

old wp: Flying Mount NPC: 58465.37:-3779.702:10950.93
new wp: Flying Mount NPC: 58465.37:-3779.702:10950.93:-14:-12

*make sure no empty line after each wp.

-14 = chunk X coord
-12 = chunk Y coord

You can get all continent chunk X and Y coords here
Thestra: http://vanguard.mmosite.com/gameinfo/map/thestra.shtml
Qalia: http://vanguard.mmosite.com/gameinfo/map/qalia.shtml
Kojan: http://vanguard.mmosite.com/gameinfo/map/kojan.shtml


------------------------------------------------------------------------------------------------------------

***vgBuddy build 7/28/07***

- added copy, paste and rename WP functions
- vgbuddy can be placed on top of VG (full screen not supported)
- Levitate cancels itself if Godwalk activated

------------------------------------------------------------------------------------------------------------
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Last edited by code2007 on Sat Sep 08, 2007 6:31 pm; edited 23 times in total
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Tault_admin
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PostPosted: Thu Jul 26, 2007 5:45 pm    Post subject:  

Can premium members say yay or nay to this being moved to a confirmed section.
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clobba
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PostPosted: Fri Jul 27, 2007 4:44 am    Post subject:  

Tault_admin wrote:
Can premium members say yay or nay to this being moved to a confirmed section.

Yay- and better than Chromsome.
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madzoko2
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PostPosted: Fri Jul 27, 2007 1:15 pm    Post subject:  

yey but whats freeze for?Smile

the waypoint is nice Very Happy!
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sohocuba25
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PostPosted: Fri Jul 27, 2007 2:04 pm    Post subject:  

just tried it the waypoint thing makes this 1781928739123789x better than Chrom
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code2007
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PostPosted: Fri Jul 27, 2007 4:47 pm    Post subject:  

immune to snare, root and stun.

madzoko2 wrote:
yey but whats freeze for?Smile

the waypoint is nice Very Happy!
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code2007
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PostPosted: Fri Jul 27, 2007 4:50 pm    Post subject:  

Just released a new build

sohocuba25 wrote:
just tried it the waypoint thing makes this 1781928739123789x better than Chrom
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sohocuba25
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PostPosted: Fri Jul 27, 2007 5:05 pm    Post subject:  

Christ this is turning into the good MQ on EQ, no root stun or snare lol. I have waypoint every farmable named and im flying around like peterpan farming
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Tault_admin
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PostPosted: Fri Jul 27, 2007 5:31 pm    Post subject:  

Moving to confirmed. 1k to you
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millz420
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PostPosted: Sat Jul 28, 2007 6:32 am    Post subject: Cant get ProcessID  

Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!
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code2007
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PostPosted: Sat Jul 28, 2007 1:24 pm    Post subject: Re: Cant get ProcessID  

I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?

millz420 wrote:
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!
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millz420
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PostPosted: Sat Jul 28, 2007 3:08 pm    Post subject: Re: Cant get ProcessID  

code2007 wrote:
I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?

millz420 wrote:
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!


32 bit...hmm.....ive deleted and reinstalled twice with no luck...bummer
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code2007
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PostPosted: Sat Jul 28, 2007 10:55 pm    Post subject: Re: Cant get ProcessID  

I think your Windows Vista blocked vgBuddy accessing to VG process. To solve this problem, just right click on vgbuddy.exe and select run as administrator


millz420 wrote:
code2007 wrote:
I just tested it on Vista 32 bit without any problems. Is your Vista 64 or 32?

millz420 wrote:
Any idea why I would get the message cant get processid ?
I can always blame it on Windows Vista if noone knows!


32 bit...hmm.....ive deleted and reinstalled twice with no luck...bummer
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casca32
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PostPosted: Thu Aug 02, 2007 5:02 pm    Post subject:  

code2007, here is how to teleport accross chunks within the same continent. The chunks are X,Y based grids with 0,0 in the center. They have a max size of 102,400. The game will automatically adjust you in the correct chunk if "overshoot" your teleport and try to port to say, 300,000.

So you just need a simple formula to take in any X or Y with a chunk X or Y to take advantage of that fact.

This bit of code is from my C# teleporting app I made long ago... Thought I might share...

Code:

        private float calculateDistance(float destValue, Int32 destGrid, Int32 type)
        {
            Int32 currentGrid = 0;
            float newCoordinate = 0;
            Int32 gridMax = 102400;

            // Get current grid information
            Int32 gx = this.mGX.GetInt32();
            Int32 gy = this.mGY.GetInt32();

            // Set the working grid variable for use in the equation
            if (type == 1)
                currentGrid = this.mGX.GetInt32();
            else if (type == 2)
                currentGrid = this.mGY.GetInt32();

            // Get the difference grid value
            float gridDistance = Math.Abs(currentGrid - destGrid);

            // No calculation needed for intra-grid movement
            if (gridDistance == 0)
                return destValue;

            // Calculate base distance
            float baseDistance = gridDistance * (gridMax * 2);

            // Calculate the new destination
            if (Math.Abs(currentGrid) < Math.Abs(destGrid))
                newCoordinate = (baseDistance + (destValue * -1)) * -1;
            else
                newCoordinate = (baseDistance + (destValue));

            // Return the newly calculated coordinate
            return newCoordinate;

        }


Also you need to know that one of the contintents in flipped on axis I believe. You simply need to reverse the function on "calculate new desition" for that particular world. I think It's Qalia?
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b1r2s3
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PostPosted: Sat Aug 04, 2007 2:58 am    Post subject:  

I have been stunned about 50 times with immunity to stun on. any insight to this?
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