-Rune Guide-
Warrior Runes
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Axe Mastery-
Minor-+1 to Axe Mastery
Major-+2 to Axe Mastery, -50 health
Superior-+3 to Axe Mastery, -75 health
Hammer Mastery-
Minor-+1 to Hammer Mastery
Major-+2 to Hammer Mastery, -50 health
Superior-+3 to Hammer Mastery, -75 health
Strength-
Minor-+1 to Strength
Major-+2 to Strength, -50 health
Superior-+3 to Strength, -75 health
Swordsmanship-
Minor-+1 to Swordsmanship
Major-+2 to Swordsmanship, -50 health
Superior-+3 to Swordsmanship, -75 health
Tactics-
Minor-+1 to Tactics
Major-+2 to Tactics, -50 health
Superior-+3 to Tactics, -75 health
Elementalist Runes
----------------------
Air Magic-
Minor-+1 to Air Magic
Major-+2 to Air Magic, -50 health
Superior-+3 to Air Magic, -75 health
Earth Magic-
Minor-+1 to Earth Magic
Major-+2 to Earth Magic, -50 health
Superior-+3 to Earth Magic, -75 health
Water Magic-
Minor-+1 to Earth Magic
Major-+2 to Earth Magic, -50 health
Superior-+3 to Earth Magic, -75 health
Fire Magic-
Minor-+1 to Fire Magic
Major-+2 to Fire Magic, -50 health
Superior-+3 to Fire Magic, -75 health
Energy Storage-
Minor-+1 to Energy Storage
Major-+2 to Energy Storage, -50 health
Superior-+3 to Energy Storage, -75 health
Mesmer Runes
-----------------
Domination Runes-
Minor-+1 to Domination
Major-+2 to Domination, -50 health
Superior-+3 to Domination, -75 health
Illusion Runes-
Minor-+1 to Illusion
Major-+2 to Illusion, -50 health
Superior-+3 to Illusion, -75 health
Fast Casting Runes-
Minor-+1 to Fast Casting
Major-+2 to Fast Casting, -50 health
Superior-+3 to Fast Casting, -75 health
Inspiration Runes-
Minor-+1 to Inspiration
Major-+2 to Inspiration, -50 health
Superior-+3 to Inspiration, -75 health
Ranger Runes
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Wilderness Survival Runes-
Minor-+1 to Wilderness Survival
Major-+2 to Wilderness Survival, -50 health
Superior-+3 to Wilderness Survival, -75 health
Beast Mastery Runes-
Minor-+1 to Beast Mastery
Major-+2 to Beast Mastery, -50 health
Superior-+3 to axe mastery, -75 health
Marksmanship Runes-
Minor-+1 to Marksmanship
Major-+2 to Marksmanship, -50 health
Superior-+3 to Marksmanship, -75 health
Expertise Runes-
Minor-+1 to Expertise
Major-+2 to Expertise, -50 health
Superior-+3 to Expertise, -75 health
Monk Runes
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Divine Favor Runes-
Minor-+1 to Divine Favor
Major-+2 to Divine Favor, -50 health
Superior-+3 to Divine Favor, -75 health
Healing Prayers Runes-
Minor-+1 to Healing Prayers
Major-+2 to Healing Prayers, -50 health
Superior-+3 to Healing Prayers, -75 health
Protection Prayers Runes-
Minor-+1 to Protection Prayers
Major-+2 to Protection Prayers, -50 health
Superior-+3 to Protection Prayers, -75 health
Smiting Prayers Runes-
Minor-+1 to Smiting Prayers
Major-+2 to Smiting Prayers, -50 health
Superior-+3 to Smiting Prayers, -75 health
Necromancer Runes
-----------------------
Blood Magic Runes-
Minor-+1 to Blood Magic
Major-+2 to Blood Magic, -50 health
Superior-+3 to Blood Magic, -75 health
Death Magic Runes-
Minor-+1 to Death Magic
Major-+2 to Death Magic, -50 health
Superior-+3 to Death Magic, -75 health
Soul Reaping Runes-
Minor-+1 to Soul Reaping
Major-+2 to Soul Reaping, -50 health
Superior-+3 to Soul Reaping, -75 health
Curses Runes-
Minor-+1 to Curses
Major-+2 to Curses, -50 health
Superior-+3 to Curses, -75 health
Vigor
------
Vigor Runes-
Minor-+30 to health
Major-+40 to health
Superior-+50 to health
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This information was scraped up by me with the help of some fellow Guild Wars players. Thank you for helping and I hope everyone that uses this finds it helpful.
Remember-Runes can only be used by primary classes, vigor runes can be used by any class.
Ex. A Necro/Ranger cannot use ranger runes, only Necro and Vigor runes.
Also-Runes do not stack.
Ex. A Warrior/Monk does not benefit from 2 Swordsmanship runes. It doesn't matter if one is minor and another is major, etc.
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