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Perfect Smite Run ranger trapping strategy : GW Submissions
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[ 8 posts ] |
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nickmade |
July 12th, 2005, 11:54 am |
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Cash on hand: Locked
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Alright I had a group a while back and one of them did something really cool. We had 5 rangers and a monk (You get much more drops than if you had 8 players) and we each had 2 traps and some spirits. What we did was about 15 feet back from where we would trap, this guy would use quickening Zypher (However it's spelled) It makes skills take half the time to recharge, so it's a must for trappers (Traps go off after 130 sec). So, we put some more spirits by it and then started setting up our traps. When quickening zypher died (Dies after 30 sec) we set it back up and continued to trap. When it died again, 60 sec had gone up, so the person that was pulling set one more trap and pulled while the rest of us continued to trap. The smites usually got killed from the traps, but some times minotaurs get through, so we get behind the spirits that we made and attack them as the minotaurs or whatever we were facing attacks the spirits! Every once and a while they go after someone, so it's good to have a monk to res us. Fortunately, our monk was a Mo/R so he could trap too.
So heres the quick strategy:
Set a few spirits (Quickening Zypher and some others of your choice)
Trap until the spirit dies
Set Quickening Zypher again
Trap until it dies
have someone pull while the rest of you trap
When the puller gets back, all retreat behind spirits
Kill whatever is left
With this group, I FINISHED smite run with only 1 person dying who was quickly resed. This is THE best way to complete smite run. Also, on that run I got ecto, a max armor eternal shield, and a max dmg eternal bow. Not bad...
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tault_defjam101 |
July 14th, 2005, 10:25 am |
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Cash on hand: Locked
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I just reread it and
The whole, quickening=Faster Recharge is common trapper knowledge...
And this is almost exactly like mine, but has 5 people, so no, I can't reccomend it :/
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