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Balanced Hoh Holding Build : GW Submissions

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   [ 4 posts ] 
leet haxors
March 10th, 2006, 8:56 pm 
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I used the Gw Freaks Character Builder to Type thisone out for me, thats why it looks so nice 8)

Please consider it as a premium, I'm trying really hard tog et a premium I've posted quite a few HoH builds now.


Spiteful Necro
Puts up Wards. Bring 20/20 Earth Staff. Use Glyph Of Lesser Energy basically every time it recharges.

Necromancer/Elementalist
Level: 20

Soul Reaping: 4 (3+1)
Curses: 16 (12+4)
Earth Magic: 12

Glyph of Lesser Energy (Elementalist other)
Your next Spell costs 15 less Energy to cast.
Energy:5 Cast:1 Recharge:30

Spiteful Spirit [Elite] (Curses)
For 21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 37 shadow damage to that foe and all adjacent foes.
Energy:15 Cast:2 Recharge:10

Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 126 when Parasitic Bond ends.
Energy:5 Cast:1 Recharge:2

Malaise (Curses)
For 37 seconds, target foe suffers Energy degeneration of 2 and you suffer Health degeneration of 2. Malaise ends if target foe's Energy reaches 0.
Energy:5 Cast:2 Recharge:2

Chilblains (Curses)
You become Poisoned for 16 seconds. Nearby foes are struck for 46 cold damage and lose one Enchantment.
Energy:25 Cast:0.75 Recharge:15

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Ward Against Foes (Earth Magic)
You create a Ward Against Foes at your current location. For 18 seconds, foes in this area move 50% slower.
Energy:15 Cast:1 Recharge:20

Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For 18 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast:1 Recharge:20



Oath Spammer
Bring a Recurve Bow, Insightful Staff, and Tactics shield to switch off to.

Ranger/Warrior
Level: 20

Expertise: 14 (11+3)
Beast Mastery: 9 (8+1)
Wilderness Survival: 10 (8+2)
Tactics: 9

Oath Shot [Elite] (Expertise)
If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise attribute of 7 or less)
Energy:4.4 Cast:0 Recharge:20

Whirling Defense (Expertise)
For 19 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 11 piercing damage.
Energy:4.4 Cast:0 Recharge:60

Balanced Stance (Tactics)
For 15 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Energy:2.2 Cast:0 Recharge:30

Flame Trap (Wilderness Survival)
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 25 fire damage and set on fire for 2 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:4.4 Cast:2 Recharge:20

Dust Trap (Wilderness Survival)
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 20 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Energy:11 Cast:2 Recharge:30

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Fertile Season (Beast Mastery)
Create a level 6 Spirit. For creatures within its range, every creature's maximum Health is increased by 230 and they gain +15 armor. This Spirit dies after 33 seconds.
Energy:2.2 Cast:5 Recharge:60

Symbiosis (Beast Mastery)
Create a level 6 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 100. This Spirit dies after 102 seconds.
Energy:2.2 Cast:5 Recharge:60



Shock Warrior
General dps/shock dude. Bring +15 en offhand and +15 energy wand to switch off to.

Warrior/Elementalist
Level: 20

Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Air Magic: 9

Penetrating Blow (Axe Mastery)
If this attack hits, you strike for +21 damage. This axe attack has 20% armor penetration.
Adrenaline:5

Disrupting Chop (Axe Mastery)
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Adrenaline:6

Eviscerate [Elite] (Axe Mastery)
If Eviscerate hits, you strike for +42 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 21 seconds.
Adrenaline:7

Axe Rake (Axe Mastery)
If this attack hits a foe suffering from a Deep Wound, you strike for +11 damage, and that foe becomes Crippled for 15 seconds.
Adrenaline:7

Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Sprint (Strength)
For 12 seconds, you move 25% faster.
Energy:5 Cast:0 Recharge:20

Shock (Air Magic)
Target touched foe is struck for 40 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion.
Energy:5 Cast:0.75 Recharge:10



Taint Smiter
He smites warriors and taints the party. Use 20% staff enchant wrapping and +5 Insightful Staff Head.

Necromancer/Monk
Level: 20

Soul Reaping: 5 (4+1)
Curses: 3 (2+1)
Death Magic: 16 (12+4)
Smiting Prayers: 10
Protection Prayers: 7

Tainted Flesh [Elite] (Death Magic)
For 45 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 16 seconds.
Energy:5 Cast:1 Recharge:0

Consume Corpse (Death Magic)
Exploit a random target. You teleport to that corpse's location and gain 105 Health and 21 Energy.
Energy:10 Cast:1 Recharge:0

Well of the Profane (Death Magic)
Exploit nearest corpse to create a Well of the Profane at its location. For 21 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
Energy:25 Cast:3 Recharge:10

Scourge Healing (Smiting Prayers)
For 30 seconds, every time target foe is healed, the healer takes 58 holy damage.
Energy:10 Cast:2 Recharge:5

Judge's Insight (Smiting Prayers)
For 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
Energy:10 Cast:2 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Balthazar's Aura (Smiting Prayers)
For 10 seconds, foes adjacent to target ally take 20 holy damage each second.
Energy:25 Cast:2 Recharge:25

Aegis (Protection Prayers)
For 8 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast:2 Recharge:30



Wind Mesmer
Mesmer who specs in Wind magic for Gale/Windborne.

Mesmer/Elementalist
Level: 20

Fast Casting: 10 (9+1)
Domination Magic: 16 (12+4)
Air Magic: 9

Energy Surge [Elite] (Domination Magic)
Target foe loses 10 Energy. For each point of Energy lost, that foe and all foes in the area take 8 damage.
Energy:10 Cast:1.36 Recharge:20

Energy Burn (Domination Magic)
Target foe loses 10 Energy and takes 8 damage for each point of Energy lost.
Energy:10 Cast:1.36 Recharge:20

Signet of Weariness (Domination Magic)
Target foe and all nearby foes lose 11 Energy.
Energy:0 Cast:2 Recharge:30

Diversion (Domination Magic)
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 59 seconds to recharge.
Energy:10 Cast:2.04 Recharge:10

Blackout (Domination Magic)
For 7 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Energy:10 Cast:0.68 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

Windborne Speed (Air Magic)
For 9 seconds, target ally moves 33% faster.
Energy:10 Cast:0.68 Recharge:5

Gale (Air Magic)
Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
Energy:5 Cast:0.68 Recharge:5



Word Of Healing
Your average Word Of Healing monk.

Monk/Mesmer
Level: 20

Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 3 (2+1)
Inspiration Magic: 10

Orison of Healing (Healing Prayers)
Heal target ally for 67 points.
Energy:5 Cast:1 Recharge:2

Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 points and an additional 19 points for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 76 points. Heal for an additional 94 points if that ally is below 50% Health.
Energy:5 Cast:0.75 Recharge:4

Heal Party (Healing Prayers)
Heal entire party for 76 points.
Energy:15 Cast:2 Recharge:0

Holy Veil (Monk other)
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Energy:5 Cast:1 Recharge:10

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health.
Energy:10 Cast:2 Recharge:25

Channeling (Inspiration Magic)
For 40 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15



SB_Infuse
Your average Sb/Infuse monk.

Monk/Mesmer
Level: 20

Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Inspiration Magic: 10

Orison of Healing (Healing Prayers)
Heal target ally for 67 points.
Energy:5 Cast:1 Recharge:2

Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 points and an additional 19 points for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3

Infuse Health (Healing Prayers)
Lose half your current Health. Target other ally is healed for 134% of the amount you lost.
Energy:10 Cast:0.25 Recharge:0

Heal Party (Healing Prayers)
Heal entire party for 76 points.
Energy:15 Cast:2 Recharge:0

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Spell Breaker [Elite] (Divine Favor)
For 12 seconds, Spells targeted against target ally fail.
Energy:15 Cast:1 Recharge:45

Healing Touch (Healing Prayers)
Heal target touched ally for 57 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Channeling (Inspiration Magic)
For 40 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15



Martyr Bonder
Uses Martyr and Bonds. Stay far away from Renewal until it's taken down. Cast Balthazar's Spirit on yourself.

Monk/Mesmer
Level: 20

Divine Favor: 9 (8+1)
Protection Prayers: 14 (12+2)
Inspiration Magic: 10

Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76.
Energy:5 Cast:0.25 Recharge:2

Guardian (Protection Prayers)
For 5 seconds, target ally has a 48% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2

Aegis (Protection Prayers)
For 11 seconds, all party members have a 50% chance to block attacks.
Energy:15 Cast:2 Recharge:30

Martyr [Elite] (Monk other)
Transfer all Conditions and their remaining durations from your party members to you.
Energy:5 Cast:0.25 Recharge:10

Mantra of Inscriptions (Inspiration Magic)
For 70 seconds, your Signets recharge 42% faster.
Energy:10 Cast:0 Recharge:20

Blessed Signet (Divine Favor)
For each Enchantment you are maintaining, you gain 3 Energy (maximum 16).
Energy:0 Cast:2 Recharge:10

Life Bond (Protection Prayers)
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 28 points.
Energy:10 Cast:2 Recharge:0

Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Energy:10 Cast:2 Recharge:0



The strategy of the build is to hold altars by using Wards and Fertile+Symbiosis spam.

This build has a very specific strategy against IWAY. Warrior kills spirits and attacks the trapper otherwise. Mesmer gets on the other trapper. Ranger puts up Fertile+Symbiosis at all times. When the Spiteful Necro realizes that a good bit of the enemies are at half health while our Spirits are up, Chilblains them for instant death. Same thing for Bonders - no need to attack Bonders anymore directly.

Specific character notes:
- The Spiteful Necro build works, but it is hard on energy. Use Glyph of Lesser Energy basically every time it recharges. There will be a 2 second downtime on the Wards if the 20/20 doesn't trigger so realize that the rest of the team will have to kite well for those 2 seconds.
- Oath Spammer will need our SB on him during Altar matches; good teams will attempt to drain him instantly.
- Shock Warrior uses Shock because it goes through SB.
- Taint Smiter keeps up Taints, JI's the Warrior, and Baltha's anything surrounded by enemies. Superb against Minion Factory in combination with the Spiterful Necro.
- Wind Mesmer is played like every other mesmer in HoH.
- Monks are played like every other monk in HoH.

Plzzz consider this as another chance at a premium im Realllllly trying now.


   
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tault_libertygone
March 20th, 2006, 9:52 pm 
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I'm gonna let you in on a little secret. It is VERY very very very unlikely that you will get premium access for build guides like this. Just a secret.


   
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benmou13
March 22nd, 2006, 4:55 am 
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looks copied and pasted


   
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abezden
March 30th, 2006, 8:41 pm 
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I agree, and there are better hoh builds than balanced. Try to come up with a new innovative idea. I don't know an all elementalist build (just an idea).


   
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