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Pet's Information : GW Submissions

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   [ 5 posts ] 
skeithtod
October 26th, 2006, 10:48 am 
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My complete guide on the pet Are they just(right) some cannon fodder?


bowman: " go, go to it Rex, bite he the eye, tear away(extract) he tripes(guts) from it b ***** d of Confessor Dorian. Here is Rex, good regular pet that, my Rex. " Warrior: " thus say he would almost frighten me your regular pet. Especially for a wart hog " …

You chose the magnificent profession of bowman, either in primary, or it secondary. What is the reason which can motivate such a choice, you are an emulator of robin of wood, Rambo is your intellectual guide? No!! Anything of all this, what attracted(enticed) to you at the bowman's it is the silly.

We are a little going to analyse all this and to see what he(it) really turns(returns), many preconceived and false ideas, quite a lot of rumours also, and a hope a little disappointed by the lack of investment of developers in what would have been able to be a magnificent symbiosis between the bowman and his animal.

First of all, let us break net an urban legend about the difference which have the pet between them. Well, excepted(except) highly-rated aesthetic of the thing(matter) they are all a fellow man although one take them on the base, then some minor changes can seem according to the behavior of the bowman, but still nothing exceptional.

Except for the bear who mutilates brutally, no spider which poisons (not without help(assistant) on behalf of his boss) and of wart hog which makes choke by its smell (damage the idea indeed had me rained).

Who he(it) are?
Let us see now which pet it is possible to charm, the place where we can find him(it) and which is its base level.

Except for the bear who mutilates brutally, no spider which Realm of Ascalon:

* Ostrich: county of the Lake, the level 1 * Feline of Mélandru: valley of the Regent, the level 5.
* Wolf: county of the Lake, Tops of the Wizard *, level 2.
* Wart hog: county of the Lake **, behind the rampart, the level 2.
* In the snowy part(party) of the Tops of the Wizard.
** But to be able to charm him(it) it is necessary to visit Nente in the valley of the regent, having made the first collection and having returned in the County of the Lake without returning to city, because after the Wart hog disappears
Continent of Tyrie:

* Bird Moa: valley of the regent, Oriental Border, Big rampart the North, the level 2.
* Feline of Mélandru: Vieil Ascalon *, level 5.
* Wolf of Snows: north Cimefroides, level 5.
* Black bear: south Cimefroides, level 5.
* Lynx: Kryte, level 5.
* Wart hog: Kryte of the North, Jungle Maguuma, level 5.
* Lizard of sands: crystal desert, level 5.
* Old Wolf: peak of the Head of lance, PvP, level 15.
* Widow Black: Outremonde **, level 20.

* A single copy, he(it) is around of the entrance(entry) of the Breach of the rampart.
** Can be obtained only by the realization of a collection

Now that the presentations are made, a little technique.

The damages of the pet:

First of all the quantity of damages imposed by the pet depends on the characteristic Taming and the level of the pet. Let us take for example a pet level 20, the imposed Damages will be 6-10, with zero in Taming and 15-28, with 12 in taming.

To explain this result that players one made the effort and the time(weather) to calculate following numerous and various tests, it is necessary to understand(include) that the damages are owed to the characteristic Taming.

Level in the Characteristic - Damages of the pet 0-------------35.60 %
1-------------38.60 %
2-------------42.00 %
3-------------45.90 %
4-------------50.00 %
5-------------54.50 %
6-------------59.50 %
7-------------64.80 %
8-------------70.70 %
9-------------77.10 %
10------------84.10 %
11------------91.70 %
12------------100.00 %
13------------104.00 %
14------------107.00 %
15------------109.00 %
16------------110.00 %
The basic damages for a pet are:
* pet level 1 = 3-5
* pet level 2 = 4-6
* pet level 3 = 5-8
* pet level 5 + = 6-10
The armor of the pet:

Always in the same spirit, the armor of the pet changes according to its level.

( AL = Level of Armor)
pet level 1 = AL 3
pet level 2 = AL 6
pet level 3 = AL 9
pet level 4 = AL 12
pet level 5 = AL 15
pet level 6 = AL 18
pet level 7 = AL 21
pet level 8 = AL 24
pet level 9 = AL 27
pet level 10 = AL 30
pet level 11 = AL 33
pet level 12 = AL 36
pet level 13 = AL 39
pet level 14 = AL 42
pet level 15 = AL 45
pet level 16 = AL 48
pet level 17 = AL 51
pet level 18 = AL 54
pet level 19 = AL 57
pet level 20 = AL 80*
* Since the update of August 26th, 2005, formerly AL 60.

When the armor of the bowman is transferred, that of are pet receives the same treatment.

The Health of the pet:

Also the Health of the pet increases throughout its progress in level, to end with 480 Health, at the level 20, the number identical to that of the character not modified by runes.

The attacks of the pet:
The pet has a speed of attack of a blow quite the two seconds.

With a level 12 in Taming the chances to see his(her) pet imposing a critic are 10 % of luck(chance), for an amount of damages of 34, except Ancient(Former) Widow, which(who) are 3 % of luck(chance) with zero in Taming and which imposes 43 damages on a critic with 12 in Taming.

* Ostrich: damages Perforants
* Feline of Mélandru Mélandru/Lynx: damages Sharp edges.
* Wart hog: blunt damages.
* Bird Moa: damages Sharp edges.
* Wolves / wolves of the snow / old man wolf: damages Sharp edges * Black Bear: damages Sharp edges.
* Lizard of sands: damages Perforants.
* Widow Black: damages Perforants

So far, we realize that all the pet are identical, with a small advantage for the Widow Black, advantage against rocked, by the "difficulty" to find her(it). Our friends teddy bear can too aspire in conformance with better to famillier because he makes Rough Mutilation.

But, because there is always one but, a parameter is now going to be taken into account "to improve" the pet, we shall call up are that Evolution.


What what is that the Evolution of the pet?

It is necessary to know that there are 2 phases of evolution in the career(quarry) of a pet, between the levels 10 and 13 for the first phase and between the levels 15 - 17 for the second phase.

How to know that his pet in evolved, it is very simple, it is enough not to have given to him(her) a name *, and we shall see this one changing according to the phase of evolution, pet, we shall pass for example has said pet; player.

The phases of the evolution are the following ones, with the bonuses / surcharges which they bring:

* Disaster, 2 damages, 60 Health
* Aggressive, 1 damage, 30 Health
* Old man (Ancient)((Former)), 3 damages, no surcharge / bonus in Health
* Player, 1 damages, 30 Health * Friendly, 2 damages, 60 Health
* Since the update of September 29th, 2005, the command(order) " / petname ", used only allows to remove(kidnap) the name of the pet, what allows to see the evolution.


Why and how the pet evolves you he(it)?

The pet evolves simply according to the way of playing his boss, if for example your pet is nothing else than the poor animal which loads(charges) monsters and which dies regularly (bowman = Archer) ,his evolution will be made in the sense(direction), - > Player - > Friendly.

Of other one quoted(esteemed), if your pet is used as weapon (bowmans = Animal keeper(Painter)) and what he(it) benefits from Skills of Taming, especially those of attack, there is of strong luck(chance) so that are evolution is the following one, pet - > Aggressive - > Disaster. It is for it that we find little "Bloodthirsty" pet, because in 90 % of the bowman is either "Archer", or "Trapper".

To manage to have an Old said pet, it is necessary to measure the way it plays between every phase of evolution, by using are pet as complement in bowmans. Here is a list of the phases of evolution that were noticed

* pet - > Player - > Friendly
* pet - > Aggressive - > Disaster
* pet - > Aggressive - > Old man
* pet - > Player - > Old man
* And a rare case of pet which(who) have never evolved, screen shots in the support, the bug or the assembly(editing), the question stays without answer this day, furthermore I do not find the forum and the screen shots.

Friendly pet to Mélandru, yes but
Here we are, the pet arrived has maturity, or not, and it is not very interesting when in a group there are several bowmans and when on two Big cats of Mélandru both carry(wear) the same name had to in their evolution, fortunately he is possible of ( re ) to give a name to his(her) pet with the command(order) " / petname " followed by a space and by a name of the pet.

Also for those who gave a name to their pet and who wishes to see the evolution of this last one, the same command(order) used(employed) only allows to remove the name and to create the evolution.


To change pet, yes it is possible
To change pet nothing more simple, it is enough to abandon him along the highway, ha not? It is not that? More seriously it is necessary to visit Jarrel the trainer whom we can find in the Realm of Ascalon, in the highly-rated of the bowman Nente and also in Ascalon destroyed just at the exit of the Town of Ascalon

:D :twisted:

If there is some mistakes please don't worry :roll: :cry:


Last edited by Guest on October 29th, 2006, 3:47 am, edited 1 time in total.

   
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kallick
October 26th, 2006, 2:09 pm 
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This reads just like those spam emails I get trying to get me to buy disney tickets :)

i have no idea what half this is about...i would hazard a guess at a c+p but put through a transaltor twice :)

/Nay


   
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tault_moonbug
October 27th, 2006, 8:30 am 
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Common info, Copyed from wiki =(.
/nay


   
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Wild_Monkey
October 27th, 2006, 10:46 am 
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Tault_moonbug (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Common info, Copyed from wiki =(.
/nay


/Nay

same reasoning...


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designinpine
December 13th, 2006, 12:45 pm 
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/nay

tht gives me a headache readin tht and confuses me bad!


   
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