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Farm Tombs Invincible technique Hard Mode : GW Submissions

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djharlock
May 11th, 2007, 10:24 pm 
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To start off save this Template

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get an earth head piece and a superior earth rune if you don't already have one.

If you don't have the required skills, the quickest way is to unlock and buy at skill trader.

(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))

You should have 5 energy storage, 16 earth and 12 shadow arts.

Overall your weapon setup should have your energy in between 65-75

If you plan on going with 3 Elementals, each should be equipped like this (this trick will not work with hero Elementals)

Once you have a setup like this, head into Tombs.


|| Inside Tombs||

Once you are in with either yourself or with 2 others, flag your monk as close to the wall opposite of the entrance arch. Consider this your base, this is where you will heal and retreat to.

To begin, get against the wall with your monk, if in a group have the other two stay here. Start by casting Shadow of Haste while picking your target(s). Quickly run towards your target (make sure you avoid attacking groups while they are close to your base) right before you run into the enemy argo line, cast Shadow Form followed by Death Charge on the selected enemy. Now this is the most important part because you are now invulnerable to damage for about 15 seconds and about 20 seconds before Shadow of Haste runs out. Start off by quickly casting Sliver armor, which has each enemies attack dealing damage to themselves, followed by the three AoE attack spells, with the enemy attacking you and you spiking in 15 seconds, you should be able to take out 2-4 enemies in one go( MAKE SURE YOU KEEP AN EYE ON HOW MUCH TIME SHADOW FORM HAS LEFT) When shadow form starts blinking activate dash which will end Shadow of Haste sending you back into your base safely with about 40 health, there your monk should heal you while you wait for your skills to recharge. ( If you are in a group, right when one person comes back another should go out and repeat the same process, when the full cycle ends, the first runner should be charged and ready to start again. Make sure you have enough energy to follow this combo every time you head back out, and have the 5 energy you need to activate dash which should send you back to base.
After clearing a majority of the map, you can extend your base and move your monks flag point up higher and where you cast Shadow of Haste, to save time wasted.

With three people, you can clear through tombs faster and safer than a b/p team, giving you and your two fellow teammates more Ectos, gold drops and Greens from the bosses.

======UPDATE=========

Instead of A monk, take in a rt/n with flesh of my flesh, Weapon of Quickening and blood ritual, along with throwing up some spirits to make faster work of Wurms while eles have them distracted. (note they should still be on the sidelines while eles power through tombs) If playing as a ritualist, throw down Weapon of Quickening before eles go out so they're skill charge faster and when they come back in throw on blood ritual and any healing of your choice, so they're energy and health regen faster.

========

This doesn't really do this trick any justice at all haha what happened to the days where you didn't have to wait a year to get something accepted?


Last edited by Guest on May 14th, 2007, 4:43 pm, edited 3 times in total.

   
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Tault_admin
May 13th, 2007, 10:46 am 
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Can premium members say yay or nay to this being moved to a confirmed section.


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Wild_Monkey
May 14th, 2007, 3:15 am 
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it's not a duplicate...not a copy/paste...it is less rewarding than the gameamp article below (4 person group vs solo or even dual)...I just can't decide either way...

I do plan to test the build though...been working on getting my Ele up to 20 to handle it.

here's the gameamp article:
http://guildwars.gameamp.com/guide/view ... p!orderBy=


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