(1) Warrior/Elementalist - AXE
1. Charge
2. Dismember
3. Executioners Strike
4. Penetrating Blow
5. Swift Chop
6. Sprint
7. Ward against Foes
8. Iron Mist
(2)Warrior/Ranger - AXE
1. Charge
2. Endure Pain
3. Executioners Strike
4. Penetrating Blow
5. Swift Chop
6. Sprint
7. Tigers Fury
8. Watch Yourself
(3)Warrior/Ranger - AXE
1. Eviscerate
2. Endure Pain
3. Executioners Strike
4. Penetrating Blow
5. Switch Chop
6. Sprint
7. Tigers Fury
8. For Great Justice
(4)Warrior/Ranger - AXE
1. Charge
2. Endure Pain
3. Executioners Strike
4. Penetrating Blow
5. Swift Chop
6. Sprint
7. Tigers Fury
8. Warrior's Cunning
(5)Warrior/Ranger - SWORD
1. Seeking Blade
2. Galrath Slash
3. Sever Artery
4. Power Attack
5. Endure Pain
6. Final Thrust
7. Tigers Fury
8. For Great justice
(6)Mesmer/Necro Staff / 2ndary weapon set for max energy (+15 +12 +15)
1. Weaken Armor
2. Rigor Mortis
3. Lingering Curse
4. Rend Enchantments
5. Drain Enchantment
6. Shatter Enchantment
7. Empathy
8. Ressurection Signet -or- something better that comes to mind
(7)Necro/Ranger Staff / 2ndary weapon set for max energy (+15 +12 +15)
1. Order of the Vampir
2. Order of Pain
3. Dark Fury
4. Awaken the Blood
5. Blood Renewal
6. Barbed Trap
7. Fertile Season
8. Symbiosis
(8)Monk Staff / 2ndary weapon set for max energy (+15 +12 +15)
1. Spellbreaker
2. Life Bond
3. Vital Blessing
4. Shielding Hands
5. Live Vicariously
6. Mending
7. Healing Breeze
8. Healing Seed
For this build everyone but the necro and the monk run at the other guild lord, and the “gank” group will put synk charges, to keep up the speed, and attack the guild lord while the mesmer puts cursed on the guild lord, and the monk will put enchants of the guildlord and the necro will put up his 2 orders and that will supply most of the damage. I hope this helps
