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W/Mo good farmer against physical attackers : GW Guide Discussion

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gw hacker
October 9th, 2005, 6:29 pm 
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Powered by The tool for Guild War Freaks! (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
W/MO

Warrior/Monk
Level: 20

Strength: 6
Axe Mastery: 12
Tactics: 12

By the way guys... This W/MO is made to farm against physical attackers only, you may try it against otherclasses, but use it at your own risk.
Healing Prayers: 12

Cyclone Axe (Axe Mastery)
Perform a spinning axe attack striking for +10 damage to all adjacent opponents.
Energy:5 Cast Time:0 Recharge:4

"For Great Justice!" (Warrior other)
For 15 seconds, your adrenal skills charge twice as fast.
Energy:10 Cast Time:0 Recharge:45

Bonetti's Defense (Tactics)
For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Adrenaline:8

Balthazar's Aura (Smiting Prayers)
For the next 10 seconds, enemies adjacent to target ally take 10..22 holy damage each second.
Energy:25 Cast Time:2 Recharge:25

Vital Blessing (Protection Prayers)
While you maintain this Enchantment, target ally gains 40..168 maximum health.
Energy:10 Cast Time:0.75 Recharge:2

Shielding Hands (Protection Prayers)
For the next 10 seconds, damage received by target ally is reduced by 3..15.
Energy:5 Cast Time:0.75 Recharge:25

Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains 3 health regeneration.
Energy:10 Cast Time:2 Recharge:0

Healing Hands [Elite] (Healing Prayers)
For the next 10 seconds, Healing Hands heals target ally for 25 health each time he suffers physical damage.
Energy:5 Cast Time:0.25 Recharge:25



   
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tault_danceofthedead
October 9th, 2005, 8:27 pm 
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What? Oh.


   
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blackop7
October 10th, 2005, 3:25 am 
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Tault_danceofthedead (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
What? Oh.


A prime monk is can go just as good if not better at phyiscal attacks than a W/Mo, because of Monk Rune, more energy, more energy regeneration, and Divine Favor attribute and skills.


   
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faeth924
October 10th, 2005, 6:14 am 
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Exactly, its not the physical attacks you have to worry about, it's the disenchants and hexes.

That's why if you can find a place with just physical attacking enemies, go for it. That will most likely develop into a farming area. Places with TONS of mesmers rarely ever become great farming places (unless you can avoid them)


   
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