taultunleashed logoSWG Macros - Updated AutoIt Forage Macro, with Combat : Star Wars Galaxies Bots | Hacks - Page 2 tu winter contest 2012 nintendo wii
newtopic  postreply
 [ 53 posts ]  Previous  1, 2, 3, 4  Next
blue large dot

SWG Macros - Updated AutoIt Forage Macro, with Combat : Star Wars Galaxies Bots | Hacks - Page 2

Posted: April 19th, 2008, 10:25 am
 
cuervogold

Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
User avatar
Active User > 50 Posts
premium
penjoroo wrote:
Why do you not use the PixelSearch option instead? Here is how it could work.

Have NPC names turned on with very large text.

Set the camera out as far as you can go looking straight down.

Do a PixelSearch on the visible area around the player for RED, get as much of the screen as you can open so you can search a bigger area.

If the PixelSearch finds RED start combat and loop until RED is out of the area for at least 5 seconds, since when in combat NPC colors change from RED to Yellow.

After combat is over restart the walking/foraging


I don't think that works as well as checking a single pixel for a change in color. Once I hard coded the pixel to the correct pixel this works perfectly. I'm sure there are a ton of other reds in the world and I don't want to start combat for no reason. What if there is red in the radar screen and you go into combat mode and just stand there all night. It's a bad design.

I've gotten nine maps in about 90 minutes with this and I'm still in the first 1/8 of the map.


Reply with quote
Posted: April 20th, 2008, 4:03 am
 
cuervogold

Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
User avatar
Active User > 50 Posts
premium
YAY

I got 26 maps last night and still going.


Reply with quote
Posted: April 20th, 2008, 10:43 pm
 
Tault_admin

Total Posts: 30069
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1440
User avatar
administrator
Mod in Training
Got one yay. Need at least one more to move it.


Reply with quote
Posted: April 23rd, 2008, 9:11 am
 
shinobiss
shinobiss's Reps:
User avatar
cuervogold - you're spot on! Thank you for clarifying what I was not able to =)


Reply with quote
Posted: April 23rd, 2008, 1:25 pm
 
cuervogold

Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
User avatar
Active User > 50 Posts
premium
shinobiss wrote:
cuervogold - you're spot on! Thank you for clarifying what I was not able to =)


No problem, very nice macro from you.


Reply with quote
Posted: April 23rd, 2008, 2:05 pm
 
Tault_admin

Total Posts: 30069
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1440
User avatar
administrator
Mod in Training
to confirmed and 750 to you.


Reply with quote
Posted: April 28th, 2008, 12:15 pm
 
arvida

Total Posts: 107
Joined: September 3rd, 2007, 6:16 pm
arvida's Reps: 0
User avatar
Active User > 50 Posts
Okay - so I resolved my first question about deletes. I forgot about the "confirm item delete" option in the SWG options.

However, now I am not able to get around the combat issue. I've got my color position hard-coded, but it is always firing my combat macro. Also, when it does attack a real NPC it will cycle off of that NPC and try to target random MOBs on the map. Thoughts?


Reply with quote
Posted: April 29th, 2008, 2:53 am
 
cuervogold

Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
User avatar
Active User > 50 Posts
premium
arvida wrote:
Okay - so I resolved my first question about deletes. I forgot about the "confirm item delete" option in the SWG options.

However, now I am not able to get around the combat issue. I've got my color position hard-coded, but it is always firing my combat macro. Also, when it does attack a real NPC it will cycle off of that NPC and try to target random MOBs on the map. Thoughts?


Are you looking straight down at the map from above?


Reply with quote
Posted: April 29th, 2008, 12:40 pm
 
arvida

Total Posts: 107
Joined: September 3rd, 2007, 6:16 pm
arvida's Reps: 0
User avatar
Active User > 50 Posts
Yes, that was it. Thanks for the info. I'm not sure why I didn't think about that before. Makes sense. =)

May be good things to add to the write up...

- Turn off confirm deletes
- Turn camera directly overhead looking down

Great script so far...though in an hour I didn't get any maps. =(


Reply with quote
Posted: May 1st, 2008, 8:00 am
 
shinobiss
shinobiss's Reps:
User avatar
arvida wrote:
Yes, that was it. Thanks for the info. I'm not sure why I didn't think about that before. Makes sense. =)

May be good things to add to the write up...

- Turn off confirm deletes
- Turn camera directly overhead looking down

Great script so far...though in an hour I didn't get any maps. =(


I'm adding this to the first post - thanks for your input!


Reply with quote
Posted: May 3rd, 2008, 2:23 pm
 
arvida

Total Posts: 107
Joined: September 3rd, 2007, 6:16 pm
arvida's Reps: 0
User avatar
Active User > 50 Posts
No problem. Thanks for the nice, easy script.

Oh - After my first session running this, I noticed that it wouldn't drag the t-map to the bag. I came back to the screen and had a map in my first slot, where it would delete the junk..and after that, the other slots were filled with junk and a few maps.

So it appears that when I got a map, it didn't delete it but it didn't transfer it, which breaks the deletion of junk. Any ideas?

Thanks!


Reply with quote
Posted: May 3rd, 2008, 8:07 pm
 
shinobiss
shinobiss's Reps:
User avatar
If the map and bag aren't on the same inventory row, this might break moving it to the bag - otherwise, I'd check into the timing of the script, and see if adjusting up or down for lag helps at all.


Reply with quote
Posted: May 4th, 2008, 2:54 am
 
cuervogold

Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
User avatar
Active User > 50 Posts
premium
I did have some lag issues when I first tried this macro so I changed the timings. This version is not as fast as the other but it doesn't suffer from lag.

Do

For $x = 1 to $var1
CheckCombatState()
Send("{a down}")
Sleep ("1300")
Send("{a up}") ;
Sleep("500")
Send("{n down}")
Send("{n up}")
MouseMove ( $var3, $var4)
Sleep("3500")
MouseClick ( "right" , $var3, $var4, 10)
Sleep("1500")
send("{2}")
Sleep("1000")
MouseClick ("left" , 805, 217, 1)
Sleep ("1000")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 10)
Sleep ("1200")
Next
send("{d down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{d up}")
Sleep ("50")
For $x = 1 to $var1
CheckCombatState()
Send("{d down}")
Sleep ("1300")
Send("{d up}")
Sleep("500")
Send("{n down}")
Send("{n up}")
MouseMove ( $var3, $var4)
Sleep("3500")
MouseClick ( "right" , $var3, $var4, 10)
Sleep("1500")
send("{2}")
Sleep("1000")
MouseClick ("left" , 805, 217, 1)
Sleep ("1000")
MouseClickDrag ( "left" , $var3, $var4, $var5, $var6, 10)
Sleep ("1200")
Next
Send("{a down}")
Send("{w down}")
Sleep ("1200")
Send("{w up}")
Send("{a up}")
Sleep ("50")

Until $i = 1


And if you are a commando you can replace the combat portion of the macro with the following.

Func CheckCombatState()
If PixelGetColor(($portraitx), ($portraity)) = $CombatCheck Then
return
Else
Do
;Combat Routine
MouseClick ("left" , 700, 400)
send("{TAB}") ;Change this to your hotkey to cycle target outward
MouseDown ("left")
Sleep (10000)
MouseUp ("left")
Sleep ("1000") ;Change this accordingly to make sure your abilities cycle
Until PixelGetColor(($portraitx), ($portraity)) = $CombatCheck
EndIf
return
EndFunc


Reply with quote
Posted: May 12th, 2008, 12:30 pm
 
madmonkey0
madmonkey0's Reps:
User avatar
fixed


Reply with quote
Posted: May 15th, 2008, 10:10 am
 
madmonkey0
madmonkey0's Reps:
User avatar
can i suggest you add a pause at the begining of your combat macro, it seems to make me fight better as it uses the auto attack feature more, and doesnt just spam specials


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 8 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of Star Wars Galaxies Bots | Hacks RSS Feed 
Sitemap of Star Wars Galaxies Bots | Hacks Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?