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SWG UNLEASHED : Star Wars Galaxies Discussions - Page 4

Posted: December 5th, 2003, 11:11 am
 
oloriun
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hi I used this with daoc, I have swg now..
sorry if this is a repeat question, is there a map/radar [i saw on first page Wyvern mentioned a map but i cant find anymore?] like in daoc with information, [ showed up monsters name/levels etc]


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Posted: December 8th, 2003, 12:33 pm
 
PP-TIBIASCALE
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wyv sottu i am a complete dolt when it comes to this kind of stuff i have absolutly no idea how to dso this luckyly i have a friend that lead me to your great sight his point and click works fine but for some reason i cant get mine to record my button clicks i have 386 ram windows me gforce fx and running a one gig processor anything you could do to help me would be great heehee i dont even know how to make macros in game but there have been some great posts here on how to do that even as it stands now this is not working for me but i would love it tocasaue crafting just to get exp sucks major doo doo in SWG this program would be a HUGE help to me i have not virus running and i i made sure that thingy was clicked in options.


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Posted: December 8th, 2003, 12:52 pm
 
WyvernX
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tibiascale, what OS are you running? Some have said that they were having a difficult time with mouse movements on Win98 and WinME.

Also, make sure you have checked in the options tab of XU, ignore DirectInput.

If SWG has the option someplace, try turning on Enable HardwareMouse.


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Posted: December 8th, 2003, 5:11 pm
 
PP-TIBIASCALE
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mmm enable hardware mouse? not sure what ya mean but i will look i just tryed to logg into swg thought xu but i came up with a dll error 32 not sure what that means sorry i know i am not much help. and i am running windows me saddly i can not afford xp atm the baby christmas come before mine.


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Posted: December 8th, 2003, 5:19 pm
 
WyvernX
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Not sure about the error 32 sounds like you are missing some system dll.

I know that XP will fix it, but i'm not sure what to try with ME as I dont have it to play around to see what it might be.


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Posted: December 8th, 2003, 5:22 pm
 
PP-TIBIASCALE
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bummer ok well i will keep this program anyway since i have looked at alot of the posts and stuff and hopefully we can find a way to make it work on my sys in the near future crafting sucks the big one doing it by handin swg and btw thankx for the fast responce's and I can see you really help alot of your people doing it


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Posted: December 8th, 2003, 5:24 pm
 
WyvernX
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So, the only thing that doesnt work, is the mouse clicks? The mouse movement works, just not the clicks?


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Posted: December 8th, 2003, 10:49 pm
 
PP-TIBIASCALE
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yes thats seems to be what is going on i see my mouse moving to the areas i moved them to on playback but its like it not recording the clicks or something also i am woundering if i am even doing it right poeple talking about lagg really bad and how mouse jumps mine does not do any of that mine moves smooth as can be also i did notice somethin in the log in ux you know the log thats says all the stuff that was done everything looks ok but i have a error on the dirx say that xu does not support that version i believe i am running version 9.0bor whatever the newest one it. not sure if that could be the prob


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Posted: December 8th, 2003, 10:53 pm
 
WyvernX
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That error is just for the video mode. SWG uses a video format that is not XU compatible directly.


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Posted: December 9th, 2003, 3:06 am
 
Sintor
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sorry i missed that request about the weaponsmithing information back in august, but here's the answer:

I crafted metal-only gunbarrels the whole way to master smith. I haven't played swg in a while, so I forget the exact metal type, but you can fill all three slots of the recipe with it. Makes the macro a bit faster and more simple to only use one resource pile. I ran two accounts and was PA funded at the time, so I used up 18/20 of my lots on harvesters. I just stuck them all on a 90%+ deposit of said metal type, checked back once a day and macro'd through whatever was harvested. I made the smith administrator on the fighter's harvs; the only drawback is having to move on resource shift :) my macro was fairly simple and prevented tool jamming. set up two crafting kits, make two gunbarrels manually, start recording, using all mouse movement destroy the two gunbarrels, then using as little mouse movement as possible craft two more and put carriage returns where i stated before (make them fast and you will never have an over-return problem), and end the macro as the second gunbarrel is finished. this macro is a tad slower than a pure power macro for gunbarrels, but it is totally automated in that it will keep your inventory from overloading and jamming your tool, thereby killing the macro before you are out of resources. you can do a faster one with no destroying if you are around to stop the macro and destroy the gb's, but i work 12 hour night shifts, so i would burn tons of materials while at work with only resources as my limitation :)


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Posted: December 9th, 2003, 5:59 am
 
Fadamor
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If the goal is powerleveling, then it is better to use practice mode for possibly two reasons:

1. The item never actually gets crafted, so there is no need to destroy what you craft or worry about the crafting tool getting jammed due to a full inventory.

2. It has been said that practice mode actually gives you a little more XP per item crafted.


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Posted: December 9th, 2003, 7:23 pm
 
oloriun
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hi I used this with daoc, I have swg now..
sorry if this is a repeat question, is there a map/radar [i saw on first page Wyvern mentioned a map but i cant find anymore?] like in daoc with information, [ showed up monsters name/levels etc]


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Posted: December 9th, 2003, 7:36 pm
 
WyvernX
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Not one yet. Just the RT Chat Logger.


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Posted: December 11th, 2003, 7:40 am
 
oloriun
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ok cheers, any plans too? [timescale?]


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Posted: December 11th, 2003, 7:59 am
 
WyvernX
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What would you want in it? There is already a pretty nice map...?


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