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SWG Exploits - Adding an aa to a droideka psg : Star Wars Galaxies Nerfed Info - Page 3

Posted: August 26th, 2007, 6:55 pm
 
sparktite

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why isnt this up on confirmed yet?


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Posted: August 27th, 2007, 12:44 am
 
finalasylum
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Just a quick reminder. plz dont try to sell these on the forums or spam about them.


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Posted: August 27th, 2007, 1:48 am
 
blackstone
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Awesome found, i could retrofit it but im no ar,orsmith so couldnt make Aa only an Ca to apply it.Since i cant test it atm i like to ask,
I if u apply the aa to the holster and then pullout the maps needed for the holster mod is it still applied then?


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Posted: August 27th, 2007, 1:57 am
 
blackstone
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Well just tested it with throwing maps out again so the visual mod dissapeared and the socket whas still free to apply an Aa :)


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Posted: August 27th, 2007, 4:26 am
 
spookd

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It is still working, AA go on with no problem.


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Posted: August 27th, 2007, 12:09 pm
 
iape03
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sparktite (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
why isnt this up on confirmed yet?

sigh i wish i knew why


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Posted: August 27th, 2007, 12:23 pm
 
Tault_admin

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Mod in Training
500 points to you. Enjoy.


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Posted: August 27th, 2007, 4:10 pm
 
glimpse909
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i wonder if this would work if you made a mod to make your boots into a shirt and then modded your boots w/ exotics :-D


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Posted: August 27th, 2007, 6:59 pm
 
xeros
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glimpse909 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
i wonder if this would work if you made a mod to make your boots into a shirt and then modded your boots w/ exotics :-D


Oh the pwnage that could occur.


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Posted: August 27th, 2007, 7:16 pm
 
dsmaddox
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NICE FIND.

I got it to work on two PSGs.

However, could someone tell me exactly what files I need to keep and what files I can get rid of?

Is there a way to get rid of the mod and keep the stats once you have modded it?

Thanks.


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Posted: August 27th, 2007, 7:28 pm
 
h4x0rk1ng

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dsmaddox (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
NICE FIND.

I got it to work on two PSGs.

However, could someone tell me exactly what files I need to keep and what files I can get rid of?

Is there a way to get rid of the mod and keep the stats once you have modded it?

Thanks.


You can remove the mods whenever you want... and they still stick... I still want some modders in here to work on exotics-on any piece,..


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Posted: August 27th, 2007, 9:27 pm
 
glimpse909
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umm i just went and bought a psg...and put it in a retrofit kit.. and it gave me a socketed psg.. W/o the mod..

maybe this is something that they did on purpose?


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Posted: August 27th, 2007, 10:15 pm
 
h4x0rk1ng

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glimpse909 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
umm i just went and bought a psg...and put it in a retrofit kit.. and it gave me a socketed psg.. W/o the mod..

maybe this is something that they did on purpose?


You can't put nothing in it ya nub, lol... j/k


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Posted: August 28th, 2007, 12:30 am
 
extract0rs

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Interesting tidbit...

With the holster mod in place the droideka personal shield generator is no longer listed in my crafting tool when I attempt to craft it. Why? Because the holster is not craftable.

With normal client side appearance mods the item is still craftable and is in the list.

I can't confirm this, as I'm not into client-side modding so my theory is this:

If this client side mod can cause the item to be removed from the list of craftables, could a mod also add an item that can't be crafted without a special schematic?

If this mod were to replace the droideka psg with say, a mando helmet, would the mando helmet be craftable in the list?

It is worth looking into.


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Posted: August 28th, 2007, 2:35 am
 
seragoth

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Well this will be interesting to try..


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