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 SWG Exploits - Adding an aa to a droideka psg : Star Wars Galaxies Nerfed Info - Page 3
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Posted: August 26th, 2007, 6:55 pm
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sparktite
Total Posts: 178
Joined: January 30th, 2007, 6:09 pm
sparktite's Reps: 6
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why isnt this up on confirmed yet?
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Posted: August 27th, 2007, 12:44 am
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finalasylum
finalasylum's Reps:
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Just a quick reminder. plz dont try to sell these on the forums or spam about them.
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Posted: August 27th, 2007, 1:48 am
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blackstone
blackstone's Reps:
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Awesome found, i could retrofit it but im no ar,orsmith so couldnt make Aa only an Ca to apply it.Since i cant test it atm i like to ask,
I if u apply the aa to the holster and then pullout the maps needed for the holster mod is it still applied then?
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Posted: August 27th, 2007, 1:57 am
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blackstone
blackstone's Reps:
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Well just tested it with throwing maps out again so the visual mod dissapeared and the socket whas still free to apply an Aa 
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Posted: August 27th, 2007, 4:26 am
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spookd
Total Posts: 43
Joined: December 9th, 2006, 2:14 pm
spookd's Reps: 0
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It is still working, AA go on with no problem.
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Posted: August 27th, 2007, 12:09 pm
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iape03
iape03's Reps:
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sparktite (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): why isnt this up on confirmed yet?
sigh i wish i knew why
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Posted: August 27th, 2007, 12:23 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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500 points to you. Enjoy.
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Posted: August 27th, 2007, 4:10 pm
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glimpse909
glimpse909's Reps:
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i wonder if this would work if you made a mod to make your boots into a shirt and then modded your boots w/ exotics 
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Posted: August 27th, 2007, 6:59 pm
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xeros
xeros's Reps:
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glimpse909 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): i wonder if this would work if you made a mod to make your boots into a shirt and then modded your boots w/ exotics 
Oh the pwnage that could occur.
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Posted: August 27th, 2007, 7:16 pm
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dsmaddox
dsmaddox's Reps:
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NICE FIND.
I got it to work on two PSGs.
However, could someone tell me exactly what files I need to keep and what files I can get rid of?
Is there a way to get rid of the mod and keep the stats once you have modded it?
Thanks.
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Posted: August 27th, 2007, 7:28 pm
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h4x0rk1ng
Total Posts: 30
Joined: July 17th, 2007, 11:16 pm
h4x0rk1ng's Reps: 0
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dsmaddox (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): NICE FIND.
I got it to work on two PSGs.
However, could someone tell me exactly what files I need to keep and what files I can get rid of?
Is there a way to get rid of the mod and keep the stats once you have modded it?
Thanks.
You can remove the mods whenever you want... and they still stick... I still want some modders in here to work on exotics-on any piece,..
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Posted: August 27th, 2007, 9:27 pm
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glimpse909
glimpse909's Reps:
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umm i just went and bought a psg...and put it in a retrofit kit.. and it gave me a socketed psg.. W/o the mod..
maybe this is something that they did on purpose?
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Posted: August 27th, 2007, 10:15 pm
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h4x0rk1ng
Total Posts: 30
Joined: July 17th, 2007, 11:16 pm
h4x0rk1ng's Reps: 0
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glimpse909 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): umm i just went and bought a psg...and put it in a retrofit kit.. and it gave me a socketed psg.. W/o the mod..
maybe this is something that they did on purpose?
You can't put nothing in it ya nub, lol... j/k
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Posted: August 28th, 2007, 12:30 am
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extract0rs
Total Posts: 139
Joined: August 4th, 2007, 7:20 pm
extract0rs's Reps: 1
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Interesting tidbit...
With the holster mod in place the droideka personal shield generator is no longer listed in my crafting tool when I attempt to craft it. Why? Because the holster is not craftable.
With normal client side appearance mods the item is still craftable and is in the list.
I can't confirm this, as I'm not into client-side modding so my theory is this:
If this client side mod can cause the item to be removed from the list of craftables, could a mod also add an item that can't be crafted without a special schematic?
If this mod were to replace the droideka psg with say, a mando helmet, would the mando helmet be craftable in the list?
It is worth looking into.
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Posted: August 28th, 2007, 2:35 am
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seragoth
Total Posts: 64
Joined: August 16th, 2005, 8:32 pm
seragoth's Reps: 0
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Well this will be interesting to try..
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