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Zoltane Kulle Farm
By taking advantage of how ‘Resume Game’ and quest turn-ins work, you can complete the difficult part of a quest and reap the rewards many times over. In most cases, the hard part (killing the boss at the end of a dungeon) is on a separate trigger from collecting the reward (takling to the npc, clicking the dongle, etc). Because of this you can kill a boss and make many copies of the resulting game state where the reward is just waiting to be claimed.
Depending on how quickly your high level character can kill Zoltun and the number of people in your team, your optimal group size and cycle format will vary. The biggest decision is whether its better to have the high level character create a resume game session for another exp turn in, or pre-emptively start the next session. The sign of a perfect cycle is when the low level character is scrambling to join/leave games as fast as he can with no waiting.
Team’s roles:
Highbie – person killing Zoltun
Lowbie – person getting rushed
Helper – person who keeps the original game alive and provides an additional resume game
With 2 people in the party, the lowbie can get at most 3x the EXP per cycle
with 4 people in the party, the lowbie can get at most 5x the EXP per cycle EDIT: this is wrong, you can get more, but Kulle is so quick it doesn’t help
If your highbie takes a few seconds to kill Zoltun, Three people is the most you need. Your lowbie will be the ‘slow link’ in the chain, joining and leaving games as fast as he can. In this setup the highbie doesn’t clone a game, he instead pre-emptively starts the next ‘cycle’.
If your highbie is a little slower at killing Zoltun, a fourth person will help by filling the time with another resume game. Highbie still doesn’t clone a game, and instead pre-emptively start the next ‘cycle’ to kill Zoltun
If your highbie is really slow at killing Zoltun, you will want to have him create a ‘resume game copy’ as well and consume his first, before he goes off to pre-emptively battle Zoltun again. A fourth person will be helpful to fill the time.
Cycle for a 3-person rush
Highbie creates game 1 at ‘Soulstone Chamber’
Highbie kills Zoltun,
Lowbie and helper join game 1
Highbie clicks Black Soulstone, and leaves game
Highbie creates game 4 (pre-emptively starting steps 1 and 2 in the next cycle)
Lowbie leaves game, and hits ‘Resume Game’ to create game 2
Lowbie talks to Adria, and gets EXP
Lowbie leaves game 2 and joins game 1
Helper leaves game 1 ASAP
Helper creates game 3 via ‘Resume Game’
Lowbie talks to Adria, and gets EXP
Lowbie leaves game 1 and joins game 3
Lowbie talks to Adria, and gets EXP
Lowbie and helper leave game 3, and join game 4 (joining the second cycle)
Cycle for a 2-person rush
NOTE: Step 2 where lowbie does nothing. The 3-person method allows staggering the start and ends of each cycle, drastically improving efficiency.
1) Highbie creates game 1 at ‘Soulstone Chamber’
Lowbie joins game 1
Lowbie hangs out in town waiting for about 30 seconds
Highbie kills Zoltun and clicks Black Soulstone
Lowbie leaves game, and hits ‘Resume Game’ to create game 2
Lowbie talks to Adria, and gets EXP
Lowbie leaves game 2 and joins game 1
Highbie leaves game 1, and hits ‘Resume Game’ to create game 3
Lowbie talks to Adria, and gets EXP
Lowbie leaves game 1 and joins game 3
Lowbie talks to Adria, and gets EXP
Highbie and lowbie leave game
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