taultunleashed logoReemphasize: Item Drop Lies on the Probability : Diablo 3 General Discussions
newtopic  postreply
 [ 1 post ] 
blue large dot

Reemphasize: Item Drop Lies on the Probability : Diablo 3 General Discussions

Posted: April 6th, 2012, 12:13 am
 
vivianlin

Total Posts: 6
Joined: April 5th, 2012, 11:22 pm
vivianlin's Reps: 0
User avatar
A few days ago, a blue post mentioned Diablo 3 difficulty levels linked to loot quality. So there must be players have questions about item drop. Bashiok explains that the item drops in the game are not limited by difficulty, or level, or anything like that. While you’ll have a better chance to get better items in lowest level, you could get useless items in the highest level. It all depends on the probability. Of course, the chance to get a better item in higher level is much more than in the lower level -- From d3guyz.com.

Bashiok: I just wrote like three pages of a reply and the forums lost it when I clicked Preview. … *cry*
Ok what it boiled down to was:
• Read my previous post. It seems like some people glossed over it.
• I’m happy most of you are happy about the change, and I know you’re going to love the game.
• Those few of you who don’t like it, you’ll love the game too because you’re wrong. :)
• Item pools are not limited by Act, or Boss, or anything like that. While you’ll have a better chance to get better items in Act IV Inferno, you could get those same items in Act I, or even Hell.
• Our item pool philosophy is that you can break an urn and get the best item in the game – it’s all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
• Previously, Inferno difficulty was mlvl 61 across all of Inferno, and now it starts at mlvl 61 and ramps up quickly in Act I and ends somewhere around 65 (?) in Act IV. We’ve only increased the difficulty.
• I’m aware of internal bets on how many months it will take someone to beat Inferno.
• A flat Inferno of mlvl 61 had a small curb of difficulty, and once that was over you had nowhere else to progress and no reason to. That’s boredom.
• Boredom doesn’t generally come from content repetition, it comes from lack of ability to progress, or ease of progression.
• By having a sharp increase in difficulty in Inferno we can encourage progression without having a brick wall of difficulty.
I think that was about it. In any case, as I said, I know the vast majority of you are excited about the game, the change we made, and trying to progress in Inferno. Just don’t feel bad when you have to go back to Hell. :)


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 3 guests

cron
Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of Diablo 3 General Discussions RSS Feed 
Sitemap of Diablo 3 General Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
Diablo 1/2/LOD/3Vote on the Diablo 3 Top 200diablo 3 private serverMPOGTOP
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?