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EQ2 Bot: HarvestBot 4.01) : EverQuest 2 Nerfed Info - Page 6

Posted: September 8th, 2005, 8:57 pm
 
stormsilverhand
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Evening everyone.

Here is where I am

09/08/05 11:31:46 PM SCRIPT ERROR: Variable is undefined: 'DebugClass'
Src: Microsoft VBScript runtime error
Line:33 Error:0 Scode:800a01f4

09/08/05 11:31:46 PM Failed to Parse the Script. Check it for errors.

Ok so where do I need to look from here. I have checked every INI file and I don't know where the above variable is defined. Hints? Pokes? Kicks in the arse anyone, I know the script already has.

Thanks
Storm


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Posted: September 9th, 2005, 10:35 am
 
xelpmoc
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Im doing my best to set this up but its all new to me and im trying to follow what is on fourms. Can anyone please help and tell me what this error means. I took it from the unleashed log:

M A I N L O O P

'====================

XUScriptPlugin.staStatus.Text = "HarvestBot is running"



Do while OKtoContinue

Wandering = False

if NavigateXY() then

If (AvoidPlayers and PlayerNearby()) or NOT OktoContinue then

MarkBadNode

Else

CastBuffs

HarvestResource

end if

end if

if QuitOnTimeout and (datediff("s", lastharvesttime, now() / 60)) > Timeout then

Call FatalError(formatnumber(datediff("s", lastharvesttime, now()) / 60,1) & _

" minutes since last harvest.", 1)

end if

loop

XUScriptPlugin.staStatus.Text = "HarvestBot is shutting down"



'================

' C L E A N U P

'================

if HotBar > 0 then

keydown(virtualkey.vk_shift)

Sleep 100

SendKeys(HotBarReset)

Sleep 100

keyup(virtualkey.vk_shift)

end if



if CampOnEnd then

SendKeys("{ENTER}/quit desktop{ENTER}")

end if



Set oSvcObj = Nothing

Set oDebug = NOTHING

Set oLog = NOTHING

Set oKH = NOTHING



09/09/05 12:33:12 PM SCRIPT ERROR: Variable is undefined: 'DebugClass'
Src: Microsoft VBScript runtime error
Line:33 Error:0 Scode:800a01f4

09/09/05 12:33:12 PM Failed to Parse the Script. Check it for errors.

09/09/05 12:33:19 PM DETECTED: Direct3DDevice9 Reset

09/09/05 12:33:19 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

09/09/05 12:33:19 PM DETECTED: Direct3DDevice9 Reset

09/09/05 12:33:19 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

09/09/05 12:33:19 PM DETECTED: Direct3DDevice9 Reset

09/09/05 12:33:20 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

09/09/05 12:34:51 PM Uninitializing XUnleashed. . .


If it helps any here is my configurations. Any help would be appriciated...

[Harvester]

DebugLevel = 8
EQ2Path = C:\Program Files\Sony\EverQuest II
AvoidPlayers = False
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 12
RunToRange = 4
WaitBetween = 120
QuitOnTimeout = False
Timeout = 0
Hotbar = 8
HotbarReset = 0
DefaultZone = The Feerrott

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =

[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {Ins}
Reply = R
ShutdownBot = {Delete}
PetSpellName =

[Resources]
ORE = 2, True, 3, True
STONE = 1, True, 3, True
COLLECT = 3, True, 6, True
WOOD = 4, True, 2, True
DEN = 5, True, 4, True
ROOTS = 6, True, 1, True
SHRUB = 7, False, 1, True
FUNGI = 8, True, 1, True
FISH = 9, False, 5, True
MISC = 10, True, 1, True

[anon]
Server = anon
LogFileOverride =
Numofbuffs = 0
buff1 =

[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
NumOfPoints = 24
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones

[Antonica]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 200
Numofpoints = 27
waypoint1 = -1730, 800, 100
waypoint2 = -1730, 750, 100
waypoint3 = -1730, 600, 100
waypoint4 = -1730, 550, 100
waypoint5 = -1730, 500, 100
waypoint6 = -1730, 450, 100
waypoint7 = -1700, 400, 100
waypoint8 = -1700, 350, 100
waypoint9 = -1675, 300, 100
waypoint10 = -1670, 250, 100
waypoint11 = -1630, 200, 100
waypoint12 = -1620, 150, 100
waypoint13 = -1620, 100, 100
waypoint14 = -1610, 50, 100
waypoint15 = -1600, 0, 100
waypoint16 = -1600, -50, 100
waypoint17 = -1620, -100, 100
waypoint18 = -1650, -150, 100
waypoint19 = -1650, -200, 100
waypoint20 = -1620, -250, 100
waypoint21 = -1585, -300, 100
waypoint22 = -1500, -550, 100
waypoint23 = -1490, -650, 100
waypoint24 = -1480, -750, 100
waypoint25 = -1575, -30, 100
waypoint26 = -1737, 380, 100
waypoint27 = -1780, 620, 100
COLLECT = ?
ORE = callous ore
STONE = sandwashed rock
WOOD = wind felled tree
SHRUB = plains shrubbery
FUNGI = plains fungi
ROOTS = plains roots
DEN = critter den
FISH = shoal of fish
MISC = withered bones

[The Enchanted Lands]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 50
Numofpoints = 0
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones

[The Commonlands]
;; this is for druid ring arera
UseWayPoints = True
RelaxedRadius = True
MaxWander = 100
Numofpoints = 14
waypoint1 = 894, -43, 300
waypoint2 = 863, 3, 300
waypoint3 = 821, 40, 300
waypoint4 = 774, 63, 300
waypoint5 = 713, 94, 300
waypoint6 = 649, 50, 300
waypoint7 = 588, -8, 300
waypoint8 = 540, -113, 300
waypoint9 = 642, -212, 300
waypoint10 = 783, -242, 300
waypoint11 = 802, -194, 300
waypoint12 = 797, -145, 300
waypoint13 = 760, -109, 300
waypoint14 = 714, -89, 300

COLLECT = ?
ORE = cloven ore
STONE = wind swept rock
FUNGI = oasis fungi
SHRUB = oasis shrubbery
ROOTS = desert roots
FISH = band of fish
DEN = armadillo den
WOOD = wind felled tree
MISC = withered bones

[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
Numofpoints = 0
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones

[Zek, the Orcish Wastes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones

[The Feerrott]
UseWayPoints = True
RelaxedRadius = True
MaxWander = 200
Numofpoints = 3
waypoint1 = -725,220,200
waypoint2 = -702,117,200
waypoint3 = -739,271,200
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = musty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones


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Posted: September 11th, 2005, 1:47 pm
 
ormourph
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ok i got the bot to start running tells me to edit the ini file now when i go into the ini file there is a ton of info but don't know what to put in this file or even where too put it if anyone can help me be appreciated


Last edited by Guest on September 15th, 2005, 4:28 pm, edited 1 time in total.

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Posted: September 11th, 2005, 8:12 pm
 
stormsilverhand
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Bump can anyone help me here? Thanks

Evening everyone.

Here is where I am

09/08/05 11:31:46 PM SCRIPT ERROR: Variable is undefined: 'DebugClass'
Src: Microsoft VBScript runtime error
Line:33 Error:0 Scode:800a01f4

09/08/05 11:31:46 PM Failed to Parse the Script. Check it for errors.

Ok so where do I need to look from here. I have checked every INI file and I don't know where the above variable is defined. Hints? Pokes? Kicks in the arse anyone, I know the script already has.

Thanks
Storm


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Posted: September 14th, 2005, 2:13 pm
 
rollain
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I have got this bot to work with 1 char. but unable to get it to work with another char. on the same server. I am also having probles with waypoints not working right. I can get it to go to each waypoint, but when set up to use waypoint's It does not mine,harvest, ect anything just goes from point to point. Any help I would appreciate


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Posted: September 14th, 2005, 7:08 pm
 
ellisium
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not working with the DOF?

Anyone else having a problem harvesting with the new expansion out?


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Posted: September 14th, 2005, 11:21 pm
 
tault_blaze28
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yeah atm until they fix it were out of a harvest bot ......


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Posted: September 15th, 2005, 8:08 pm
 
stormsilverhand
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Yea broke it sees the resource and then says its un-harvestable. Is this an issue with the eq2service or the script itself?

If its the service has anyone fowarded this to Wyvernx?

Thanks


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Posted: September 16th, 2005, 10:18 am
 
wyvernx

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I patched the 2 mem locs I found that were bugged in service 1.2.9 I think i named it.


The mob packet still looks fine.. (which is the resource packet too).

I have not used the harvester script in a while (and it has changed drastically since I made the original).

However, I"ll try to run it and see what happens.

Since it sees the resource, I'm assuming it is in the script itself.

Have you tried to harvest manually using the method that is in the harvest script?

Again, when I was using the script, I was using hotkeys for the mining icons, etc. Some were using text for /harvest bla bla bla or something.

So check how it is harvesting and try to do it manually.


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Posted: September 16th, 2005, 10:22 am
 
wyvernx

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Whoops, please follow the 4.02 sticky this is an old thread.


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Posted: September 23rd, 2005, 9:42 pm
 
morrison99

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Joined: September 23rd, 2005, 9:33 pm
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can someone please tell me how to use this please and how to download and work it


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Posted: September 23rd, 2005, 10:13 pm
 
morrison99

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oh and i have no clue how to work with computers


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Posted: December 9th, 2005, 9:43 am
 
inetron
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I"m new to xunleashed and don't know how to download this program. Where is the actual download?


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Posted: December 10th, 2005, 12:08 pm
 
Tault_admin

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this is an older version. Use the links on the left. The first one on the left is get your xunleashed key. Download it there. And then use the link on the left for confirmed programs. Then you can download items on the first page.


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Posted: March 15th, 2006, 8:01 am
 
kalimirchi
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atmosfearraven (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
sorry about the f7 i thought that was for targeting the mobs i apoligise for that i never used the avoid players feture
pleas tell me if i messed up on anything els i just want to help out some make it a little bit easyer to under stand

if you aprove the help file i made ill start adding screen shots to it and every thing

Here is the fixed document and ini




Hiya,



I'm trying to work through this guide - so far the most helpful I've found. Having problems finding the right area in the ini file (I assume this is the ini file in the HarvestBot program?)

The guide says:



*go In the *.ini and make these changes first change the name to you char name and put you server name in

[Char name]
Server = Server name
LogFileOverride =
Numofbuffs = 0
buff1 =





I see nothing that looks like this. What I do have that is close is,:


'=====================================================================
' P R O C E S S P L A Y E R S E C T I O N
'=====================================================================
sub ProcessPlayerSection
Dim Index, INIStr

oDebug.PrintSectionStart "Processing Player Section", 1
buffcount = cint(oINI.GetVal(PCName, "Numofbuffs", "0"))

LogFileOverride = trim(oINI.GetVal(PCName, "LogFileOverride", ""))
oDebug.PrintLog "LogFileOverride: " & LogFileOverride, 1

PCServer = trim(oINI.GetVal(PCName, "Server", ""))
oDebug.PrintLog "Server: " & PCServer, 1

if buffcount > 0 then
oDebug.PrintLog "Player: " & PCName & " Number of buffs: " & buffcount, 1
reDim buffs(buffcount, 4)
for Index = 0 to buffcount - 1
IniStr = cStr(oINI.GetVal(PCName, "buff" & cStr(Index + 1), "Invalid Entry,1,1"))

buffs(Index, 0) = trim(cStr(StrUpToToken(IniStr, ",")))
buffs(Index, 1) = cInt(StrUpToToken(IniStr, ","))
buffs(Index, 2) = cInt(StrUpToToken(IniStr, ","))
buffs(Index, 3) = now()
oDebug.PrintLog "Ability: " & buffs(Index, 0) & _
" Duration: " & buffs(Index, 1) & _
" Cast time: " & buffs(Index, 2), 1
next
else
oDebug.PrintLog "No Player Section found for " & PCName, 1
end if
oDebug.PrintSectionEnd "Processing Player Section", 1
end sub


But where exactly do I make ths changes?


Thanks,


Kali who is determined to get this thing running!


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