Im doing my best to set this up but its all new to me and im trying to follow what is on fourms. Can anyone please help and tell me what this error means. I took it from the unleashed log:
M A I N L O O P
'====================
XUScriptPlugin.staStatus.Text = "HarvestBot is running"
Do while OKtoContinue
Wandering = False
if NavigateXY() then
If (AvoidPlayers and PlayerNearby()) or NOT OktoContinue then
MarkBadNode
Else
CastBuffs
HarvestResource
end if
end if
if QuitOnTimeout and (datediff("s", lastharvesttime, now() / 60)) > Timeout then
Call FatalError(formatnumber(datediff("s", lastharvesttime, now()) / 60,1) & _
" minutes since last harvest.", 1)
end if
loop
XUScriptPlugin.staStatus.Text = "HarvestBot is shutting down"
'================
' C L E A N U P
'================
if HotBar > 0 then
keydown(virtualkey.vk_shift)
Sleep 100
SendKeys(HotBarReset)
Sleep 100
keyup(virtualkey.vk_shift)
end if
if CampOnEnd then
SendKeys("{ENTER}/quit desktop{ENTER}")
end if
Set oSvcObj = Nothing
Set oDebug = NOTHING
Set oLog = NOTHING
Set oKH = NOTHING
09/09/05 12:33:12 PM SCRIPT ERROR: Variable is undefined: 'DebugClass'
Src: Microsoft VBScript runtime error
Line:33 Error:0 Scode:800a01f4
09/09/05 12:33:12 PM Failed to Parse the Script. Check it for errors.
09/09/05 12:33:19 PM DETECTED: Direct3DDevice9 Reset
09/09/05 12:33:19 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
09/09/05 12:33:19 PM DETECTED: Direct3DDevice9 Reset
09/09/05 12:33:19 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
09/09/05 12:33:19 PM DETECTED: Direct3DDevice9 Reset
09/09/05 12:33:20 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
09/09/05 12:34:51 PM Uninitializing XUnleashed. . .
If it helps any here is my configurations. Any help would be appriciated...
[Harvester]
DebugLevel = 8
EQ2Path = C:\Program Files\Sony\EverQuest II
AvoidPlayers = False
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 12
RunToRange = 4
WaitBetween = 120
QuitOnTimeout = False
Timeout = 0
Hotbar = 8
HotbarReset = 0
DefaultZone = The Feerrott
[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =
[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {Ins}
Reply = R
ShutdownBot = {Delete}
PetSpellName =
[Resources]
ORE = 2, True, 3, True
STONE = 1, True, 3, True
COLLECT = 3, True, 6, True
WOOD = 4, True, 2, True
DEN = 5, True, 4, True
ROOTS = 6, True, 1, True
SHRUB = 7, False, 1, True
FUNGI = 8, True, 1, True
FISH = 9, False, 5, True
MISC = 10, True, 1, True
[anon]
Server = anon
LogFileOverride =
Numofbuffs = 0
buff1 =
[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
NumOfPoints = 24
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones
[Antonica]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 200
Numofpoints = 27
waypoint1 = -1730, 800, 100
waypoint2 = -1730, 750, 100
waypoint3 = -1730, 600, 100
waypoint4 = -1730, 550, 100
waypoint5 = -1730, 500, 100
waypoint6 = -1730, 450, 100
waypoint7 = -1700, 400, 100
waypoint8 = -1700, 350, 100
waypoint9 = -1675, 300, 100
waypoint10 = -1670, 250, 100
waypoint11 = -1630, 200, 100
waypoint12 = -1620, 150, 100
waypoint13 = -1620, 100, 100
waypoint14 = -1610, 50, 100
waypoint15 = -1600, 0, 100
waypoint16 = -1600, -50, 100
waypoint17 = -1620, -100, 100
waypoint18 = -1650, -150, 100
waypoint19 = -1650, -200, 100
waypoint20 = -1620, -250, 100
waypoint21 = -1585, -300, 100
waypoint22 = -1500, -550, 100
waypoint23 = -1490, -650, 100
waypoint24 = -1480, -750, 100
waypoint25 = -1575, -30, 100
waypoint26 = -1737, 380, 100
waypoint27 = -1780, 620, 100
COLLECT = ?
ORE = callous ore
STONE = sandwashed rock
WOOD = wind felled tree
SHRUB = plains shrubbery
FUNGI = plains fungi
ROOTS = plains roots
DEN = critter den
FISH = shoal of fish
MISC = withered bones
[The Enchanted Lands]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 50
Numofpoints = 0
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones
[The Commonlands]
;; this is for druid ring arera
UseWayPoints = True
RelaxedRadius = True
MaxWander = 100
Numofpoints = 14
waypoint1 = 894, -43, 300
waypoint2 = 863, 3, 300
waypoint3 = 821, 40, 300
waypoint4 = 774, 63, 300
waypoint5 = 713, 94, 300
waypoint6 = 649, 50, 300
waypoint7 = 588, -8, 300
waypoint8 = 540, -113, 300
waypoint9 = 642, -212, 300
waypoint10 = 783, -242, 300
waypoint11 = 802, -194, 300
waypoint12 = 797, -145, 300
waypoint13 = 760, -109, 300
waypoint14 = 714, -89, 300
COLLECT = ?
ORE = cloven ore
STONE = wind swept rock
FUNGI = oasis fungi
SHRUB = oasis shrubbery
ROOTS = desert roots
FISH = band of fish
DEN = armadillo den
WOOD = wind felled tree
MISC = withered bones
[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
Numofpoints = 0
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones
[Zek, the Orcish Wastes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones
[The Feerrott]
UseWayPoints = True
RelaxedRadius = True
MaxWander = 200
Numofpoints = 3
waypoint1 = -725,220,200
waypoint2 = -702,117,200
waypoint3 = -739,271,200
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = musty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones
|