taultunleashed logoEQ2 Bot: HarvestBot 4.01) : EverQuest 2 Nerfed Info
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EQ2 Bot: HarvestBot 4.01) : EverQuest 2 Nerfed Info

Posted: June 30th, 2005, 7:03 pm
 
Tault_admin

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Mod in Training
Added an [Events] section to the INI file to extend the functionality
of specific events such as the following:
eQuitOnTell
eQuitOnStop
eTellSound
eUncommonSound
eRareSound
eStuckSound
As a result, simular events from other sections have been removed.
Fixed INI file parsing that would cause the bot to crash if proper spacing
was not used around an INI setting.
Fixed some instances of regular item harvests counting towards the
uncommon harvest total (pepper versus peppertree, etc.).
Fixed the list of rare items (tier 4 nodes were wrong somehow).
Fixed wandering harvest mode which was freezing the bot after all of
the resources were gone from the area.
Re-added 'DeleteMe' in the harvester section of the INI file to prevent
the bot from running if it is not properly configured first.


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Last edited by Tault_admin on August 24th, 2005, 4:10 pm, edited 1 time in total.

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Posted: July 13th, 2005, 6:47 am
 
tault_o___o
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Will this Harvest Bot harvest other zones besides those listed in the ini? Such as the Cove of Decay, can it allow you to zone and rezone?


Last edited by Guest on July 13th, 2005, 10:20 am, edited 1 time in total.

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Posted: July 13th, 2005, 7:08 am
 
redman
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You can harvest in any zone you set up configuration for.

It's generally most efficient to create your own unique path within a zone you wish to harvest in. It's also not considered cool to share path information as it would lead to predicable harvest locations.

If the zone you want to harvest isn't on the default list, simply follow the pattern of the other zones and set up an ini section. Submitting zone specific node names to the author would be appreciated though.

As far as zoning goes, I've never used that. Actually I wasn't aware that it was there or worked.

RedMan


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Posted: July 13th, 2005, 12:36 pm
 
tault_o___o
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Would love to get this to work, I have been playing with it but have so far been unsuccessful. I have a couple problems

- The script will often sense an ENTER push and pause the program, it seems only when gathering, and I never pushed Enter

- After I hit ENTER to get it out of pause mode, I get a string of letters D's or A's in the chat window, and I eventually say them when I hit enter to get out of that mode.

- My movements are wierd. For instance, I am sensing a node, and looking for it, but all I do is move side to side over and over never turning, or doing anything to move towards the node.

- I have a hard time getting my PC to LOOK straight ahead, I always seem to be strafing....


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Posted: July 13th, 2005, 1:22 pm
 
dvduh
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in regards to the enter problem. i turned all my buffs off in the ini file attached with it. SOW was causing me to pause every 30 minutes. Also i would reccomend that you use hot keys. not to hard to figure out how to set them up so i'll leave that to you


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Posted: July 13th, 2005, 1:38 pm
 
dvduh
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One question i do have though is sometimes the log of what has been harvested will show up in the display and other times it will not. I am just wondering if this is a known bug and how do i fix.


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Posted: July 13th, 2005, 4:03 pm
 
tault_o___o
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I use no buffs, will try it out with the hotbuttons....


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Posted: July 13th, 2005, 9:01 pm
 
relaxingatuf
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I've noticed that Ore does not work in feerrot. I chanve Fungi or Roots to alluvium ore and switch the harvesting button to mining, this corrects it for me. :) Made a good route for feerrot if anyone wants.


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Posted: July 15th, 2005, 11:27 pm
 
lancelot99
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When I attempt to use this it completely fails. It shuts down just after launch, the only think I can determine that it does is turn logging on and off. I have customized the ini file all that I can. (Perhaps I missed something?) If anyone can offer assistance I would appreciate it!


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Posted: July 17th, 2005, 8:27 pm
 
Tault_qavlae

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I seem to being having major difficulties with getting this to run (I'm not very computer oriented). I've set the .ini file correctly I think and have spent 2 weeks researching and waiting to see if an answer for my problem has been posted.

I can load XU without issue, I think, but after starting EQ2 I only have a red dot in the upper right hand corner of my screen.

I have wyvern's service and the EQ2 crafter program recommended by other threads. Any assistance would be greatly appreciated as I harvest alot for guildies and get tired of the constant running and "f".

Thanks


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Posted: July 18th, 2005, 4:16 am
 
relaxingatuf
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Have you put the mouse to the bottom of the screen, and pulled up the window that ill load the vbs file? :)


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Posted: July 18th, 2005, 5:37 am
 
Tault_qavlae

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Here's the XU log from my latest attempt.

07/18/05 08:12:16 AM Registered XUnleashed Controls...

07/18/05 08:12:17 AM Registered XUScriptHelper...

07/18/05 08:12:17 AM XUnleashed Client: Click Play to begin...

07/18/05 08:12:25 AM XUnleashed Client: Updating 3rd Party Plugins and Services...

07/18/05 08:12:25 AM XUnleashed Client: Failed to load a plugin/service. . .

07/18/05 08:12:25 AM XUnleashed Client: Patching incomplete. . .

07/18/05 08:12:25 AM XUnleashed Client: Connecting to XUnleashed...

07/18/05 08:12:26 AM XUnleashed Client: Authenticating User...

07/18/05 08:12:26 AM XUnleashed Client: Connected. . .

07/18/05 08:12:26 AM Using Alternate Hooking. . .

07/18/05 08:12:26 AM XUnleashed Client: Launching. . .

07/18/05 08:13:04 AM Found Target Process: EverQuest2.exe

07/18/05 08:13:04 AM Config Option: Display Logo

07/18/05 08:13:04 AM Config Option: ForceRedraw

07/18/05 08:13:04 AM Config Option: Hook DirectInput

07/18/05 08:13:04 AM Initializing COM Objects. . .

07/18/05 08:13:24 AM FOUND: Direct3DCreate9

07/18/05 08:13:24 AM Starting Services. . .

07/18/05 08:13:24 AM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service

07/18/05 08:13:24 AM CXUWinInput::Initialize()

07/18/05 08:13:24 AM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer

07/18/05 08:13:24 AM Starting the 3rd Party Services...

07/18/05 08:13:24 AM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer

07/18/05 08:13:24 AM ERROR: Failed to create COM Object

07/18/05 08:13:24 AM ERROR: One service did not get created

07/18/05 08:13:24 AM ERROR: Failed to start Services!

07/18/05 08:13:24 AM ERROR: This means that you may need to reinstall your Services.

07/18/05 08:13:24 AM ERROR: You also may need to install additional supporting software.

07/18/05 08:13:24 AM Attempting to continue (this may crash) !!!

07/18/05 08:13:24 AM Starting Plugins. . .

07/18/05 08:13:24 AM ------->FOUND A 3rd Party Plugin: EQ2Crafter Plugin

07/18/05 08:13:24 AM ERROR: Failed to instantiate plugin by Registrar

07/18/05 08:13:24 AM ERROR: Skipping this plugin, not supported by this handler

07/18/05 08:13:24 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers

07/18/05 08:13:24 AM Loading Window Schema. . .

07/18/05 08:13:24 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros

07/18/05 08:13:24 AM Loading Window Schema. . .

07/18/05 08:13:24 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts

07/18/05 08:13:24 AM Loading Window Schema. . .

07/18/05 08:13:24 AM Attempting to lock onto Client. . .

07/18/05 08:13:24 AM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed.

07/18/05 08:13:25 AM FOUND: Direct3D9::CreateDevice()

07/18/05 08:13:25 AM DETECTED: Direct3DDevice9 Reset

07/18/05 08:13:25 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

07/18/05 08:13:26 AM FOUND: Direct3DDevice9::Present

07/18/05 08:13:26 AM Releasing XUnleashed DX9 BackBuffers.

07/18/05 08:13:26 AM Released XUnleashed DX9 BackBuffers.

It looks like its not creating something =/

I have these Plugins installed and checked.
EQ2Crafter
XUnleashed V2 Triggers
XUnleashed V2 Macros
XUnleashed V2 Scripts
Wyvern's EQ2 Service
XUnleashed WIndows Input Service

I have the following options checked.
Alternate Hooking
Windowed ( i play in windowed mode )
Auto Update Plugins
Display Logo
Use Random FileNames
Force Redraw

I extracted the harvest bot zip to the XUnleashed>Scripts folder

Any help is greatly appreciated


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Posted: July 18th, 2005, 5:31 pm
 
m46h1n3
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I went around a bunch of areas mapping out harvest patterns and when i went to run them with the harvest bot...Nothing happend! i'll post my route for the commonlands and maybe someone can tell me wtf i'm doing wrong, i've had this for about 3 months now and it has yet to do anything for me...blah


[The Commonlands]
Maxwander = 100
UseWayPoints = True
Numofpoints = 19
waypoint1 = -858, -665, 100
waypoint2 = -660, -686, 100
waypoint3 = -437, -722, 100
waypoint4 = -266, -654, 100
waypoint5 = -108, -472, 100
waypoint6 = 98, -411, 100
waypoint7 = 310, -413 100
waypoint8 = 629, 334, 100
waypoint9 = 795, -218, 100
waypoint10 = 814, -113, 100
waypoint11 = 730, 2, 100
waypoint12 = 613, 72, 100
waypoint13 = 480, 231, 100
waypoint14 = 31, 320, 100
waypoint15 = -36, 507, 100
waypoint16 = -332, 551, 100
waypoint17 = -492, 536, 100
waypoint18 = -839, 571, 100
waypoint19 = -812, -312, 100
COLLECT = ?
ORE = cloven ore
STONE = wind swept rock
FUNGI = oasis fungi
SHRUB = oasis shrubbery
ROOTS = desert roots
FISH = band of fish
DEN = critter den
WOOD = wind felled tree
MISC = withered bones


actually i'll leave this here and post the INI in an attachment. Plz help me out! lol thx in advance also if someone coupld maybe post thier waypoints or something like that, that would be excellent


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Posted: July 18th, 2005, 5:53 pm
 
m46h1n3
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Hrm, turns out since i haven't played in so long i was using an old version. Nevertheless, i'm still a tard and cant make it work lol


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Posted: July 18th, 2005, 7:56 pm
 
relaxingatuf
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do you have it set only to ore? I found that the ore function doesnt work. I have to rename Fish in the list to xxxxxore and then set the fish button to mining.


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