taultunleashed logoEQ2 Bot: HarvestBot 4.02 : EverQuest 2 Nerfed Info - Page 6
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EQ2 Bot: HarvestBot 4.02 : EverQuest 2 Nerfed Info - Page 6

Posted: November 12th, 2005, 10:45 am
 
bunnyhop
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I patched one of the script files for the harvester system so it no longer considers "Rough Opalines" rare items.

I haven't been able to test if it still detects Rough Opals as rares properly since I haven't looted any since the change was made....but the logic in the coding is sound and I don't see any problems.

Being submitted for those wanting this fix for their harvester and for consideration into the next harvestbot release


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Posted: November 13th, 2005, 1:34 pm
 
daven321
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Thank you for your response seveneleven, however, the camponend IS set to false, and i still get dumped to desktop after stoping script. I have run into a new problem.....

I did a very extensive list of waypoints, with radius set very small to hug the walls of the cave, without harvesting "thru" the walls.

Now my toon does not even come close to running the path i set in the waypoints.

Here is my .ini file.......can you guys take a look and see what ya think?

;;
;; Configuration file for HarvestBot version 4.02
;;
;; Written by:
;; Retsek 04-19-2005 - 05-01-2005
;; thewatcher 04-27-2005 - 06-02-2005
;; psouza4 06-17-2005 - forward
;;
;; For updates and revision history, please read Changelog.txt.
;;


;; IMPORTANT
;;
;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or even not at all.
;;
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run
;; backwards and such. You can change that setting at:
;; Options -> Controls -> View Options -> Free look controls
;;
;; (3) Never stop the bot using the F12 key. This has a devastating effect on XUnleashed and can
;; cause instability in the EverQuest II game client, including crashing it. Use the [Del] key
;; or whatever other key you setup below.
;;
;; (4) It's been reported that Norton Antivirus can seriously impact game performance, causing the
;; bot to run extremely slow. You may wish to enable it.
;;
;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort it, you may wish
;; to completely restart the EverQuest II game client. Starting it again can cause instabilities.
;; This does not happen when the bot is shut down using the configured shutdown key.
;;
;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the checkbox) before you
;; launch EverQuest II. Also be sure that you're using alternative hooking.
;;
;; (7) To start the script, open the Scripts window (by dragging your mouse to the bottom of
;; the EverQuest II game screen). The script selection arrows, use compatibility mode
;; checkbox, and Start / Stop button will not work unless you have a game window behind
;; them. This is a known problem with EverQuest II, so be sure to open the Persona window
;; or Journal window and move them behind the XUnleashed Scripts window so you can select
;; The HarvestBot script and start it. Be sure to start it in compatibility mode.


;; AIM SERVICE
;;
;; This version supports the use of the AIM plugin. It is entirely optional to install this plugin
;; and the bot will run fine without it (when the AIM section is disabled). Using the AIM plugin
;; will send messages to a designated screen name when important messages are detected or upon
;; certain events. It also allows you to pass information to the game using AIM.
;;
;; You can download the AIM service plugin at:
;; http://www.taultunleashed.com/phpBB2/vi ... hp?t=21300
;;
;; When you type to the screen name the bot uses, it will try to match up what you've typed to
;; a recognized *BOT* command. If the command does not exist in the *BOT*, it will pass what you
;; typed to the game instead. Here are the bot commands:
;;
;; /exit Stops the bot and exits the game immediately.
;;
;; /update By itself, it will send you a detailed update immediately,
;; including location, waypoints, health, etc.
;;
;; /update [<amount> | off] Use this to disable AIM updates or to set it to regularly
;; update you every <amount> minutes.


;; CONFIGURATION
;;
;; DeleteMe True / False Either delete this line or set it to false to indicate that
;; the bot has been configured properly. The bot will not run
;; Unless this line is configured.
;;
;; DebugLevel 1-10 Generally 8 is a good setting you are not debugging. 1 to turn
;; off all but the extreme basics. 10 will generate a lot of debug info.
;;
;; EQ2Path <directory> Full path to the directory where EverQuest II is installed.
;;
;; AvoidPlayers True / False If True, this will mark a node bad if another player is nearby
;; (within a range of 7 from node).
;;
;; CampOnEnd True / False If True, the bot will /quit desktop once harvesting ends.
;;
;; EraseBadSpawns True / False If True, will erase bad spawn locations when moving to a new location.
;;
;; ClosestFirst True / False If True, will harvest the closest node first.
;; If False, will harvest nodes based on priority instead.
;;
;; MaxHarvests # How many times should we attempt to harvest a node before
;; marking it bad and moving on.
;;
;; RunToRange # How close do we get to what we are running to before we stop and
;; consider ourselves 'there'. Use caution when changing this.
;;
;; WaitBetween # How long to stop and wait between each attempt to harvest a node.
;; This value is in centiseconds, so 450 = 4.5 seconds.
;;
;; QuitOnTimeout True / False Stop bot if you have not harvested in (Timeout) minutes. Requires
;; configuring (Timeout) to a value in minutes.
;;
;; Timeout Time, in minutes, to stop the bot if you have not harvested in this
;; length of time.
;;
;; NOTE: if you set PlayOnTells to True, then QuitOnTells
;; does nothing. You can have one or the other, but not both.
;;
;; Hotbar 0-9 Hotbar row # to use, assuming you have hotkeys set up for harvesting
;; actions. If you do not, or do not want to use hotkeys, set this
;; to 0 and the bot will /useability the harvesting actions instead
;; although this is somewhat slower.
;;
;; HotbarReset 0-9 Hotbar row # to reset back to upon shutdown. If (Hotbar) above is
;; set to 0, this setting has no effect.
;;
;; DefaultZone <zonename> If the zone name could not be detected automatically (very rare),
;; the bot will use the zone name defined here. This usually only happens
;; after a recent patch and memory locations have been changed -- although
;; in that event, it's very likely the bot simply won't work anyway.

[Harvester]
DeleteMe = False
DebugLevel = 8
EQ2Path = d:\Program Files\Sony\EverQuest II
AvoidPlayers = True
CampOnEnd = False
EraseBadSpawns = False
ClosestFirst = True
MaxHarvests = 15
RunToRange = 7
WaitBetween = 450
QuitOnTimeout = false
Timeout = 15
Hotbar = 5
HotbarReset = 1
DefaultZone =



;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event happens.
;; Sound files must be located in your XUnleashed scripts folder.
;;
;; eQuitOnTell True / False Whether or not you want the bot to end and
;; disconnect you from the game if you receive a tell.
;;
;; eQuitOnStuck True / False Whether or not you want the bot to end and
;; disconnect you from the game if has been
;; stuck for a while and cannot free itself.
;;
;; eTellSound <sound file> If this is not blank, it will play the sound file
;; specified whenever you receive a tell.
;;
;; eUncommonSound <sound file> If this is not blank, it will play the sound file
;; specified whenever you harvest an uncommon item.
;;
;; eRareSound <sound file> If this is not blank, it will play the sound file
;; specified whenever you harvest a rare item.
;;
;; eStuckSound <sound file> If this is not blank, it will play the sound file
;; specified whenever your character has been stuck
;; for a while and cannot free itself.
;;
;; eInventoryFull <options> If this is not blank, you can either specify a
;; sound file or the word 'Quit'. If you choose to
;; leave it blank, the bot will simply stop when your
;; inventory is full. If you use the word 'Quit',
;; the bot will end and log you out of the game.
;; If you specify a sound file, the bot will end and
;; play the specified sound when your inventory is full.

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound =
eUncommonSound =
eRareSound =
eStuckSound =
eInventoryFull = Quit



;; If you are interested in using the AOL Instant Messenger service to monitor and
;; remote-control your bot, then set up this section accordingly.
;;
;; WantToUseAIM True / False If this is True, then the AIM service will be used
;; to monitor and remote-control your bot. It requires
;; that you have the AIM service installed from
;;
;; Login Your bot's registered screen name
;;
;; Password Your bot's AIM password
;;
;; Authorized The screen name that you want your bot to send
;; messages and updates to. This also sets what screen
;; name is allowed to remote-control your bot. You
;; are limited to only one Authorized screen name for now.
;;
;; UpdateInterval How often (in minutes) to send update messages to
;; the Authorized screen name. This can be modified while
;; the bot is running with the /update command.

[AIM]
WantToUseAIM = False
Login = BotsRegisteredScreenName
Password = Password
Authorized = YourScreenNameOrSMSNumber
UpdateInterval = 5



;; Here you configure your keys, The AutoRun key must be set, preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest PC, normally {F7}.
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;; choice because it also starts the chat at the same time. Reply is your
;; secondary chat key, which will also pause the bot when pressed, but will not
;; unpause it. This will not work if you do not use hotkeys (will be disabled).
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.

[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {Ins}
Reply = {Home}
ShutdownBot = {Del}
PetSpellName = Tellurian Soldier



;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others)
;; True / False Do you want to harvest this type of node?
;; 0-9 Hotkey button to press if you are using hotkeys
;; True / False Continue to harvest this node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same priority, if
;; you do, the bot will ignore the first setting and not
;; harvest this type of node. It may actually crash the
;; bot as well.

[Resources]
ORE = 1, True, 2, True
STONE = 2, True, 2, True
COLLECT = 3, false, 6, True
WOOD = 4, false, 2, True
DEN = 5, false, 4, True
ROOTS = 6, false, 1, True
SHRUB = 7, false, 1, True
FUNGI = 8, false, 1, True
FISH = 9, False, 5, True
MISC = 10, false, 1, True



;; This section is for defining options specific to your characters. Set the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;;
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;;
;; GrayOutRange This value is not used yet (for future upgrades to the bot).
;;
;; NumofBuffs The number of buffs you want the bot to maintain
;;
;; Buff# Name of buff, duration (in minutes), casting time (in seconds)

[XXX]
Server = XXXX
LogFileOverride =
GrayOutRange = 9999
Numofbuffs = 0
buff1 = Pathfinding, 15, 8


;; Zone sections
;;
;; [zonename] [<zone name>] Each section must be named for the zone it refers to.
;; The name must be spelled completely and correctly, with
;; brackets surrounding the name.
;;
;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find
;; another node nearby (distance less than 15) but it's technically
;; outside of the waypoint's radius, should we harvest that node
;; too (relaxed)? If not, the bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius
;; around your starting point and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly
;; At each waypoint that we have a radius bigger than zero at.
;; If you have waypoints close together, the bot may zig-zag
;; too much and this setting can help. It's also useful if
;; You are pathing in a dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum radius you want to harvest nodes in around
;; this waypoint. If a resource distance is outside of the radius
;; for the waypoint you are currently at, it will be skipped.
;;
;; Set MVT to a movement type. This is optional and can be left out
;; entirely. If you want to move to this waypoint and stop immediately
;; when you arrive, set it to "direct". This can be very useful when
;; trying to set waypoints that cross bridges and other precise movements.
;; Direct movement type makes your bot look less lifelike, though, and
;; should be avoided when possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.

[XXXXX]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 50
NodeStopType = Relaxed
NumOfPoints = 89
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.

waypoint1 = 104.62, -1467.36, 2
waypoint2 = 104.84, -1456.67, 2
waypoint3 = 101.75, -1448.19, 2
waypoint4 = 94.44, -1440.93, 2
waypoint5 = 86.28, -1435.22, 2
waypoint6 = 76.42, -1431.81, 2
waypoint7 = 65.68, -1429.65, 2
waypoint8 = 55.50, -1427.60, 2
waypoint9 = 45.39, -1427.64, 2
waypoint10 = 34.21, -1425.97, 2
waypoint11 = 23.90, -1423.16, 2
waypoint12 = 13.90, -1418.97, 2
waypoint13 = 5.24, -1412.15, 2
waypoint14 = -2.23, -1405.26, 2
waypoint15 = -9.37, -1397.54, 2
waypoint16 = -15.22, -1388.48, 2
waypoint17 = -19.30, -1377.62, 2
waypoint18 = -21.70, -1367.51, 2
waypoint19 = -20.69, -1356.59, 2
waypoint20 = -17.35, -1345.31, 2
waypoint21 = -11.93, -1335.11, 2
waypoint22 = -3.09, -1327.11, 2
waypoint23 = 7.59, -1323.05, 2
waypoint24 = 19.86, -1321.67, 2
waypoint25 = 31.42, -1324.88, 2
waypoint26 = 42.37, -1329.77, 2
waypoint27 = 51.22, -1335.38, 2
waypoint28 = 62.37, -1342.07, 2
waypoint29 = 72.92, -1347.66, 2
waypoint30 = 83.74, -1348.20, 2
waypoint31 = 95.41, -1,345.17, 2
waypoint32 = 107.17, -1342.01, 2
waypoint33 = 118.49, -1338.97, 2
waypoint34 = 129.12, -1335.53, 2
waypoint35 = 137.06, -1326.91, 2
waypoint36 = 138.47, -1315.28, 2
waypoint37 = 133.66, -1304.30, 2
waypoint38 = 125.06, -1295.53, 2
waypoint39 = 113.71, -1290.82, 2
waypoint40 = 101.23, -1288.79, 2
waypoint41 = 88.69, -1287.38, 2
waypoint42 = 76.67, -1286.02, 2
waypoint43 = 65.22, -1284.72, 2
waypoint44 = 53.60, -1281.50, 2
waypoint45 = 45.21, -1273.52, 2
waypoint46 = 42.07, -1261.46, 2
waypoint47 = 41.80, -1249.13, 2
waypoint48 = 45.90, -1237.75, 2
waypoint49 = 52.91, -1227.36, 2
waypoint50 = 63.06, -1219.85, 2
waypoint51 = 74.53, -1214.53, 2
waypoint52 = 86.79, -1212.26, 2
waypoint53 = 95.28, -1213.40, 2
waypoint54 = 104.88, -1223.43, 2
waypoint55 = 114.18, -1231.94, 2
waypoint56 = 125.04, -1233.78, 2
waypoint57 = 134.26, -1227.30, 2
waypoint58 = 142.30, -1219.09, 2
waypoint59 = 150.15, -1221.04, 2
waypoint60 = 153.01, -1230.97, 2
waypoint61 = 154.25, -1243.29, 2
waypoint62 = 156.11, -1255.79, 2
waypoint63 = 160.33, -1266.78, 2
waypoint64 = 166.54, -1277.69, 2
waypoint65 = 172.54, -1287.87, 2
waypoint66 = 176.37, -1298.78, 2
waypoint67 = 177.56, -1310.59, 2
waypoint68 = 174.25, -1322.67, 2
waypoint69 = 167.18, -1332.14, 2
waypoint70 = 156.83, -1340.40, 2
waypoint71 = 146.01, -1345.21, 2
waypoint72 = 133.61, -1348.51, 2
waypoint73 = 121.37, -1351.77, 2
waypoint74 = 109.82, -1353.48, 2
waypoint75 = 99.85, -1359.03, 2
waypoint76 = 91.39, -1368.59, 2
waypoint77 = 87.64, -1379.34, 2
waypoint78 = 89.39, -1391.53, 2
waypoint79 = 96.18, -1402.90, 2
waypoint80 = 106.01, -1410.95, 2
waypoint81 = 115.84, -1419.46, 2
waypoint82 = 123.67, -1427.28, 2
waypoint83 = 126.75, -1439.30, 2
waypoint84 = 126.90, -1450.83, 2
waypoint85 = 122.83, -1461.83, 2
waypoint86 = 117.47, -1471.32, 2
waypoint87 = 116.91, -1472.38, 2
waypoint88 = 115.70, -1474.41, 2
waypoint89 = 106.50, -1469.75, 2
COLLECT = ?
FUNGI = natural herb garden
ORE = red rock
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = luminous stone
MISC = withered bones



Thanks a ton,

Daven321


Last edited by Guest on November 14th, 2005, 5:12 pm, edited 2 times in total.

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Posted: November 13th, 2005, 6:48 pm
 
blueknight

Total Posts: 136
Location: So Cal.
Joined: January 24th, 2005, 2:06 pm
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Daven, might I suggest that you remove your character name and server from the config you posted ;-)

Just lookin out for ya man.


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Posted: November 13th, 2005, 8:46 pm
 
xadavus
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Hello,

I am very newbie in this, but i followed the instructions as much as I could. There are several questions i still have, but big confused.

In XU if i check Windowed, game starts full screen and task bar does't appear. Shouldn't it start in window mode?

The other question is, whats alternative hook?

Third, which my problem started. After installing XU, installing HarvestBot into the script folder, updating the .ini file. Everything started fine, XU launch, taskbar, script select... I checked something Compatiblity, pushed start, next thing i see says ... Starting script, Hit F12 to stop...crash. Okay, well according to .ini file for harvest bot its still Del. So where did that F12 come from?

Now since that crash, i never could get the XU bring up the taskbar in game. And I don't know what went wrong. Maybe someone could help me on this? Much appriciated ;)

I also read that i should get rid of tcp/ip sniffer or uncheck it, well i don't see that anywhere in XU or Harvestbot. So what exactly are they talking about or where is it located that I could have missed.

Oh and here is the log i got from XU...

XUnleashed V2 Scripts
11/13/05 09:00:40 PM Loading Window Schema. . .
11/13/05 09:00:40 PM Attempting to lock onto Client. . .
11/13/05 09:00:40 PM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed.
11/13/05 09:00:41 PM FOUND: Direct3D9::CreateDevice()
11/13/05 09:00:41 PM DETECTED: Direct3DDevice9 Reset
11/13/05 09:00:41 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
11/13/05 09:00:41 PM FOUND: Direct3DDevice9::Present
11/13/05 09:00:41 PM Releasing XUnleashed DX9 BackBuffers.
11/13/05 09:00:41 PM Released XUnleashed DX9 BackBuffers.
11/13/05 09:00:41 PM Initializing DX9 BackBuffers...
11/13/05 09:00:45 PM DETECTED: Direct3DDevice9 Reset
11/13/05 09:00:45 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
11/13/05 09:00:48 PM FOUND: Direct3DDevice9::Present
11/13/05 09:00:48 PM Releasing XUnleashed DX9 BackBuffers.
11/13/05 09:00:48 PM Released XUnleashed DX9 BackBuffers.
11/13/05 09:00:48 PM Initializing DX9 BackBuffers...

Guess thats where it crashed.

X


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Posted: November 14th, 2005, 7:48 am
 
tinydiabla
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Since it seems to have been awhile, I'm going ahead and updating a few things and will submit a HarvestBot 4.03

Currently I have

Adding T6 to common and uncommon in classes
Fixing Rough Opal (see my post on page 1)
Fixing RunToRange for waypoints (see my post on page 2)
Adding AvoidPlayerRange to INI (see crittej post on page 4 about range)

If there are any other ideas / requests please post them here.


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Posted: November 14th, 2005, 7:32 pm
 
uhlatek
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For Left / Right turning how do I:

1) Indicate Left / Right Arrow
2) 4 / 6 on the numpad

This relates to this section:


[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D

Also can I setup my ini file with multiple characters? Or do I need to have different ini files for different characters?


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Posted: November 15th, 2005, 7:26 am
 
tinydiabla
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Yes, you can have multiple character sections.



I'm not sure about assigning the numberic keypad for movement.


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Posted: November 16th, 2005, 4:18 pm
 
slinks
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Just started using this script again for the first time in a couple months and im getting some wierd activity compared to what it used to do. First of all im harvesting in the Sinking Sands. Now the problems. for 1 its not keeping track of the nodes i harvested. I remember it used to give statistics on raws uncomons rares but i get nothing in the yellow text any more. second it seems to not be detecting when it has successfuly harvested some thing or when it failed becase its not moving on to the next node after its successfully harvested that node 3 times it sits there untill its max attempts are tried then moves on. If any one has any answers for this i would greatly appreciate it. I do know that im gonna have to edit the script for the new rares and uncommons to be detected but id just like to start out getting it to display even raws.

Thanks


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Posted: November 17th, 2005, 7:30 pm
 
tinydiabla
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Make sure you have your logging turned on. If not, it wont be able to keep track or know when the node is harvested out.

Rares and uncommons will be corrected for T6 when I post 4.03.. I will post that tomorrow.


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Posted: November 19th, 2005, 7:34 am
 
sirmamabear
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Ok, I have read all the forums lots of wonderfull info. But I need a walkthrough on how to set this up from the beginning. I see no way to even start the harvest bot.

also the links for the other download is broken


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Posted: November 19th, 2005, 8:29 am
 
uhlatek
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To start the harvestbot you must have it in your scripts directory. Specifically you must have the files HarvestBot_402.vbs and HarvestBot_402.ini in the scripts directory. And a EQ2HarvestBot directory with all the rest of the files. Make sure you modify the .ini file as indicated in other spots.

Once in game with XUnleashed running just pull your mouse down to the bottom of the window and you will the interface pop up as a bar across the bottom. The last button on the bar is "Scripts" click on that button. A window will pop up with a script listed in it. You need to have a EQ2 interface window behind this XUnleashed window to be able to interact with the Xunleashed window.

Just below the listed script you will see a pair of arrows. These allow you to scroll through the list of scripts that are present in the scripts directory. Find the HarvestBot in the list. Then at the bottom click Compatibility mode ON. Then click Start. Assuming everything is set properly away you go!

If you don't see HarvestBot in the list of scripts then the HarvestBot files were not properly placed in the scripts directory.

Hope that helps.


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Posted: November 23rd, 2005, 9:25 pm
 
easoukenka
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it keeps showing in log in cant find zone section i have edited it many times and tried many different zones it just stops


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Posted: November 27th, 2005, 11:22 am
 
moggey17
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ok, so like i just got the bot, and im a lil confused... :(

I bring up the Script Menu, scroll over to the HarvestBot_Harvest_V402 i seleceted the compatibility button, and I hit start and it says....


Script Running... then like a secongd later it says
All Scripts stoped... and this is where i get all bumbed out and stuff :(

any help would be awesome thank you :)

oh and here is my file...

//////////////////////////////////////////////////////

[Harvester]
DeleteMe = false
DebugLevel = 8
EQ2Path = C:\games\EverQuestII
AvoidPlayers = True
CampOnEnd = false
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 15
RunToRange = 7
WaitBetween = 620
QuitOnTimeout = true
Timeout = 15
Hotbar = 8
HotbarReset = 0
DefaultZone =

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound =
eUncommonSound =
eRareSound =
eStuckSound =
eInventoryFull = Quit

[AIM]
WantToUseAIM = False
Login = BotsRegisteredScreenName
Password = Password
Authorized = YourScreenNameOrSMSNumber
UpdateInterval = 5

[KeyConfig]
AutoRun = r
Forward = W
Backward = S
Left = q
Right = e
Jump = {SPACE}
NearestPC = {F8}
Chat = {Enter}
Reply = {BackSpace}
ShutdownBot = {Del}
PetSpellName =

[Resources]
ORE = 1, True, -, True
STONE = 2, True, -, True
COLLECT = 3, True, 0, True
WOOD = 4, True, 7, True
DEN = 5, True, 8, True
ROOTS = 6, True, 4, True
SHRUB = 7, True, 4, True
FUNGI = 8, True, 4, True
FISH = 9, False, 9, True
MISC = 10, True, 0, True

[YourCharacterName]
Server = MyName
LogFileOverride =
GrayOutRange = 9999
Numofbuffs = 0
buff1 =

[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 100
NodeStopType = Relaxed
NumOfPoints = 0
Collect = ?
Ore = stonecrest ore
Stone = wind swept stones
Wood = felled high plains arbor
Shrub = high plains shrubbery
Fungi = high plains fungi
Roots = mesquite catch weed
Den = beast den
Fish = mob of fish
Misc = withered bones


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Posted: November 27th, 2005, 4:02 pm
 
Tault_jrhea91

Total Posts: 19
Joined: April 6th, 2005, 6:46 am
Tault_jrhea91's Reps: 0
User avatar
Ok im totally lost anyone care to help me figure out how to even start it or use it lol i cant even load any bot can some show me a guide or something


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Posted: November 27th, 2005, 8:57 pm
 
raprgz
raprgz's Reps:
User avatar
ok not to knock anyone.. but wtf is the point for the bot to be running within range or anything and picking up "anomoly" nodes.. it seems more like the bot is trying to act like a real person than even a real person would.. I spent 18 hours harvesting last night ... I only harvest anything 136 actualy harvest... in a previous script ( oh 5 months ago? ) I would spend 3 hrs harvesting.. get 100 stacks of harvests and be done.. what happend to the efficient XU scripts that got the job done without needing to fluff it up.. this stuff just isnt as efficient or precise as some of the older scripts.


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