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 EQ2 Bot: HarvestBot 4.02 : EverQuest 2 Nerfed Info - Page 5
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Posted: November 9th, 2005, 5:33 am
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seveneleven
seveneleven's Reps:
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awesome, thanks crittej. Just changed mine also.
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Posted: November 9th, 2005, 7:03 am
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bunnyhop
bunnyhop's Reps:
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Awesome work, I do have one request though, in some zones (like Zek or Enchanted Lands) there are both ? and ! collectable items. A way to have the script harvest both would be great =)
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Posted: November 9th, 2005, 12:32 pm
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vammit
vammit's Reps:
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Anyone had problems with their harvestbot loading since the recent Lu16 patch?
Mine seems to of stopped, fine before but says it cant find the eq2 log file.
No matter what i do cant seem to get it running now
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Posted: November 9th, 2005, 2:15 pm
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mcbath
mcbath's Reps:
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Im getting "Pet not found" since the lu16 update ...... *boggle*
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Posted: November 9th, 2005, 2:25 pm
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bunnyhop
bunnyhop's Reps:
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Same here....gives no log error. Logging is on (of course) and even tried forcing the location in the INI to no avail =/
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Posted: November 9th, 2005, 8:53 pm
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crittej
crittej's Reps:
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same here fellas... looks like we need to wait for harvest bot 5.01

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Posted: November 9th, 2005, 11:21 pm
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liandy205
liandy205's Reps:
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getting a pet not found and the script closes.
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Posted: November 10th, 2005, 8:50 am
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eyedol66
eyedol66's Reps:
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liandy205 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): getting a pet not found and the script closes.
New patch broke the scripting service. Gonna have to wait for a new version.
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Posted: November 10th, 2005, 1:24 pm
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ondrun
Total Posts: 4
Joined: February 26th, 2005, 8:15 pm
ondrun's Reps: 0
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How long will this take???? 
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Posted: November 10th, 2005, 7:32 pm
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frank1234
Total Posts: 10
Location: Quebec, Canada
Joined: October 19th, 2005, 8:02 am
frank1234's Reps: 0
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same thing here, no pet ... 
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Posted: November 10th, 2005, 9:17 pm
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timmeh
timmeh's Reps:
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Perhaps a quickfix for this is to summon up the zygomyd sporeling that you get in splitpaw and use that as a pet?
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Posted: November 11th, 2005, 1:29 am
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liandy205
liandy205's Reps:
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already tried that, didn't work
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Posted: November 11th, 2005, 7:24 am
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tinydiabla
tinydiabla's Reps:
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The servicer MUST be updated before this is going to work again. Just be patient. It's already being worked on.
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Posted: November 12th, 2005, 9:19 am
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daven321
daven321's Reps:
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First off, I want to say that this bot is fantastic. Im still playing around with waypoints and settings, to make movement look "unscripted" but that will just be a matter of time. The issues I am having are as follows:
1. Once I'm in game running the script, when I hit delete or just hit the stop button, the script stops......along with EQ2 to desktop......tough to tweak settings when I hafta reload EQ each time I want to make changes.
2. Insert does not pause the script.
3. If I'm not in EQ2 and just "X" out of Xunleashed, It causes page faults in every program running, even explorer....causeing a reboot.
4. I dont know where to find the log, so I cant post it.
Thank you for your answers to my newbish questions.
Now, not really a problem, but a question:
I am trying to set the harvestbot to gather in a cave, where most of the nodes are near walls.........any suggestions on getting close to walls without running into them alot? and without tryin to harvest nodes on the other side of the wall?
Daven
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Posted: November 12th, 2005, 10:30 am
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seveneleven
seveneleven's Reps:
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I am pretty new to this program myself Daven321 but I think I can help you with a couple of things.
1. there is a setting in the configuration called CAMPONEND, set that to FALSE and it wont log out after you hit delete.
2. Not sure about this one
3. Also not sure
4. The log is a file called HarvestBOT_v402.txt it is in the same folder as your config file. It rewrites itself everytime you run the script.
For the cave issue, if you know that the nodes are going to be close to a wall, try setting the waypoint search radius to be small15-20 maybe. That way it wont pick up the nodes on the other side.
Hope this helps
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