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 EQ2: Speedhack See first page. : EverQuest 2 Nerfed Info
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Posted: April 7th, 2005, 9:28 am
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tault_o0ofoulo0o
tault_o0ofoulo0o's Reps:
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If you liked the speed hack please go to:
[clipped]
and PM '[clipped]'
Mention that you are from tault and you will get a discount.
[clipped] asked me to remove it and begin referring to his personal site for the speed hack, sorry author's choice.
Edit by Sirusdv:
I will be updating this myself. No need to go waste money.
Last edited by Guest on April 24th, 2005, 7:59 am, edited 3 times in total.
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Posted: April 7th, 2005, 3:03 pm
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Tault_jonolee
Total Posts: 45
Joined: March 16th, 2005, 7:45 pm
Tault_jonolee's Reps: 0
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confirmed it works
set speed then use run/walk
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Posted: April 7th, 2005, 8:07 pm
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tault_discoduck
tault_discoduck's Reps:
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not sure how many people will run a compiled binary. Speed hacks are also easy to catch serverside. Might be perfectly legit, but I'd proceed with caution.
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Posted: April 7th, 2005, 8:41 pm
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tault_akanon
tault_akanon's Reps:
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I tried it out the other day and couldn't get it to work... do you have to start it before running EQ2?
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Posted: April 8th, 2005, 7:23 am
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tault_o0ofoulo0o
tault_o0ofoulo0o's Reps:
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no, you put in the speed you want then press 'speed' and then alternate between running and walking (shift r) to activate it. I cleared commonlands in under 13 seconds.
Edit: still works on test server so it should work for 3 or so days on main.
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Posted: April 8th, 2005, 7:52 am
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tault_sirusdv
tault_sirusdv's Reps:
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Took this apart this is what it does:
writes 4 bytes at 0xd58f93
the bytes are between 0x1B (normal) and 0xE1 (max allowed by program)
when you close the program it sets the offset to 0xE1 (might be an error on coders part as he probably wanted 0x1B (default) instead of the 0xE1)
The program is confirmed safe. Trust me on that 
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Posted: April 8th, 2005, 8:44 am
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tault_o0ofoulo0o
tault_o0ofoulo0o's Reps:
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 no points for posting it? I can try to keep it upto date as much as possible
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Posted: April 8th, 2005, 8:53 am
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tault_sirusdv
tault_sirusdv's Reps:
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oh sorry... umm 100 points awarded
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Posted: April 8th, 2005, 9:18 am
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Posted: April 8th, 2005, 11:51 am
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tault_veleno
tault_veleno's Reps:
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all i can say is if you havent done Jboots - do them NOW
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Posted: April 8th, 2005, 5:48 pm
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tault_o0ofoulo0o
tault_o0ofoulo0o's Reps:
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 Yeah, Nothing like doing that quest in 1/8 the time required. 
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Posted: April 8th, 2005, 9:05 pm
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tault_pilkan
tault_pilkan's Reps:
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i open it then right away i get some application error so i need to be running the game?
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Posted: April 8th, 2005, 10:04 pm
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Posted: April 8th, 2005, 11:03 pm
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tault_o0ofoulo0o
tault_o0ofoulo0o's Reps:
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sirusdv (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Took this apart this is what it does: writes 4 bytes at 0xd58f93 the bytes are between 0x1B (normal) and 0xE1 (max allowed by program) when you close the program it sets the offset to 0xE1 (might be an error on coders part as he probably wanted 0x1B (default) instead of the 0xE1) The program is confirmed safe. Trust me on that 
What program did you use to find that, I can tell you that isn't the right offset...
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Posted: April 9th, 2005, 3:54 am
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tault_pilkan
tault_pilkan's Reps:
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so how safe is this exactly, its super fun to use but no way i want to lose my 50 wizard. what are my chances of getting caught
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