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 EQ2 UltraBot 3.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Nerfed Info - Page 7
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Posted: May 7th, 2006, 5:04 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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I posted a new version.
I will test new eq2services but I suspect that isattacking still not working.
Script will still work because I removed the check for isAttacking, only problem is you will probably attack mob that are already engage by other player so be carefull until eq2services is fix.
Pet is working again, had to remove the check for {f} is name since it does not exist anymore.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: May 7th, 2006, 6:31 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Fixed isAttacking.
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Use Search first, ask questions later!
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Posted: May 7th, 2006, 12:46 pm
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megagamer
Total Posts: 44
Joined: February 1st, 2006, 2:53 am
megagamer's Reps: 0
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I am using UB ver. 2.3 atm and old XUnleashed thingy.
Pet reconization is still bugged. My toon just keeps creating new pets.
Script worked b4 EQ2 patch.
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How do I upgrade to newest ver. of UB?
Do I need to change my ini-files?
Is it necessary to upgrade to newest XUnleased?
Thanks in advance!
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Posted: May 7th, 2006, 2:55 pm
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boxy21
boxy21's Reps:
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Haven't tested with a pet, but after combat buffbots will think leader distance is some negative number and run off into the sunset.
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Posted: May 7th, 2006, 4:03 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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megagamer (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I am using UB ver. 2.3 atm and old XUnleashed thingy.
Pet reconization is still bugged. My toon just keeps creating new pets.
Script worked b4 EQ2 patch.
.........................................
How do I upgrade to newest ver. of UB?
Do I need to change my ini-files?
Is it necessary to upgrade to newest XUnleased?
Thanks in advance!
Yes you must use the latest version for it to work.
http://www.taultunleashed.com/phpbb2/vi ... hp?t=31421
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Posted: May 8th, 2006, 12:54 pm
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rivybeast
rivybeast's Reps:
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After a week or so of configuring and poking at the .ini file, I got my buffbot working perfectly.. heals are great, assists are nice.. listens to commands very well.. performs a SOW when asked.. all is well.
except...
The darn thing likes to run circles around me! normally this wouldn't be an issue, but it does look a little strange and it tends to get aggro and pull adds. It doesn't do it all the time, just every fourth or fifth time I stop running.
Is there a solution to this? I read all the forums and although this problem/question has been posted before, I can't find a definitive answer.
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Posted: May 9th, 2006, 4:30 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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rivybeast (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): After a week or so of configuring and poking at the .ini file, I got my buffbot working perfectly.. heals are great, assists are nice.. listens to commands very well.. performs a SOW when asked.. all is well.
except...
The darn thing likes to run circles around me! normally this wouldn't be an issue, but it does look a little strange and it tends to get aggro and pull adds. It doesn't do it all the time, just every fourth or fifth time I stop running.
Is there a solution to this? I read all the forums and although this problem/question has been posted before, I can't find a definitive answer.
The buffbot use in game FOLLOW command, there is not much I can do about it, it all depend what direction the buffbot face when you start moving, if he is looking away from you it will often start running in a big circle to follow you. I can check if I could add something so the buffbot always face the Master.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: May 9th, 2006, 6:14 am
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maxuk1
Total Posts: 19
Joined: April 8th, 2006, 2:02 pm
maxuk1's Reps: 0
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Hi,
Can u please explain in more detail the syntax and parameters of the new variables FollowQB /FollowSTR
Also could you also further explain further SprintQB / SprintSTR RessQB /RessSTR
and how does ValidMaster differ to ValidLeader ?
I have them both set the same, because it works that way.
thank you
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Posted: May 9th, 2006, 6:30 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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maxuk1 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Hi,
Can u please explain in more detail the syntax and parameters of the new variables FollowQB /FollowSTR
Also could you also further explain further SprintQB / SprintSTR RessQB /RessSTR
and how does ValidMaster differ to ValidLeader ? I have them both set the same, because it works that way.
thank you
FollowQB = quickbar number you put the follow icon on.
FollowSTR = key number for the folow icon, 1 to =
Sprint is the same, except you use the run icon
RessQB = Quickbar you put your ress spell on
RessSTR = Key of the ress spell, 1 to =
ValidMaster = list of people that can send command to buffbot
ValidLeader = name of either hunterbot or char you control
ValidFollowers = names of all your buffbot
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: May 9th, 2006, 7:20 am
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hadush
hadush's Reps:
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Hi
Ive tried using this, on two PCs.
Read through the Install, and the readme and have the same issue on both PCs.
When I start the script, 20 seconds later it causes an illegal opperation in EQ2. Both systems are built independantly, have different hardware, xp etc
I did notice this
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 05/09/06 03:57:01 PM Looking for 3rd Party Service for services\EQ2Service.Service
05/09/06 03:57:01 PM ERROR: Could not convert to a proper CLSID
05/09/06 03:57:01 PM Looking for StandardService for standardservices\EQ2Service.Service
05/09/06 03:57:01 PM ERROR: Could not convert to a proper CLSID
05/09/06 03:57:01 PM SCRIPT ERROR: Variable is undefined: 'getPlayerName' Src: Microsoft VBScript runtime error Line:163 Error:0 Scode:800a01f4
05/09/06 03:57:01 PM Failed to Parse the Script. Check it for errors.
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Posted: May 9th, 2006, 7:46 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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kuldiin (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Hi Ive tried using this, on two PCs. Read through the Install, and the readme and have the same issue on both PCs. When I start the script, 20 seconds later it causes an illegal opperation in EQ2. Both systems are built independantly, have different hardware, xp etc I did notice this (!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 05/09/06 03:57:01 PM Looking for 3rd Party Service for services\EQ2Service.Service
05/09/06 03:57:01 PM ERROR: Could not convert to a proper CLSID
05/09/06 03:57:01 PM Looking for StandardService for standardservices\EQ2Service.Service
05/09/06 03:57:01 PM ERROR: Could not convert to a proper CLSID
05/09/06 03:57:01 PM SCRIPT ERROR: Variable is undefined: 'getPlayerName' Src: Microsoft VBScript runtime error Line:163 Error:0 Scode:800a01f4
05/09/06 03:57:01 PM Failed to Parse the Script. Check it for errors.
Look like a eq2services problem, what version of eq2services are you using?
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: May 9th, 2006, 10:58 am
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rivybeast
rivybeast's Reps:
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slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): The buffbot use in game FOLLOW command, there is not much I can do about it, it all depend what direction the buffbot face when you start moving, if he is looking away from you it will often start running in a big circle to follow you. I can check if I could add something so the buffbot always face the Master. ok.. no problem. I can live with it until a possible solution is reached. I just tell it to stop following me then to start following me again, as that always stops the dizzying circling. slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): FollowQB = quickbar number you put the follow icon on. FollowSTR = key number for the folow icon, 1 to =
Sprint is the same, except you use the run icon
RessQB = Quickbar you put your ress spell on RessSTR = Key of the ress spell, 1 to =
ValidMaster = list of people that can send command to buffbot ValidLeader = name of either hunterbot or char you control ValidFollowers = names of all your buffbot
On my buffbot (there is only one) should the ValidFollowers include itself? I have it set this way and there haven't been any problems, but I like stuff to be set properly.
Should ValidLeader be only the MT or the group leader?
and one final question/problem: When a ValidMaster sends a command to my buffbot ('SOW me' for example) the buffbot always performs the command on ValidLeader and not the master that issued the command (and yes, the command is set to MASTER)
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Posted: May 9th, 2006, 11:06 am
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Posted: May 9th, 2006, 4:30 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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rivybeast (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): The buffbot use in game FOLLOW command, there is not much I can do about it, it all depend what direction the buffbot face when you start moving, if he is looking away from you it will often start running in a big circle to follow you. I can check if I could add something so the buffbot always face the Master. ok.. no problem. I can live with it until a possible solution is reached. I just tell it to stop following me then to start following me again, as that always stops the dizzying circling. slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): FollowQB = quickbar number you put the follow icon on. FollowSTR = key number for the folow icon, 1 to =
Sprint is the same, except you use the run icon
RessQB = Quickbar you put your ress spell on RessSTR = Key of the ress spell, 1 to =
ValidMaster = list of people that can send command to buffbot ValidLeader = name of either hunterbot or char you control ValidFollowers = names of all your buffbot On my buffbot (there is only one) should the ValidFollowers include itself? I have it set this way and there haven't been any problems, but I like stuff to be set properly. Should ValidLeader be only the MT or the group leader? and one final question/problem: When a ValidMaster sends a command to my buffbot ('SOW me' for example) the buffbot always performs the command on ValidLeader and not the master that issued the command (and yes, the command is set to MASTER)
ValidLeader should always be the main tank (person pulling and tanking)
When a master ask for SoW, is that person in group? If yes then send me the debug log file of the session you doing it. I will check if I can find anything.
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Posted: May 10th, 2006, 10:30 am
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rivybeast
rivybeast's Reps:
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slam666 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): ValidLeader should always be the main tank (person pulling and tanking)
When a master ask for SoW, is that person in group? If yes then send me the debug log file of the session you doing it. I will check if I can find anything.
Yes, that person is in the group and has been designated as ValidMaster (spelling and case have been verified as well). I will generate some logs and add them to this post later.
Meanwhile, I have a suggestion/question. Is there a way to already configure OR could you create an additional bot mode for tanking? For example, we have a human operated healer that wants a tank. Currently, buffbot doesn't appear to tank well as it deselects the current target every 2 or 3 seconds in what looks like an effort to check for adds. Perhaps I have configured something wrong or tanking just isn't what buffbot was intended for. Would offensivebot with hunting turned off be better for this situation? I have assumed that offensivebot was more for solo botting and never really tried it.
Thanks again for your support and efforts in creating a fantastic script.
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