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 EQ2 Macros: MegaBot v2.8 - Buff Bot AND HUNTER BOT! Discussi : EverQuest 2 Premium Discussions - Page 3
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Posted: November 2nd, 2005, 5:40 am
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richyrich
richyrich's Reps:
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loraik (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Ok question testing two bots now healer and tank but damn healer wants to keep autofollowing the tank out to pull, how do I get him to sit still and let tank pull to him?
Loraik
I have it setup to send a stop follow, then a follow when the offensive is back - seems to work well. The one benefit is if you stop and fight somewhere else due to having a hard time to get back, the follow command on the buffbot will make them hunt you down and find you.
Rename the commands on both bots so they are not so obvious.
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Posted: November 2nd, 2005, 5:43 am
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richyrich
richyrich's Reps:
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aaliam (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Or just use v2.7 for your buff bot and v2.8 for attack bot. 
Well, in more testing, I can definetly see the buffbot not acting right... it's just that I changed so much to make this bot a figher too getting it's own target, etc. I have some ideas to fix it, but might just put in an override that keep the buffbot attached to the FightPartner and doesnt' break off and if it can't "hit" the mob due to distance, so be it (that was the old way, but he didn't run off).
I found once that the game was lagged and the bot saw my main char run off (which it wasn't) and just followed him across the zone until the lag stopped and he actually found his was back thanks to the good follow logic built in of you are > 20 ticks from the FIghtPartner.
I'll work on it... meanwhile, using 2.7 for the healer bot might not be a bad idea
We'll get it knocked
Rich
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Posted: November 2nd, 2005, 6:29 am
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loraik
loraik's Reps:
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On that note there was one or two instances when fighting a group mob where the first mob of the group died, Offensive bot went to mob 2 in the group but Buffbot targeted and pulled a nearby non-agro mob. This happened one time.
The other issue that it did only once was after the mobs were dead I the buffbot got a hair up it's !@#$%^&* and pulled his own mobs.. /boggle.
This only happened these two times so maybe a fluke but thought I would mention them.
Loraik
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Posted: November 2nd, 2005, 6:43 am
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loraik
loraik's Reps:
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On the following end of it strictly "IMO" there needs to be an option for easy setup in .ini file to have the buffbot just stay put. The reason I say this is there are a ton more places in the upper levels 50+ that you don't want to drag more than you have to around. In PoF sending the offensive bot out with "PullToSafeSpot=TRUE" a range of maybe 45-70 to pull ^^^ casting mobs is very common and if you were dragging a buffbot around with you it is going to engage before you get out of the roaming mob area that the offensive bot pulls through.
I haven't seen this as a problem in the 20's as everything seems to be wussy but in DoF you need the ability to park your Buffbots. Now if your saying just modify the code so it doesn't follow then "IMO" you need to attach a guide on where exactly people need to edit this because right now it might not be a issue but I guarantee when you start botting mid 50's everyone is going to be doing this.
Just my 2 cents on the issue.
Loraik
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Posted: November 2nd, 2005, 3:10 pm
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boxy21
boxy21's Reps:
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My healer bot was randomly pulling mobs too. She also toggles combat off and on several times after a fight too. I don't use an offensive bot, I just have 2 buff bots one that heals and one chanter. They both have the same behavior. I can just switch back to 2.7 for now since there isn't anything dramatic for buffbots in 2.8. I have the INI file tweaked so well at this point that they play better than most RL people.
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Posted: November 4th, 2005, 3:16 am
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djvj
Total Posts: 272
Joined: May 1st, 2004, 4:00 am
djvj's Reps: 0
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loraik (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): On that note there was one or two instances when fighting a group mob where the first mob of the group died, Offensive bot went to mob 2 in the group but Buffbot targeted and pulled a nearby non-agro mob. This happened one time.
The other issue that it did only once was after the mobs were dead I the buffbot got a hair up it's !@#$%^&* and pulled his own mobs.. /boggle.
This only happened these two times so maybe a fluke but thought I would mention them.
Loraik
I've seen the same thing happen a couple times now also. You've tuned the buffbot so close to the offensive rich, that he wants to live out his own life as his own master!!
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Posted: November 4th, 2005, 4:29 am
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Posted: November 4th, 2005, 6:47 am
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djvj
Total Posts: 272
Joined: May 1st, 2004, 4:00 am
djvj's Reps: 0
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Here's another one for ya rich, might be a lil easier to trace. Noticed when there is no attackable mobs around, but there is little non-attackable baby versions running around, the offensive bot will get stuck going in and out of autoattack trying to attack this nonattackable mob. I think they put these things in to confuse botters to begin with. I've even added the name of these babies into the section that you have "a bit of floatsam" and that doesn't seem to help.
When there is other mobs to choose from, the bot will skip over these babies and it seems to work correctly... Curious if you have hunted in places with these lil annoying useless babies and had similar problems.
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Posted: November 4th, 2005, 7:13 am
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loraik
loraik's Reps:
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I have hunted in DoF where there are some of these things but in 2.7, I added it to the list of names to ignor and it worked fine. Be sure you spell it exactly like the mob name CASE sensitive.
I will try to hed to some areas this weekend and see whats up with this. Djvj send me a PM with where your running into this so I can try there also if you could.
Loraik
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Posted: November 4th, 2005, 10:37 am
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seveneleven
seveneleven's Reps:
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Any tips on where are good spots to use this? love to hear where people of all levels are parking. Thanks for your work Rich!
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Posted: November 4th, 2005, 11:12 am
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loraik
loraik's Reps:
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Most people are not going to post their spots because SOE does exist in here watching, waiting, seething.... If it was posted in the open all they have to do is wait there for people.
Loraik
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Posted: November 4th, 2005, 11:16 am
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seveneleven
seveneleven's Reps:
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I thought that might be the case. Thanks for the news loriak.
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Posted: November 5th, 2005, 7:22 am
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djvj
Total Posts: 272
Joined: May 1st, 2004, 4:00 am
djvj's Reps: 0
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with 2.7 buff and 2.8 offensive, my guys went all night. yay.
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Posted: November 5th, 2005, 12:03 pm
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seveneleven
seveneleven's Reps:
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I cant seem to find where to change the distance to loot from. My bot finds the body, walks a short distance and turns to face, but when the mouse passes over the corpse I get the Too far message. And no loot.
Thanks!
Last edited by Guest on November 5th, 2005, 3:57 pm, edited 1 time in total.
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Posted: November 5th, 2005, 1:01 pm
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deph22
deph22's Reps:
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when i load the script, everything loads i think, it says my char anme and haelth real fast then it says all scripts stopped
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