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 EQ2 Macros: MegaBot v2.8 - Buff Bot AND HUNTER BOT! Discussi : EverQuest 2 Premium Discussions - Page 7
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Posted: November 17th, 2005, 7:16 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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loraik (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): When you say "Direction" do you mean like East,West,ect and if so how does this relate to the bot?
Also this incorporates 28a I assume correct? So just drop these files into the directory as before.
Also NAVSTOP, it will stop at last waypoint and camp or just fight there?
This is so bad-!@#$%^&*, can anyone say "mapped instanced dungeon"?
Sweet !@#$%^&* man I can't wait to try it out tonight.
Loraik
Hi,
for direction, it is done automaticaly in HBMakePath script, its the facing angle. Download the script then create your route, if in aggro land maybe use invis.
Yes it incorporate 2.8a and I also made some mod to how fightbot asist buffbot, should be better now. Yes just drop the files in same place, just dont forget to add the stuff to your char.ini
NAVSTOP, you stop at last waypoint and fight there.
Hopefully 100 waypoints should be enough, but I can also increase it if need be.
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Posted: November 17th, 2005, 7:43 am
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loraik
loraik's Reps:
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Hehehe has been awhile since I fired up HBMakePath so kinda forgot the format. I would think 100 waypoints "might" be low for future use.
I say this because I am already thinking of fighting your way to the back of zones like Lava totally automated from ZI. However this is a good start for testing and doing small area camps ot tooling thru splitpaw.
Thanks for all your hard work slam666 I hope you get lots-o-Bozodollars this!
Loraik
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Posted: November 17th, 2005, 7:49 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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Ok,
I took HBMakePath and made some modification to it to work with Megabot. It will put in X,Y,Direction and Second to wait, you can increase or decrease Second. Rename it to MBMakePath to avoid confusion.
Last edited by slam666 on November 17th, 2005, 7:26 pm, edited 1 time in total.
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Posted: November 17th, 2005, 8:50 am
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loraik
loraik's Reps:
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Hey slam666 since your in a bot moding mood wana try your hand at making a script that will link Watchers Harvestor bot and Richy's Megabot?
I am thinking something that monitors the log file, see's your under attack hits what ever key is setup to pause the harvestor and hits another key to unpause the fighter bot. Then when log shows no combat hits pause on fighterbot and hits unpause on harvestor.
Now one thing you would have to do is go to starting loc. of harvestor, load it and pause it then load Megabot and pause it, do this for setup then unpause the Harvestor.
Richy has been working on Megabot 2.9 which has instant pausing unlike in 2.8 where you have to wait and I am sure he would not object to sending it over to you if your interested in doing this.
Thought this would be a cool tool to harvest in SS with "some" safety.
Loraik
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Posted: November 17th, 2005, 9:46 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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Hi Loraik,
Funny you mention that, my next project was to actualy add harvesting directly inside Megabot
I was thinking on adding different mode, like fight mainly and harvest if you see a node and you have time to harvest, or harvest and fight if someone jump you.
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Posted: November 17th, 2005, 10:00 am
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loraik
loraik's Reps:
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That's cool Slamm, I was just thinking since both were already working bots linking them would be quicker to do but I like your idea alot if your feel'in froggy!
Loraik
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Posted: November 17th, 2005, 10:05 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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The harvest bot is not too complicated and most of the function are similar in both bot, so I just need to incorporate the main function of harvester bot in Megabot.
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Posted: November 17th, 2005, 10:09 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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I also sent Wyvernx a PM to check if he could add a new function in eq2services to return the exp you have in your level, like 34.8%, if he can do that I will add some stuff in megabot to calculate exp, would be nice to have a report to see how much exp you get from each kill and how much you get for your session.
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Posted: November 17th, 2005, 10:34 am
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dethbcomsu
dethbcomsu's Reps:
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That would be a very nice addition. I just got back into eq2 and wanted to do some harvesting/fighting but did find it a pain. I come from uo where I am used to using easyuo which is alot less complicated then using x, plus the ability to run mulitple easyuo clients and not having to be focused was alot easier.
I'll be keeping an eye out for the merging of harvester and fight bot for sure. Thanks for your work bud, cause I sure as hell am lost here and would not be able to pull it off myself lol.
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Posted: November 17th, 2005, 10:52 am
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dethbcomsu
dethbcomsu's Reps:
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Getting an error when attempting to use your mbmakepath. Loads up fine but soon as I hit home key I get this in the log file.
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): [11/17 12:48] Logging initialized: D:\xun\scripts\MBMakePath.log [11/17 12:48] DebugClass initialized [11/17 12:48] Added section Mygodeqlevelstakeforever [11/17 12:48] Ini ready... [11/17 12:48] Setup complete, running main loop. [11/17 12:48] MBMakePath Ready, Second: 50 [11/17 12:48] TypeError [11/17 12:48] 'oSrvObj' is undefined [11/17 12:48] -2146823279 [11/17 12:48] 'oSrvObj' is undefined [11/17 12:48] 'oSrvObj' is undefined [11/17 12:48] DebugClass Destructor called
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Posted: November 17th, 2005, 4:45 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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dethbcomsu (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Getting an error when attempting to use your mbmakepath. Loads up fine but soon as I hit home key I get this in the log file. (!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): [11/17 12:48] Logging initialized: D:\xun\scripts\MBMakePath.log [11/17 12:48] DebugClass initialized [11/17 12:48] Added section Mygodeqlevelstakeforever [11/17 12:48] Ini ready... [11/17 12:48] Setup complete, running main loop. [11/17 12:48] MBMakePath Ready, Second: 50 [11/17 12:48] TypeError [11/17 12:48] 'oSrvObj' is undefined [11/17 12:48] -2146823279 [11/17 12:48] 'oSrvObj' is undefined [11/17 12:48] 'oSrvObj' is undefined [11/17 12:48] DebugClass Destructor called
Had a small typo in the code, posting a new one
I Changed the name of the program so be carefull!!!!
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Posted: November 17th, 2005, 9:43 pm
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speedtospare
Total Posts: 23
Joined: July 15th, 2005, 10:04 am
speedtospare's Reps: 0
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ok this is driving me a little nuts. I keeo getting a quickbar error. I have tried multiple bars and also moving the buttons around. I have check over spelling and everything else I can think of. I only have one spell running right now and its just got get it working.
This is being setup for my caster on offensive. Everyone out leveling me and I have a 2 year old. I just want to catch up.
LOL please help
11/18/2005 12:38:22 AM: *** Starting EQ2Service
11/18/2005 12:38:22 AM: EQ2Service Setup Complete!
11/18/2005 12:38:22 AM: ** Debug Level Set to 1 **
11/18/2005 12:38:22 AM: LoadINI() - INIFile <C:\XU\scripts\EQ2MegaBot\EQ2MEGABot.ini>
11/18/2005 12:38:22 AM: Main INI File Version: 2.8
11/18/2005 12:38:22 AM: LoadCharINI() - INIFile <C:\XU\scripts\EQ2MegaBot\SampleChar.ini>
11/18/2005 12:38:22 AM: Char INI File Version: 2.8
11/18/2005 12:38:22 AM: LoadINIVariable(Version, TestMode) = [0]
11/18/2005 12:38:22 AM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE]
11/18/2005 12:38:22 AM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [C:\Games\EverQuest II\]
11/18/2005 12:38:22 AM: LoadINIVariable(BasicCharSetup, EQ2Server) = [Befallen]
11/18/2005 12:38:22 AM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
11/18/2005 12:38:22 AM: Sequence LOAD [BeforeCombatSequence1]
11/18/2005 12:38:22 AM: BeforeCombatSequence1: Nothing in sequence to load
11/18/2005 12:38:22 AM: Sequence [BeforeCombatSequence1] is not active yet
11/18/2005 12:38:22 AM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = []
11/18/2005 12:38:22 AM: Sequence LOAD [InitialCombatSequence1]
11/18/2005 12:38:22 AM: InitialCombatSequence1: Nothing in sequence to load
11/18/2005 12:38:22 AM: Sequence [InitialCombatSequence1] is not active yet
11/18/2005 12:38:22 AM: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [FALSE]
11/18/2005 12:38:22 AM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = []
11/18/2005 12:38:22 AM: Sequence LOAD [PerMobCombatSequence1]
11/18/2005 12:38:22 AM: PerMobCombatSequence1: Nothing in sequence to load
11/18/2005 12:38:22 AM: Sequence [PerMobCombatSequence1] is not active yet
11/18/2005 12:38:22 AM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb6,Paralyze,5,2s,30s,]
11/18/2005 12:38:22 AM: Sequence LOAD [CombatSequence1]
11/18/2005 12:38:22 AM: KeyToTranslate (qb)=<6> Code=<54>
11/18/2005 12:38:22 AM: StartTimer(Action Recast Timer: Paralyze) SET: -1.0 seconds
11/18/2005 12:38:22 AM: KeyToTranslate (ActionClass.Load(Paralyze))=<5> Code=<53>
11/18/2005 12:38:22 AM: ERROR: Bad Sequence: QUICKBAR WRONG
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Posted: November 17th, 2005, 10:00 pm
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loraik
loraik's Reps:
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Remove the comma after 30s. There should only be a comma after the the spell duration if there is another command after it.
Loraik
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Posted: November 17th, 2005, 10:11 pm
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loraik
loraik's Reps:
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When your setting it up using the UBMakepath besure you remove the zone header or remark it out using a ";" at the beginning. The script will error out if it is there. Just a heads up.
The waypoint pathing and facing seems to work flawless so far, atm I have 30min. into it. The assisting buffbot seems to be better also however I am having trouble with my offensive Necromancer starting up casting spells on group mobs after the first mob is dead. My pet and buffbot get it to about 1/4 health before he joins in by casting. The rest of the time he is in melee mode... Very odd but still getting the job done.
Loraik
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Posted: November 18th, 2005, 5:17 am
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loraik
loraik's Reps:
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HAHAHA I have had a Berserker tooling around EL all night killing, very cool!
Word to the wise however, scout and know the areas you will be passing thru. Some mobs might be PH's for Mean MF'ers from Jacksonville.... So sooner or later your going to spawn them.
I had this issue last night with a Heroic lvl 59^^^ suprise guest!
So far all is well with the script Slamm, still having a delay issue with offensive bot & second mob in a group for some reason though. A+ for your additions!
Loraik
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