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EQ2Service Scripting Object v.1.2 : EverQuest 2 Premium Discussions - Page 6

Posted: May 6th, 2005, 11:25 am
 
thatjeepguy
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also lets not forget wyvernx doesnt work closely with SOE when they patch lol. this is reverse engineering at its finest. im just grateful the crafter macro is alive and kickin . gives me something to do til the eq2 service is fixed =)


Posted: May 6th, 2005, 12:55 pm
 
wyvernx

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EQ2 Service is fixed.

If the structures keep changing with every big patch, I might convert them to a rolling structure architechure (like I did with daoc). Let's see how long this patch will last.

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Posted: May 6th, 2005, 3:36 pm
 
thatjeepguy
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great work wyv. many thanks


Posted: May 6th, 2005, 11:22 pm
 
dcarnage
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Great work wyvernx! We appreciate everything you do for us EQ2ers. The fix was quicker than what I thought it would be kudos to you.


Posted: May 7th, 2005, 12:23 am
 
raprgz
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wyvern I would recommend the change, every live update is suppost to reconstruct the structure.


Posted: May 7th, 2005, 1:25 pm
 
fxdeebee
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wyvernx";p="64360 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
EQ2 Service is fixed.


version still 1.2.1.0 ??


Posted: May 7th, 2005, 1:50 pm
 
wyvernx

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I thought I changed it to 1.2.2

Click the force update and it should patch.

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Posted: May 13th, 2005, 7:40 pm
 
kramerdk
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I think Sony broke something with one of the updates. I ran the test script that was posted and here are my results:

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
[Friday, May 13, 2005 7:52:16 PM] Testing Getplayername: Seldon
[Friday, May 13, 2005 7:52:16 PM]
[Friday, May 13, 2005 7:52:16 PM] Testing Getplayerheading: 323.8906
[Friday, May 13, 2005 7:52:16 PM]
[Friday, May 13, 2005 7:52:17 PM] Testing GetplayerX: 2.360729
[Friday, May 13, 2005 7:52:17 PM]
[Friday, May 13, 2005 7:52:17 PM] Testing GetPlayerY: 10.36463
[Friday, May 13, 2005 7:52:17 PM]
[Friday, May 13, 2005 7:52:17 PM] Testing GetPlayerZ: -1.431644
[Friday, May 13, 2005 7:52:17 PM]
[Friday, May 13, 2005 7:52:18 PM] Testing GetplayerHealth: 1005
[Friday, May 13, 2005 7:52:18 PM]
[Friday, May 13, 2005 7:52:18 PM] Testing Getplayermaxhealth: 1005
[Friday, May 13, 2005 7:52:18 PM]
[Friday, May 13, 2005 7:52:18 PM] Testing Getplayerpower: 1013
[Friday, May 13, 2005 7:52:18 PM]
[Friday, May 13, 2005 7:52:18 PM] Testing Getplayermaxpower: 1013
[Friday, May 13, 2005 7:52:18 PM]
[Friday, May 13, 2005 7:52:19 PM] Testing Getadventurerlevel: 27
[Friday, May 13, 2005 7:52:19 PM]
[Friday, May 13, 2005 7:52:19 PM] testing Getartisanlevel: 18
[Friday, May 13, 2005 7:52:19 PM]
[Friday, May 13, 2005 7:52:30 PM] testing GettarGetid: 2230611
[Friday, May 13, 2005 7:52:30 PM]
[Friday, May 13, 2005 7:52:31 PM] testing getmobindex: -1
[Friday, May 13, 2005 7:52:31 PM]
[Friday, May 13, 2005 7:52:31 PM] testing getmobid: 1105666080
[Friday, May 13, 2005 7:52:31 PM]
[Friday, May 13, 2005 7:52:31 PM] testing getmobname: <INVALID>
[Friday, May 13, 2005 7:52:31 PM]
[Friday, May 13, 2005 7:52:31 PM] testing getmobx: 0
[Friday, May 13, 2005 7:52:31 PM]
[Friday, May 13, 2005 7:52:31 PM] testing getmoby: 0
[Friday, May 13, 2005 7:52:31 PM]
[Friday, May 13, 2005 7:52:32 PM] testing getmobz: 0
[Friday, May 13, 2005 7:52:32 PM]
[Friday, May 13, 2005 7:52:32 PM] testing getmoblevel: 0
[Friday, May 13, 2005 7:52:32 PM]
[Friday, May 13, 2005 7:52:41 PM] Non attacking mob targeted
[Friday, May 13, 2005 7:52:42 PM] testing mobisattacking: False
[Friday, May 13, 2005 7:52:42 PM]
[Friday, May 13, 2005 7:52:49 PM] Attacking mob targeted
[Friday, May 13, 2005 7:52:49 PM] testing mobisattacking: False
[Friday, May 13, 2005 7:52:49 PM]
[Friday, May 13, 2005 7:52:49 PM] testing getmobhealth: 100
[Friday, May 13, 2005 7:52:49 PM]
[Friday, May 13, 2005 7:52:49 PM] testing getmobpower: 100
[Friday, May 13, 2005 7:52:49 PM]
[Friday, May 13, 2005 7:52:49 PM] testing getmobdifficulty: 100
[Friday, May 13, 2005 7:52:49 PM]
[Friday, May 13, 2005 7:52:49 PM] Looking for: <INVALID>
[Friday, May 13, 2005 7:52:49 PM] testing findmob: -1
[Friday, May 13, 2005 7:52:49 PM]
[Friday, May 13, 2005 7:52:50 PM] testing findnextmob: 2130687
[Friday, May 13, 2005 7:52:50 PM]
[Friday, May 13, 2005 7:52:50 PM] Looking for: <INVALID>
[Friday, May 13, 2005 7:52:50 PM] testing findnearestmob: -1
[Friday, May 13, 2005 7:52:50 PM]
[Friday, May 13, 2005 7:52:50 PM] testing findnextnearestmob: 2264118
[Friday, May 13, 2005 7:52:50 PM]
[Friday, May 13, 2005 7:52:50 PM] testing getmaxindex: 63
[Friday, May 13, 2005 7:52:50 PM]
[Friday, May 13, 2005 7:52:50 PM] testing getzonename: The Enchanted Lands
[Friday, May 13, 2005 7:52:50 PM]
[Friday, May 13, 2005 7:52:51 PM] testing getinstancename: enchanted
[Friday, May 13, 2005 7:52:51 PM]


I confirmed this through my own script with Captain Corrigan's SpawnID, but when I used his name, it came back as INVALID.


Posted: May 14th, 2005, 5:53 pm
 
kramerdk
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Ran the test again this evening, but another harvester script semi works.

Is anyone else having problems or am I just loosing what little mind I had left?


Posted: May 14th, 2005, 8:37 pm
 
wyvernx

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I know the mob info works, because the radar shows them. Are you sure you have the script asking for the correct info?

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Posted: May 15th, 2005, 5:32 am
 
kramerdk
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Here is the script that I am running minus the loading of your EQ2service.


XUScriptPligin.staStatus.Text = oEQ2Service.PlayerName;
XUScriptHost.Slepp(1000);
XUScriptPlugin.staStatus.Text = oEQ2Service.TargetID;
XUScriptHost.Sleep(10000);
XUScriptPlugin.staStatus.Text = " ";
XUScriptHost.Sleep(1000);
XUScriptPlugin.staStatus.Text = oEQ2Service.FindNearestMob("Captain Corrigan");
XUScriptHost.Sleep(1000);
XUScriptPlugin.staStatus.Text = oEQ2Service.MobName(2330611);
XUScriptHost.Sleep(2000);

Playername returns my name.
Target ID gives me the 2330611 which is Captain Corrigan.
FindNearestMob returns -1.
and MobName returns a blank value.

I can't use the helper vbs file so I had to go directly to the service.

Am am sure I could be misusing these, but I think they are supposed to work. I also ran the test script and posted my info above.


Posted: May 15th, 2005, 11:40 am
 
kramerdk
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Nevermind.

I figured out that I am using something incorrectly because if I just log in, I can't do what I am trying to do, but if I do run the test script I used previously, I can try my test script, but I always get back the same information.

I figure it is a problem with using JScript and not having the helper file to use, as I haven't figured out how to use the

oEQ2Service.Updatedata;

command correctly.

Ugh. I am getting to a point where I don't like JScript. Not enough knowledge and not enough people that play EQ2 use it.


Posted: May 26th, 2005, 12:48 pm
 
tazman076

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Wyv patch screwed up both the harvest bot and the buff bot. I'm gonna take a wild guess and say that means service needs to be updated again


Posted: May 26th, 2005, 5:07 pm
 
wyvernx

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Yea, I'm on it.

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Posted: May 26th, 2005, 5:50 pm
 
tazman076

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thanks you rock!


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